ZOMBIES GUIDE. Black Ops 2 Dominance Guide. THIS IS NOT A FREE BLACK OPS 2 GUIDE

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1 ZOMBIES GUIDE Black Ops 2 Dominance Guide THIS IS NOT A FREE BLACK OPS 2 GUIDE WE HAVE A LEGAL TEAM PROTECTING OUR GUIDES FROM INFRINGEMENT ANY COPYING OR DISTRIBUTING WILL NOT BE TOLERATED AND WILL BE ACTED ON!

2 Welcome Call of Duty Black Ops 2 Zombies fans, congratulations on your purchase of ZOMBIES GUIDE BO2 Dominance. Get ready to become a team leader and take your Zombie Skill to the next level! This guide will give you a detailed visual and text guide building all of the objects in Black Ops 2 zombies along with advice and strategies on how to survive into advanced rounds by getting lots of points and playing smart. There are a lot of changes in the zombies game. If you have been playing and been unable to have the success you have seen in previous maps it should come as no surprise. You will notice that not only is the Tranzit map in Black Ops 2 Zombies much larger than any previous map, but you also have to board the bus to make it to certain parts of the map. You may have already discovered that you can navigate through the fog by foot, but not without being attacked by a eye scratching monster that is about the size of a monkey bomb but not on your side. You may have also noticed that the bus is constantly moving, and you may be struggling to get your whole team on board. In order to survive into advanced rounds of zombies, you will need to understand just how the bus operates and be in tune with its location. If you have had the chance to wander out into the fog, you may have found the Shi No Numa hut (also known as the Cabin), or the Nacht Der Untoten building. These are special locations in the Tranzit map, and can only be access by foot (the bus will not stop at these secret locations). Perhaps you may have discovered that things simply don t work the way they used to in the old zombies maps. There is a power switch, but it does not work the same way as in previous maps. This time most objects need to be built, including the power switch. Other objects that must be pieced together in the Tranzit map include; Turbine, Jet Gun, and the Bus. In addition to the need to build all of these objects, you must also Find and Build the Pack-a-Punch machine, which understandably, seems to be a challenge for many Zombie players Like other Zombies maps, there is music that can be turned on in Tranzit. To turn the music on you must locate each of the 3 Teddy Bears in the map. Continue reading ZOMBIE GUIDE BO2 Dominance to learn how to do all of these things and more in Black Ops 2 Zombies! Spoiler Alert: This guide uncovers it all. If you want to spend countless hours of being frustrated and unable to survive in Black Ops 2 Zombies, don t read this guide!

3 Table of Contents Tranzit Bus Route and Stops How to: How to build the turbine How to get on top of the bus How to upgrade the bus (Undead Mans Achievement) How to turn on the power How to turn on the music (where are the 3 teddy bears) How to build the jet gun How to build Zombie Shield How to build Turret How to build the Electric Trap How to build the Air Cannon How to build the Navigational Table Eye Scratchers Where is Nacht Der Untoten Where is the Shi No Numa Hut Achievements Perk Machines Characters

4 Bus Route and Stops As you probably already know, Tranzit is a zombies map that incorporates multiple maps. The 5 locations that the bus actually stops at are: Bus Depot Diner Farm Power House Town The image below offers a visual representation on the route the Bus takes in Tranzit. The Black text in the image represents a place the bus stops at. The Red text represents a secret area that you must access by foot travel. After the bus stops at Town, it will circle back to the Bus Depot and continue this loop indefinitely. There are some additional areas that can be accessed in the Tranzit map that the bus does not stop at. Bus Depot to Tunnel:

5 As the bus departs the Bus Depot and travels toward the Diner, you will pass through the Tunnel. If you or a team mate happens to miss the bus at the Bus Depot you will be left behind. You are not able to travel by foot from the Bus Depot to the Tunnel because it is blocked off by a rock wall. You will need to catch the bus to make it from the Bus Depot to the Tunnel. You should note that a part to the Jet Gun may be found in the Tunnel. In order to get the part to the Jet Gun in the Tunnel you will need to hop off the bus and pick it up. Tunnel to Diner: Ideally you should get back on the bus after you pick up the part in the Tunnel, but if you can t make it back on this is okay because you can travel by foot from the Tunnel to the Diner. However, if you do travel by foot through the fog from the Tunnel to the Diner you will encounter the eye scratching zombies. Just remember to knife them off of your head as you travel, and try to maintain the correct direction. It can be easy to get disoriented as the eye scratchers blur your vision. Diner to Farm: Upon arriving at the Diner, the bus will depart shortly after. As the bus leaves the Diner you are not going to want to miss it because you cannot travel by foot from the Diner to the Farm (there is lava on the ground blocking the path, although some suspect you may be able to make it through the lava with the Stamin-up and Juggernaug Perks). Farm to the Corn Field The bus will depart from the Farm shortly after arriving. The Bus does not actually stop at the Corn Field, rather it continues on to the Power House. If you want to find Nacht Der Untoten, you will want to hop off the bus as it passes by the Corn Field. Look to the right as you are riding the bus, and you will see a Corn Field emerge as you ride. You will see a light post and an entrance to the Corn Field. This is the entrance you want to take to get into the Corn Field and find Nacht Der Untoten. As you enter the Corn Field travel straight and take the first left. Shortly after the left turn you should take a right down a narrow pathway in the Corn Field. This will lead to Nacht Der Untoten. If you miss the first entrance to the Corn Field you can choose to stay on the Bus until the next entrance since there are 2 entrances. The second entrance will have a car at the entrance. If you enter the second opening in the Corn Field, turn right when you can, then take the first left down the narrow pathway to find Nacht Der Untoten. Corn Field to Power House If you choose to stay on the Bus it will continue to the Power House. Hang tight and watch out for zombies. You can travel safely by foot all the way from Farm to the Power House, minus the eye scratching zombies.

6 Power House to the Cabin Again, I should note that the bus does not stop at the Cabin. The Cabin is a secret location along the path to the Town part of the map. If you want to go to the Cabin, you should board the Bus at the Power House. As you travel on the Bus, look to the right, on the same side as the doors. Look for some fire on the ground as you ride. When you see the fire, this is where the Cabin is located. You can hop off the bus and run over to the Cabin. Cabin to Town The Town is the next stop after you pass by the Cabin on the way from the Power House. There isn t anything particularly exciting along this path. You can navigate by foot from the Cabin to the Town. Town to Bus Depot You must catch the bus in order to get from the Town to the Bus Depot, there is lava blocking the route for foot travelers. You will cross a wooden bridge that has low clearance as you travel from Town to the Bus Depot, so you should be sure to crouch if you get on top the Bus in this location.

7 How To Guide How To Build The Turbine As you probably have already discovered you will need to build a Turbine to be able to do jsuta bout anything in Tranzit. The turbine needs to be built and picked up in the Bus Depot section of the map. Inside the Bus Depot (the spawn) you will find 3 parts that must be picked up to build the turbine. The turbine will be used as a source of power to open doors prior to the power being turned on. The turbine can also be used to power the perk machines prior to turning on the main power switch. The turbine will also be needed in order to access the pack-a-punch room, which is located in Town below the Bank. Parts: The 3 parts required to build the Turbine are listed below 1. Mannequin 2. Tail Fin 3. Fan Location of Parts for the Turbine: The Mannequin can be found in the center of the Bus Depot laying up against the object in the middle of the room. The Tail Fin is laying on the ground next to the payphones on the wall in Bus Depot. The Fan is sitting on the chair near the workbench in Bus Depot. All 3 of these parts can be found without opening the door at the Bus Depot. After you pick up each of the parts, take them to the workbench and hold down X (on xbox 360) to add the part. After the third part is added to the work bench, the Turbine will be built. At this point you and all team mates can pick up a Turbine. The turbine is a critical part to success in Tranzit, so each team mate should grab 1 Turbine. You can only hold 1 turbine at a time, and you can pick up an unlimited amount of turbines as you play Tranzit, in case you lose one. The turbine can be set down next to the door in the Bus Depot to open it. The turbine can also be used at many other doors in the game to open them.

8 How To Get On Top Of The Bus It is possible to get on top of the bus in Tranzit. There are 2 ways to get on top of the bus, each of which requires adding a part to the bus. Read below about how to find the parts to the bus. The first part that will allow you to get on top of the bus is the Ladder. The second part to the bus that will allow you to get on top of it is the Roof Hatch. These parts can be found at various locations in Tranzit, which are described below. After you add the Ladder you can climb up it. After the Roof hatch has been added to the bus you can climb up it. You may have noticed, due to the way the bus parks, at some stops you only have access to one side of the bus. When these two parts are added to the bus it makes it possible to enter the bus from both sides, which is a nice option to have as you survive zombie attacks in Tranzit. Parts to the Bus: How To Upgrade The Bus (Undead Mans Achievement) 1. Ladder 2. Hatch 3. Grill/Plow Location of Parts to the Bus: Each of the 3 parts to the bus can be found in various locations within Tranzit. It should be noted that the spawn location of each part is random, so each time you play the parts may spawn in a new location. There are 4 possible locations the parts to the bus may be located. 1. The first location you should look for a part to the bus is in the Bus Depot. As soon as you build the turbine and open the door by the workbench, you may find a part to the bus. A part to the bus does not always spawn here, but you may find 1 of the 3 parts to the bus here. 2. You should check the shed at the Diner for the second part to the bus. The shed at the Diner is the building to the left of the building where the mystery box spawns. 3. The next place you should look for a part to the bus is at the Farm. You first need to open the gate at the Farm. As you walk up to the Farm you will see a House to the right and a Barn to the left, and a Semi truck straight ahead. You should keep heading straight past the Semi and you will see a shed. Use the turbine to open this shed, then look for a part to the bus inside. 4. If you did not find the 3 parts to the bus in the first locations, there is a fourth spot you should look. The fourth location you may find a part to the bus at is in Town at the Rare Books shed. You will need to use a turbine to enter this room, just like the others.

9 To add the Ladder to the bus you should go on the side opposite of the doors to the bus near the back. In the back corner of the bus you can add the Ladder. To add the Roof Hatch to the bus you should enter the bus and go to the center. Look up here and you will see a place where the Roof Hatch should fit. Add the Roof Hatch. After adding this part you can jump up here. You should also take note that the Hatch can be used to get on the roof of the Diner as well. Don t add the Hatch part to the bus if you want to use it to climb on top of the roof of the Diner. The Grill can be added to the bus by taking this part to the front of the bus. After adding the Grill to the bus, zombies will no longer come in through the front window of the bus. After each of the 3 parts have been added to the bus you will unlock the Undead Mans Achievement. Power Switch: How To Turn On The Power The power switch must be assembled before the power can be turned on. In order to find the 3 parts to build the power switch you first need to open the door to the shed for 750 points. You can now drop down into the Power House. The 3 parts to the Power Switch can be found scattered around in the Power House. 3 Parts to the Power Switch: 1. Zombie Arm 2. Control Board 3. Switch Location of Parts to the Power Switch: At the top of the stairs on the floor facing where you turn the power on at. Turn right at the top of the stairs facing where you turn the power on at and go down the corridor. At the end of the corridor near the grey metal pipes you may see a part on the floor. Inside the power switch room area. You may find a part to the power switch along the walls near the power switch. Where you first drop down into the power house, look to the left and right along the corridor for a part to the power switch After going down the first set of stairs in the power house, look the left for a part to the power switch.

10 After you find the 3 parts to the Power Switch and add them to the workbench next to the power switch, you can then turn on the Power in Tranzit. Note After you turn on the power switch, keep your eyes open for the Electric Guy, that will zap you. How To Turn On The Music (Find The 3 Teddy Bears) In order to turn on the music in Tranzit you will need to find the 3 teddy bears in the map. After you find each teddy bear and activate it, the music will begin to play. Parts: 3 Teddy Bears Location of the Teddy Bears: There are 3 locations in which you will find a teddy bear to turn on the music in Tranzit. 1. The location of the first Teddy bear to turn on the music is at the Bus Depot. You will need to exit the Bus Depot and look at the bench just in front (and to the left) of where the bus parks at. You should see a teddy bear sitting on the bench. Walk up to it and press the x button. As you approach teddy bears you should hear a sound coming from it. When you press x to activate the teddy bear you should hear a tone play and the teddy bear will stop emitting the noise. 2. You will find the second Teddy Bear at the Farm stop. You will need to open the initial gate at the Farm and travel up the hill. Look to the right for a House. Enter this house and go past the refrigerator and up the stairs. Upstairs in the House at the Farm you will find a Teddy Bear laying on a mattress on the floor. 3. The third and final Teddy Bear can be found in the Town in the Bar. After you open the door to the Bar you will see some pool tables and a booth. At the booth you should see the third and final Teddy Bear. After you find and activate the third teddy bear, the music will begin to play and you will unlock an achievement. It does not matter which order you activate the Teddy Bear s.

11 Parts: There are 4 parts to the Jet Gun 1. Jet Engine 2. Part 3. Wire 4. Gauge Location of parts to the Jet Gun: How To Build The Jet Gun 1. The Jet Engine can be found in the Tunnel in between the Bus Depot and the Diner. The Jet Engine will always spawn inside the Tunnel, but not always in the same exact spot. As you pass through the Tunnel you should hop off the Bus. Look along the wall to the right and the left as well. The Jet Engine should be here. 2. This part to the Jet Gun can be found at the Nacht Der Untoten section of the map. In order to access the Nacht Der Untoten area of Tranzit, you will need to enter the Corn Field. This is located just after the Farm stop. Board the bus at Farm and ride the bus until you see the Corn Field on the right. When you see the Corn Field, look out for a lamp post by the entrance to the field. Enter the Corn Field by the Lamp post and travel straight into the field. Take the first left, followed shortly by a right into a small path in the Corn Field. A the end of this small path you will find the Nacht Der Untoten building. You should enter this building and begin scanning along the walls for a part to the Jet Gun. 3. The Wire can be found at the Power House. You will need to turn on the power and walk through the door that leads to the catwalk. As you walk along the catwalk you will see a gap in the Catwalk. You need to hug against the wall and drop straight down here, being careful not to fall in the fire bit in the middle. Once you drop down here, look along the edges of the lower catwalk for the Wire part. You may need to enter the room to the left of the lower catwalk to find the Wire. 4. The Gauge is the 4 th and final piece needed to build the Jet Gun, and it can be found in the Cabin. You will need to hop off the bus as it travels from the Power House to the Town. Look outside the windows of the bus, or get on the roof of the bus and look to the right side. You will see some fire on the ground in the fog area. Hop off the bus and run to the fire, and you should see the Cabin. Inside the Cabin, look along the walls for the Gauge. You should find the Gauge part and pick it up, then bring it back to the Town.

12 After you pick up each of the 4 parts to the Jet Gun you should bring them back to the Bar in the Town. Open the door to the Bar and find the Workbench, not too far from the last Teddy Bear. Add each of the 4 parts to build the Jet Gun. Note After you build the Jet Gun you can use it only for a short time. After you use the Jet Gun for so long, it will self destruct, and you will need to go back around the map and collect all 4 parts and rebuild it in order to use it again!

13 How to get on the Roof of the Diner In order to access the roof of the Diner you will need a part to the bus, and you will have to open the door to where the Speed Cola machine is inside the Diner. Walk into this area and head to the back corner of the room, near where you pick up the Dolly to build the Zombie Shield. You will need to have the Hatch part to the bus on your person, and look up at the ceiling in the dinner. Add this part to the ceiling of the Diner and you can now get on top of the roof of the Diner. On the roof of the Diner you will find the Galvaknuckles, which cost 6000 points. The Galvaknuckles are the most expensive weapon to ever appear in a zombies map, and they work as a melee weapon. You will earn 130 points per kill hit with the Galvaknuckles, similar to the Bowie knife. The Galvaknuckles work similar to brass knuckles, and can quickly kill a zombie all the way up to level 14, which it will no longer be a 1 hit kill with this weapon.

14 Eye Scratching Zombies Anytime you enter the foggy area in Tranzit you will begin to hear the eye starching zombies make strange noises and spawn out of the ground. These eye scratchers will chase you and lunge for your head and begin to impair your vision and attempt to kill you. You will need to kill the eye stratchers before they can kill you. One way to kill the eye scratchers is to begin to repeatedly stab once they are clinging to your head. Another way to kill the eye scratchers is to shoot them as they chase you. When it lunges for your head you can shoot and kill the eye scratcher quite easily if your aim is good enough. It may also help to travel with a team mate so that you can help shoot these little scratching zombies off of each others head. It takes 5 stabs to kill the eye scratching zombies once they are on your head. It will help to see where you are going if you can shoot these eye scratchers before they cling onto the back of your head and begin blurring your vision as they scratch at your face.

15 Bus Depot Weapons: Olympia Points on the wall in the spawn M Points on the wall in the spawn B23R 1000 Points on the ceiling of the bus. The B23R is probably the best weapon option available at the Bus Depot. It is a 3 round burst pistol that is great for building points by getting headshots. The best part about this pistol is you can keep buying ammo off of the ceiling in the bus, as long as you stay with the bus. Parts to the Bus: Yes, there may be a part to the bus on the other side of the door by the work bench. Open the workbench door with a turbine to see if there is a part to the bus here. Teddy Bear: Yes, on the bench in front and to the left of the Bus. Perk Machines: Quick Revive. In solo mode you can immediately purchase Quick Revive for 500 points. In Multiplayer you will need to set a turbine in front of Quick Revive in order to be able to purchase it. After the power is turned on you can purchase Quick Revive without using the turbine. In Solo Mode it is recommended that you purchase Quick Revive immediately. When you purchase Quick Revive in Solo mode you can revive yourself in the case you get downed. You can purchase Quick Revive up to 3 times in solo mode, and unlimited times in Multiplayer. Other: Don t miss the bus at the Bus Depot, you cannot walk to the next stop. You must at least ride the bus passed the wall that is between the Bus Depot and the Tunnel if you want to move along with the bus. If you miss the bus here you will have to wait for it to come back around. You cannot walk to the Town (which is to the left) either, as it is blocked off by lava. The Bus Depot is the only stop that you cannot walk through the fog to either a secret location or another bus stop, in either direction!

16 Diner Weapons: The mystery box always spawns at the Diner first. The MP5 can be found on the wall inside the Diner for 1000 points. Doors: 750 points to open the door to the Diner. Inside this door you will find the Speed Cola machine. 750 points to open the door to the mystery box room. This is the room by the gas pump. The shed to the left of the Diner and Gas Pump room requires a turbine to open it. Inside this shed you may find a part to the Bus. Parts to the Bus: Yes, check the shed to the left of the mystery box. Use the turbine to open this door. Inside this shed you may find 1 of the 3 parts for the bus. Parts to the Jet Gun: No Teddy Bear: No Perk Machines: Speed Cola Build Something here? Yes, Zombie Shield There are only 2 parts to build the Zombie Shield. You must first open the door to the Mystery Box room at the Diner. Scattered around the Diner, you will find 2 parts to build the Zombie Shield. 1. Door 2. Dolly/Cart One of the parts may be found inside the garage near the mystery box. The door is usually on the car in the garage or against the wall in the garage. If the door is not in the garage, it should be in the Restrooms area that is opposite the Garage. The other part, the Dolly, may be found inside the Diner near the Speed Cola machine and by the sinks against the wall. After you pick up each part, take it to the work bench where the mystery box first spawns. After you add the 2 parts you and any team mates can each pick up a Zombie Shield. You cannot have a Turbine and the Zombie shield at the same time, so you must choose one or the other.

17 Other: Be careful not to step in the fire and lava too much while you are entering the bus at the Diner. The fire and lava will down your character. The zombie shield can be built at the Diner, and both parts to the zombie shield are located at the Diner.

18 Farm Weapons: Claymores can be purchased for 1000 points at the Farm. They are located inside the Shed between the Barn and the House. Parts for Bus: Yes. Check the shed in front of the parked Semi Truck and in between the House and the Barn for a part to the bus. You will need a turbine to open the door to this sed. Once it is opened look around for a part. You may find 1 of the 3 parts to the bus in this shed. Parts for Jet Gun: Teddy Bear: Yes, upstairs in the House lying on the mattress in the room. Perk Machines: Double Tap Root Beer costs 2000 Points and can be purchased upstairs in the Barn. Build Something here? Yes, Turret Like many other objects that can be built, there are 3 parts found within the Farm to build the Turret. 3 Parts to the Turret: 1. Gun 2. Lawn Mower 3. Battery Location of the Parts to the Turret One of the parts to the Turret may be found upstairs in the Barn near the Double Tap Root Beer perk machine. If you are facing the Double Tap perk machine, take a look to your right on top of the barrels. You may find 1 of the 3 parts to build the Turret here. One Part to the Turret may be found on the table with the TV on it, to the right of the workbench inside the House at the Farm. Another part to the Turret can be found on the balcony of the House. This is just outside the room where the teddy bear is at in the Farm. Another location apart may be found is just outside the House in the Farm near the refrigerator. As you walk towards the refrigerator turn left and exit this door. Look on the ground just outside the door to the house near the refrigerator to find the part. The Turret needs a source of power in order to work. You will need to set it down and put a turbine near it for it to power up. After the power source is added, the turret will begin to shoot zombies.

19 Other: There is a refrigerator inside the House at the Farm on the lower level. In this refrigerator you may store a weapon. You can put a weapon in the refrigerator by pressing x. The default pistol cannot be stored in the refrigerator.

20 Power House Weapons: The AK74u can be purchased for 1200 points off of the side of the shed that drops down into the Power House. Parts for the Bus: Parts for the Jet Gun: Build Something here? Yes, Power Switch and the Electric Trap Power Switch: The power switch must be assembled before the power can be turned on. In order to find the 3 parts to build the power switch you first need to open the door to the shed for 750 points. You can now drop down into the Power House. The 3 parts to the Power Switch can be found scattered around in the Power House. 3 Parts to the Power Switch: 4. Zombie Arm 5. Control Board 6. Switch The 3 parts to the Power Switch can be found: At the top of the stairs on the floor facing where you turn the power on at. Turn right at the top of the stairs facing where you turn the power on at and go down the corridor. At the end of the corridor near the grey metal pipes you may see a part on the floor. Inside the power switch room area. You may find a part to the power switch along the walls near the power switch. Where you first drop down into the power house, look to the left and right along the corridor for a part to the power switch After going down the first set of stairs in the power house, look the left for a part to the power switch. After you find the 3 parts to the Power Switch and add them to the workbench next to the power switch, you can then turn on the Power in Tranzit. Note After you turn on the power switch, keep your eyes open for the Electric Guy, that will zap you.

21 Electric Trap The Electric Trap is one of the objects that can be build in Tranzit. All 3 pieces to the Electric Trap can be found at the door just outside the Power House when you turn the power on. Walk up the metal steps and look around for the 3 Parts to build the Electric Trap. 3 Parts to the Electric Trap 1. Television Tube 2. Board 3. Battery Location of the Parts to the Electric Trap The 3 parts to the Electric Trap are scattered around in the area near Tombstone. Look around the Tombstone Perk machine to find some of the parts to the Electric Trap. Look along the walls as well. One part may be located just over the gap in the catwalk. One part may be located under the gap in the catwalk. Be sure to drop straight down and hug the wall at the gap in the catwalk to ensure your character does not die. The Wire for the jet Gun is also located under the catwalk at the Power House, so make sure you don t mistakenly pick up the Wire instead of a part to the Electric Trap when building this object. The workbench for the Electric trap is located behind Tombstone at the Power House. Teddy Bear: There is not a Teddy Bear at the Power House. Perk Machines: Tombstone can be purchased at the Power House for 2000 points. Other:

22 Town The Town is where you will need to go in order to build the Jet Gun. Each part that you pick up for the Jet Gun must be taken to the Pool Hall (The Bar) inside of the Town. The Town is also the location of the Pack-a-Punch machine. Pack-a-Punch is located beneath the Bank. In order to Pack-a-Punch Weapons: Parts to the Jet Gun: None, The Jet Gun is assembled on the workbench inside the Pool Hall. There are 4 parts to the Jet Gun. Teddy Bear: Yes, there is a teddy bear inside the Pool Hall (Bar) building within town. Perk Machines: Juggernaug 2500 points. Juggernaug can be found by the building across the street from the Bank and in front of the Bus. It is up the stairs, and you must open the 750 point door to access Juggernaug. Other:

23 The Bus One of the best weapons to have, especially early on in the game is the pistol which can be purchased off of the ceiling inside the bus. This pistol is a 3 round burst, and costs 1000 points to purchase. Additional ammo for this pistol will be 500 points each time it is purchased. Many recommend this be the first weapon you purchase when playing zombies. It is powerful and can be a great way to build points. You should aim for head shots so you can get 100 points for a headshot kill, rather than 60 points for a body shot kill. As long as you are able to get 5 head shot kills for each time you purchase ammunition for this pistol, you should be able to build up points. After you add the Grill to the Bus zombies will no longer come through the front wind shield.

24 How To Pack-a-Punch There are a number of steps that must be completed prior to being able to use the Pack-a-Punch machine in Tranzit. Prerequisites to Pack-a-Punch: Main Power must be turned on Must have 2 Turbines in Multiplayer In multi player mode, you must set down a Turbine in the Power House right where you drop down into the Power House. Right when you drop down into the power house you will see a steel door with a green lightning bolt looking image on it. Set down a turbine here, and make sure that no zombies attack it. One way to make sure no zombies attack the turbine you set down at the power house is to keep 1 zombie at the end of the round. You can then set down the turbine and make sure the zombie follows you back to the bus. Ride the bus (or run) from the Power House over to the Town. Once you arrive at Town you will need to open the door to the Bank for 1000 points. You will see a large vault door inside the Bank. Throw a grenade near the vault door or use the Ray Gun, or some sort of explosive to break it down. Do the same to the second vault door you encounter. After the second vault door is broken down you will see another door similar to the one in the Power House. It will be grey and have a green electricity image on it. In multiplayer you will need to set down a second turbine in front of this door to open the Pack-a-Punch room. When the second turbine is set down the floor will open and you can walk down the stair to the Pack-a-Punch room. If the Pack-a-Punch room does not open, this most likely means there is a problem with the Turbine you set down at the Power House. You must be sure that the Turbine you place at the Power House does not get destroyed by a zombie, or burn out. *In solo mode you only need to set down 1 turbine at the Power House where you drop down. Upon entering this corridor to the Pack-a-Punch room, you will need to find the 3 parts to the Pack-a-Punch machine before it is operational. The 3 parts to the Pack-a-Punch machine are: 1. The Pack-a-Punch Shell 2. Wood Piece 3. Battery Location of the Parts to Pack-a-Punch:

25 Each of the 3 parts to the Pack-a-Punch machine can be found along the hallways of the Pack-a- Punch corridor. After you find each one, pick it up and bring it to the workbench inside this corridor. After the third part is added, you will be able to use the Pack-a-Punch machine to upgrade weapons. It costs 5000 each time to upgrade a weapon. When the weapon is upgraded it will become more powerful and have a shiny appearance along with some other upgraded visual and sounds effects. Tips 1. If you leave a crawler at any part in the map, and then catch the bus, the crawler will die when you leave it behind. 2. When riding on top of the bus keep your eyes open for low hanging objects. Some objects the bus will just barely squeeze under, and it will scrape you off of the roof if you do not crouch. As long as you crouch you will make it under all objects the bus passes under. Zombies will also be scraped off the roof of the bus by the same objects that can potentially knock you off the top of the bus. 3. Add the Grill to the Bus to keep the zombies from entering through the wind shield. Achievements Happy Hour This is achieved by purchasing any 2 perks prior to turning on the main power.

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