Table of Contents Preface... x Introduction...x Intended Audience...x Equipment Needed...x Author s Notes and Acknowledgements... xi Section 1. Assuming the Duties of Game Master... 1 The Spreadsheet...1 Section 2. Generating Characters... 3 Physical Appearance...4 Table 2.1 Physical Appearance Calculations... 4 Attributes...4 Table 2.2 Character Attributes... 5 Saving Throws...7 Attribute Modifiers...7 Table 2.3 Attribute Modifiers... 7 Enhance a Character s Attributes...7 Encumbrance...8 Table 2.4 Encumbrance... 8 Life Points...8 Table 2.5 Life Point Bonus... 9 Fatigue...9 Exhaustion...9 Coma...9 Troop Quality...9 Experience Points...11 Table 2.6 Troop Quality Modifiers... 11 Table 2.7 Experience Award Points... 11 Generic Character...12 Skills and Levels...12 Table 2.8 Skill Levels... 12 Table 2.9 Description of Skills... 13 Medals and Decorations...14 Table 2.10 Medals and Decorations of the United States... 14 Section 3. Preparing for the Game... 15 Action Chits...15 iii
Command Chits...16 Random Event & Off Board Artillery...16 Precise Time...16 Fog of War...16 Sniper Fire...18 Section 4. Using Morale... 19 Morale...19 Table 4.1 Morale Modifiers... 20 Table 4.2 Morale Failure Results... 21 Leadership...21 Rally Broken Troops...21 Field Promotion...22 Section 5. Moving Your Character... 23 Speed...24 Table 5.1 Speed Attribute Conversion Chart... 24 Combat Time...25 Table 5.2 Action Costs... 25 Length of Exposure...26 Doors...26 Time Management...26 Section 6. Acquiring and Hearing Other Characters... 27 Table 6.1 Reason to Look (RTL) Chart... 28 Acquisition of Targets...28 Table 6.2 Target Acquisition (Human)... 29 Table 6.3 Target Acquisition (Vehicle)... 30 Star-shell...31 Hear Other Characters...31 Quick Glance...31 Table 6.4 Hearing and Detecting... 32 Section 7. Conducting Combat Operations... 33 Sequence of Play...33 Example of a Firefight...35 Small Arms Combat...35 Table 7.1 Small Arms Target Modifiers (Aim Attribute)... 37 Initiative...38 Area Suppression...38 Charge an Enemy...38 iv
Intervening Cover...38 Hand Held Anti-Tank Weapons...38 Table 7.2 RPG Penetration... 38 Table 7.3 Hand-Held Anti-Tank/Vehicle Hit (Aim Attribute)... 39 Snapshot...39 Fire Zone...39 Weapon Ranges...40 Table 7.4 Weapon Ranges... 40 Automatic Weapons Rate of Fire and Penalties...41 Weapons Reliability...41 Clear a Weapon Jam...41 Changing an MG42 Barrel...41 Hit Location and Damage...41 Table 7.5 Hit Location... 42 Called Shot Option...42 Table 7.6 Called Shot Modifiers... 42 Additional Damage...42 Table 7.7 Weapons Factor Chart... 43 Instant Death...43 Hollow Point...44 Bleeding...44 Impact...44 Penetration...44 Table 7.8 Cover Penetration Value... 45 First Aid...45 Section 8. Engaging in Melee (Hand-to-Hand Combat)... 47 Table 8.1 Melee Weapon Modifiers... 48 Boxing Match...48 Venomous Snake...49 Weight Advantage...49 Martial Arts...49 Holding an Opponent...49 Table 8.2 Wrestling Procedures... 50 Attack from Behind...50 Multiple Opponents...50 Section 9. Using High Explosives... 51 Indirect Fire...51 Table 9.1 Artillery... 52 Blast Radius...52 v
Blind Fire...52 Table 9.2 High Explosive Indirect Fire... 53 Direct Fire...54 Table 9.3 High Explosive Direct Fire... 54 Damage Index...54 Direct Fire Mortars...55 Kill Zone...55 Table 9.4 KZ Modifiers... 55 Casualty Zone...56 Table 9.5 CZ Modifiers (Base 10)... 56 Concussion Effect...56 Smoke...56 Fire...56 Grenades...56 Table 9.6 Grenade To Hit (Power Attribute)... 57 Throwing a Grenade Without Acquisition...58 Flash Crash...59 Destruction of Buildings...59 Table 9.7 Vertical Direct Fire Deviation... 59 Satchel Charge...59 Bangalore Torpedo...60 Canister Shell...60 Section 10. Accomplishing Tasks... 61 Table 10.1 Difficulty of Task Modifiers... 62 Escape/Pursuit...62 Table 10.2 Escape/Pursuit Modifiers... 62 Barbed Wire...62 Navigation...63 Table 10.3 Navigation Modifiers... 63 Stealth...63 Table 10.4 Stealth Modifiers... 63 Intercept Messages...64 Table 10.5 Intercept Modifiers... 64 Interrogate...64 Table 10.6 Interrogation Modifiers... 64 Set/Disarm Explosive or Non-Explosive Devices or Traps...65 Table 10.7 Setting/Disarming Explosives Modifiers... 65 Repair of Electrical Device/Radio/Engine...65 Table 10.8 Repair Modifiers... 65 Driver/Pilot Control of Craft...65 vi
Table 10.9 Control of Craft Modifiers... 65 Airborne...66 Table 10.10 Airborne Modifiers... 66 Airborne Injury Percentages...66 Table 10.11 Airborne Injury Percentage... 66 Rappelling...67 Table 10.12 Rappelling Modifiers... 67 Table 10.13 Fall Consequences... 67 Jumping...67 Section 11. Armored Fighting Vehicles of WWII... 69 Sequence of Play...69 Movement...69 Table 11.1 Vehicle Movement... 70 Movement Terrain Reduction...70 Collisions...70 Sighting and Target Acquisition...70 Table 11.2 Target Acquisition (AFV)... 71 Range to Target...72 Table 11.3 Weapon Ranges for AFV (meters)... 72 Table 11.4 Meters to Yards Conversion (1.09 yards per meter)... 72 Combat Procedure for AFV...72 AFV Facing Determination...73 Table 11.5 AFV Facing... 73 Armored Fighting Vehicle To Hit Probability...73 Table 11.6 AFV To Hit... 73 Table 11.7 AFV To Hit Modifiers... 74 Table 11.8 Hit Location... 75 Hull-Down Facing...75 Table 11.9 Hull-down Hit Location... 75 Armored Fighting Vehicle Data Sheets...76 Penetration Probability...76 Table 11.10 WWII Penetration Data... 77 Table 11.11 Penetration Probability on Western Front... 78 Damage Assessment...79 Table 11.12 Damage and Casualty Percentages... 79 Critical Hit Location...79 Crew Morale...80 Table 11.13 AFV Crew Morale Modifiers... 80 Rate of Fire...80 Table 11.14 Rate of Fire... 80 Turret Rotation...80 vii
Flank/Hull Hits...81 Bogging...81 Close Infantry Assault...81 Table 11.15 Tank Assault Weapons... 81 Spall...81 Smoke Dischargers...82 Flame-throwers...82 Armored Cars & Half-tracks...82 Recoilless Rifle...82 A Sherman s Triumph...82 Appendix A... 85 Armored Fighting Vehicle Data Sheets... 85 M5A1 STUART...87 M24 CHAFFEE...88 M3 LEE...89 M18 HELLCAT...90 M10 WOLVERINE GUN MOTOR CARRIAGE...91 M36 JACKSON...92 SHERMAN M4A3...93 M4A3E2 SHERMAN JUMBO...94 M4A3E8 (76)W HVSS SHERMAN...95 M26 PERSHING...96 M8 GREYHOUND ARMORED CAR...97 HETZER...98 PANZERKAMPGWAGEN 38(t) Ausf E & F...99 PZ III Ausf J... 100 STUG III Ausf G... 101 PzKpfw IV Ausf J... 102 JAGDPANZER IV... 103 Pz IV/70 (V)... 104 BRUMMBÄR (Sd Kfz 166)... 105 PzKpfw VI Ausf E, TIGER I... 106 ELEPHANT (Sd Kfz 184)... 107 PzKpfw V Ausf G, PANTHER... 108 JAGDPANTHER... 109 PzKpfw VI Ausf B, TIGER II... 110 JAGDTIGER... 111 Sd Kfz 234/2 PUMA... 112 viii
Appendix B.... 113 Small Arms Reference Tables... 113 Appendix C.... 121 15mm Range Conversion Chart... 121 Appendix D... 125 Sample Scenario The Bridge... 125 at Vire-Taute Canal... 125 American Force Pool... 128 German Force Pool... 128 Victory Conditions... 128 Appendix E.... 133 Reproducible Forms... 133 ix