Table of Contents. Preface... x. Section 1. Assuming the Duties of Game Master Section 2. Generating Characters... 3
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1 Table of Contents Preface... x Introduction...x Intended Audience...x Equipment Needed...x Author s Notes and Acknowledgements... xi Section 1. Assuming the Duties of Game Master... 1 The Spreadsheet...1 Section 2. Generating Characters... 3 Physical Appearance...4 Table 2.1 Physical Appearance Calculations... 4 Attributes...4 Table 2.2 Character Attributes... 5 Saving Throws...7 Attribute Modifiers...7 Table 2.3 Attribute Modifiers... 7 Enhance a Character s Attributes...7 Encumbrance...8 Table 2.4 Encumbrance... 8 Life Points...8 Table 2.5 Life Point Bonus... 9 Fatigue...9 Exhaustion...9 Coma...9 Troop Quality...9 Experience Points...11 Table 2.6 Troop Quality Modifiers Table 2.7 Experience Award Points Generic Character...12 Skills and Levels...12 Table 2.8 Skill Levels Table 2.9 Description of Skills Medals and Decorations...14 Table 2.10 Medals and Decorations of the United States Section 3. Preparing for the Game Action Chits...15 iii
2 Command Chits...16 Random Event & Off Board Artillery...16 Precise Time...16 Fog of War...16 Sniper Fire...18 Section 4. Using Morale Morale...19 Table 4.1 Morale Modifiers Table 4.2 Morale Failure Results Leadership...21 Rally Broken Troops...21 Field Promotion...22 Section 5. Moving Your Character Speed...24 Table 5.1 Speed Attribute Conversion Chart Combat Time...25 Table 5.2 Action Costs Length of Exposure...26 Doors...26 Time Management...26 Section 6. Acquiring and Hearing Other Characters Table 6.1 Reason to Look (RTL) Chart Acquisition of Targets...28 Table 6.2 Target Acquisition (Human) Table 6.3 Target Acquisition (Vehicle) Star-shell...31 Hear Other Characters...31 Quick Glance...31 Table 6.4 Hearing and Detecting Section 7. Conducting Combat Operations Sequence of Play...33 Example of a Firefight...35 Small Arms Combat...35 Table 7.1 Small Arms Target Modifiers (Aim Attribute) Initiative...38 Area Suppression...38 Charge an Enemy...38 iv
3 Intervening Cover...38 Hand Held Anti-Tank Weapons...38 Table 7.2 RPG Penetration Table 7.3 Hand-Held Anti-Tank/Vehicle Hit (Aim Attribute) Snapshot...39 Fire Zone...39 Weapon Ranges...40 Table 7.4 Weapon Ranges Automatic Weapons Rate of Fire and Penalties...41 Weapons Reliability...41 Clear a Weapon Jam...41 Changing an MG42 Barrel...41 Hit Location and Damage...41 Table 7.5 Hit Location Called Shot Option...42 Table 7.6 Called Shot Modifiers Additional Damage...42 Table 7.7 Weapons Factor Chart Instant Death...43 Hollow Point...44 Bleeding...44 Impact...44 Penetration...44 Table 7.8 Cover Penetration Value First Aid...45 Section 8. Engaging in Melee (Hand-to-Hand Combat) Table 8.1 Melee Weapon Modifiers Boxing Match...48 Venomous Snake...49 Weight Advantage...49 Martial Arts...49 Holding an Opponent...49 Table 8.2 Wrestling Procedures Attack from Behind...50 Multiple Opponents...50 Section 9. Using High Explosives Indirect Fire...51 Table 9.1 Artillery Blast Radius...52 v
4 Blind Fire...52 Table 9.2 High Explosive Indirect Fire Direct Fire...54 Table 9.3 High Explosive Direct Fire Damage Index...54 Direct Fire Mortars...55 Kill Zone...55 Table 9.4 KZ Modifiers Casualty Zone...56 Table 9.5 CZ Modifiers (Base 10) Concussion Effect...56 Smoke...56 Fire...56 Grenades...56 Table 9.6 Grenade To Hit (Power Attribute) Throwing a Grenade Without Acquisition...58 Flash Crash...59 Destruction of Buildings...59 Table 9.7 Vertical Direct Fire Deviation Satchel Charge...59 Bangalore Torpedo...60 Canister Shell...60 Section 10. Accomplishing Tasks Table 10.1 Difficulty of Task Modifiers Escape/Pursuit...62 Table 10.2 Escape/Pursuit Modifiers Barbed Wire...62 Navigation...63 Table 10.3 Navigation Modifiers Stealth...63 Table 10.4 Stealth Modifiers Intercept Messages...64 Table 10.5 Intercept Modifiers Interrogate...64 Table 10.6 Interrogation Modifiers Set/Disarm Explosive or Non-Explosive Devices or Traps...65 Table 10.7 Setting/Disarming Explosives Modifiers Repair of Electrical Device/Radio/Engine...65 Table 10.8 Repair Modifiers Driver/Pilot Control of Craft...65 vi
5 Table 10.9 Control of Craft Modifiers Airborne...66 Table Airborne Modifiers Airborne Injury Percentages...66 Table Airborne Injury Percentage Rappelling...67 Table Rappelling Modifiers Table Fall Consequences Jumping...67 Section 11. Armored Fighting Vehicles of WWII Sequence of Play...69 Movement...69 Table 11.1 Vehicle Movement Movement Terrain Reduction...70 Collisions...70 Sighting and Target Acquisition...70 Table 11.2 Target Acquisition (AFV) Range to Target...72 Table 11.3 Weapon Ranges for AFV (meters) Table 11.4 Meters to Yards Conversion (1.09 yards per meter) Combat Procedure for AFV...72 AFV Facing Determination...73 Table 11.5 AFV Facing Armored Fighting Vehicle To Hit Probability...73 Table 11.6 AFV To Hit Table 11.7 AFV To Hit Modifiers Table 11.8 Hit Location Hull-Down Facing...75 Table 11.9 Hull-down Hit Location Armored Fighting Vehicle Data Sheets...76 Penetration Probability...76 Table WWII Penetration Data Table Penetration Probability on Western Front Damage Assessment...79 Table Damage and Casualty Percentages Critical Hit Location...79 Crew Morale...80 Table AFV Crew Morale Modifiers Rate of Fire...80 Table Rate of Fire Turret Rotation...80 vii
6 Flank/Hull Hits...81 Bogging...81 Close Infantry Assault...81 Table Tank Assault Weapons Spall...81 Smoke Dischargers...82 Flame-throwers...82 Armored Cars & Half-tracks...82 Recoilless Rifle...82 A Sherman s Triumph...82 Appendix A Armored Fighting Vehicle Data Sheets M5A1 STUART...87 M24 CHAFFEE...88 M3 LEE...89 M18 HELLCAT...90 M10 WOLVERINE GUN MOTOR CARRIAGE...91 M36 JACKSON...92 SHERMAN M4A M4A3E2 SHERMAN JUMBO...94 M4A3E8 (76)W HVSS SHERMAN...95 M26 PERSHING...96 M8 GREYHOUND ARMORED CAR...97 HETZER...98 PANZERKAMPGWAGEN 38(t) Ausf E & F...99 PZ III Ausf J STUG III Ausf G PzKpfw IV Ausf J JAGDPANZER IV Pz IV/70 (V) BRUMMBÄR (Sd Kfz 166) PzKpfw VI Ausf E, TIGER I ELEPHANT (Sd Kfz 184) PzKpfw V Ausf G, PANTHER JAGDPANTHER PzKpfw VI Ausf B, TIGER II JAGDTIGER Sd Kfz 234/2 PUMA viii
7 Appendix B Small Arms Reference Tables Appendix C mm Range Conversion Chart Appendix D Sample Scenario The Bridge at Vire-Taute Canal American Force Pool German Force Pool Victory Conditions Appendix E Reproducible Forms ix
Table of Contents. Preface... xi. Section 1. Assuming the Duties of Game Master Section 2. Generating Characters... 5
Table of Contents... xi Introduction... xi Intended Audience... xi Equipment Needed... xi Author s Notes and Acknowledgements... xii Section 1. Assuming the Duties of Game Master... 1 Spreadsheet...2 Section
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