ANIMALS DB: charging -1, fleeing +1 AgB= 1/2 movement (round up), StrB = MOB

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1 ANIMALS DB: charging -1, fleeing +1 AgB= 1/2 movement (round up), StrB = MOB 1. AgB MovB StrB PerB ParB MOB Dam End Hits: 2. AgB MovB StrB PerB ParB MOB Dam End Hits: 3. AgB MovB StrB PerB ParB MOB Dam End Hits: 4. AgB MovB StrB PerB ParB MOB Dam End Hits: 5. AgB MovB StrB PerB ParB MOB Dam End Hits: 6. AgB MovB StrB PerB ParB MOB Dam End Hits: 7. AgB MovB StrB PerB ParB MOB Dam End Hits: 8. AgB MovB StrB PerB ParB MOB Dam End Hits: 9. AgB MovB StrB PerB ParB MOB Dam End Hits: 10. AgB MovB StrB PerB ParB MOB Dam End Hits: 11. AgB MovB StrB PerB ParB MOB Dam End Hits: 12. AgB MovB StrB PerB ParB MOB Dam End Hits: 13. AgB MovB StrB PerB ParB MOB Dam End Hits: 14. AgB MovB StrB PerB ParB MOB Dam End Hits: 15. AgB MovB StrB PerB ParB MOB Dam End Hits: 16. AgB MovB StrB PerB ParB MOB Dam End Hits: 17. AgB MovB StrB PerB ParB MOB Dam End Hits: 18. AgB MovB StrB PerB ParB MOB Dam End Hits: 19. AgB MovB StrB PerB ParB MOB Dam End Hits: 20. AgB MovB StrB PerB ParB MOB Dam End Hits:

2 NON-PLAYER CHARACTERS 1. StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR 2. StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR 3. StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR 4. StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR 5. StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR 6. StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR 7. StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR 8. StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR 9. StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR 10. StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR Powerattack = MOB+Str, Sharpattack = MOB+Perc, Powerbow = AOB+Str, Aim&Shoot = AOB+Perc, Powercast = Mag+Int, Focuscast = Mag+Perc Attacks: If Attacker is/has: If defender is/has: DEFENSES: Powerattack +Str Powerbow +Str Melee +2 OB - mounted, charging -2 OB - higher, mounted, partial cover. Catch = GenB Dodge = AgB Sharpattack +Per Sharpbow +Per +4 OB - mounted charge -4 OB - heavy cover, parapet. React = IntB Shield = DB+shld Quickattack +Ag Quickbow +Ag Archery -1 OB - mounted archer -2 OB - partial cover; moonlight, specific. Run = MovB Parry = DB+wpn Powercast +int Focuscast +Per +2 OB - on height (10+') -4 OB - heavy cover, starlight, precise. Evade = PercB Full = x2

3 PRIMARY NPC's 1. Ht Wt Age StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR Prof.: Enc. Gend. Hand 2. Ht Wt Age StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR Prof.: Enc. Gend. Hand 3. Ht Wt Age StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR Prof.: Enc. Gend. Hand 4. Ht Wt Age StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR Prof.: Enc. Gend. Hand 5. Ht Wt Age StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR Prof.: Enc. Gend. Hand 6. Ht Wt Age StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR Prof.: Enc. Gend. Hand 7. Ht Wt Age StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR Prof.: Enc. Gend. Hand 8. Ht Wt Age StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR Prof.: Enc. Gend. Hand Powerattack = MOB+Str, Sharpattack = MOB+Perc, Powerbow = AOB+Str, Aim&Shoot = AOB+Perc, Powercast = Mag+Int, Focuscast = Mag+Perc Attacks: If Attacker is/has: If defender is/has: DEFENSES: Powerattack +Str Powerbow +Str Melee +2 OB - mounted, charging -2 OB - higher, mounted, partial cover. Catch = GenB Dodge = AgB Sharpattack +Per Sharpbow +Per +4 OB - mounted charge -4 OB - heavy cover, parapet. React = IntB Shield = DB+shld Quickattack +Ag Quickbow +Ag Archery -1 OB - mounted archer -2 OB - partial cover; moonlight, specific. Run = MovB Parry = DB+wpn Powercast +int Focuscast +Per +2 OB - on height (10+') -4 OB - heavy cover, starlight, precise Evade = PercB Full = x2

4 GROUP NON-PLAYER CHARACTERS Leader: StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR Squad: StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR Name Weapon Dam Powerattack = MOB+Str, Sharpattack = MOB+Perc, Powerbow = AOB+Str, Aim&Shoot = AOB+Perc, Powercast = Mag+Int, Focuscast = Mag+Perc Attacks: If Attacker is/has: If defender is/has: DEFENSES: Powerattack +Str Powerbow +Str Melee +2 OB - mounted, charging -2 OB - higher, mounted, partial cover. Catch = GenB Dodge = AgB Sharpattack +Per Sharpbow +Per +4 OB - mounted charge -4 OB - heavy cover, parapet. React = IntB Shield = DB+shld Quickattack +Ag Quickbow +Ag Archery -1 OB - mounted archer -2 OB - partial cover; moonlight, specific. Run = MovB Parry = DB+wpn Powercast +int Focuscast +Per +2 OB - on height (10+') -4 OB - heavy cover, starlight, precise. Evade = PercB Full = x2

5 UNDEAD 1. StrB AgB MovB MOB ParB Drain Save Fear Magic Dam End Hits: 2. StrB AgB MovB MOB ParB Drain Save Fear Magic Dam End Hits: 3. StrB AgB MovB MOB ParB Drain Save Fear Magic Dam End Hits: 4. StrB AgB MovB MOB ParB Drain Save Fear Magic Dam End Hits: 5. StrB AgB MovB MOB ParB Drain Save Fear Magic Dam End Hits: 6. StrB AgB MovB MOB ParB Drain Save Fear Magic Dam End Hits: 7. StrB AgB MovB MOB ParB Drain Save Fear Magic Dam End Hits: 8. StrB AgB MovB MOB ParB Drain Save Fear Magic Dam End Hits: 9. StrB AgB MovB MOB ParB Drain Save Fear Magic Dam End Hits: 10. StrB AgB MovB MOB ParB Drain Save Fear Magic Dam End Hits: 11. StrB AgB MovB MOB ParB Drain Save Fear Magic Dam End Hits: 12. StrB AgB MovB MOB ParB Drain Save Fear Magic Dam End Hits: Conditions: 1. Disposition: All undead attack immediately and fight to the 'death'. 2. Magic attack spells: undead cannot be calmed; non-physical undead cannot be damaged with attack spells. 3. Drainage: Each round within a radius causes endurance drainage: characters drained to 0 become undead. 4. Fear: characters within 10'(2") must roll vs. Magic or be rooted in terror (check each combat round). 5. Damage: Undead take only 1/2 damage (round down) from non-magical weapons. They cannot be stunned. 6. Contact: Each contact with a wight or Nazgul causes a -1 endurance (healed at 1 point/hour). 7. Powerattacks do not do extra damage to undead except when using magical weapons. 8. Perception and subterfuge are performed at will.

6 NPC CHARACTERS Player: Name: Prof: Rank: Height: Weight: Gender: Age: Hand: STATS StrB AgB IntB MovB ConB PercB SubB GenB MOB AOB ParB CharB MagB MagR End Race Profession Personal Weapon/armor Equipment Experience Totals: MELEE Damage Undead Parry Range Thrown Weight Vision Ranges Sustenance Encumbrance Moonlight: ft Travel: hrs Run (2Dx2): lbs Starlight: ft Sleep: hrs Jog: (2D): lbs ARCHERY Damage Undead Short Medium Long Weight Pitchdark: ft Rations: / Walk (1D): lbs EQUIPMENT Bonuses/quantity Weight EXTRA SKILLS Ammo1: Ammo2: DEFENSE Armor Mov/Ag Sub/Per OB/Str Mag/MR Weight Shield: / / / / Body: / / / / Head: / / / / Arms: / / / / Weapons/Armor (from weapons section): Legs: / / / / Total Weight: NPC CHARACTERS Player: Name: Prof: Rank: Height: Weight: Gender: Age: Hand: STATS StrB AgB IntB MovB ConB PercB SubB GenB MOB AOB ParB CharB MagB MagR End Race Profession Personal Weapon/armor Equipment Experience Totals: MELEE Damage Undead Parry Range Thrown Weight Vision Ranges Sustenance Encumbrance Moonlight: ft Travel: hrs Run (2Dx2): lbs Starlight: ft Sleep: hrs Jog: (2D): lbs ARCHERY Damage Undead Short Medium Long Weight Pitchdark: ft Rations: / Walk (1D): lbs EQUIPMENT Bonuses/quantity Weight EXTRA SKILLS Ammo1: Ammo2: DEFENSE Armor Mov/Ag Sub/Per OB/Str Mag/MR Weight Shield: / / / / Body: / / / / Head: / / / / Arms: / / / / Weapons/Armor (from weapons section): Legs: / / / / Total Weight:

7 PRIMARY MOUNTED NPC's Horse: DB: charge -1, flee +1, AgB= 1/2 MovB, StrB = MOB 1. Ht Wt Age StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR Prof.: Enc. Gend. Hand 2 Ht Wt Age StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR Prof.: Enc. Gend. Hand 3. Ht Wt Age StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR Prof.: Enc. Gend. Hand 4. Ht Wt Age StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR Prof.: Enc. Gend. Hand 5. Ht Wt Age StrB AgB IntB MovB PercB SubB GenB MelB ArB ParB MagB MagR Prof.: Enc. Gend. Hand

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