NUTS! COMPENDIUM INTRODUCTION 1 INFANTRY 2 RULES OF WAR 14

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1 INTRODUCTION 1 All About the Story 1 Thanks to 1 Word Of Advice 1 Tables? Tables We re Talking About Tables? 2 INFANTRY 2 Weapons 2 Assault Vest 2 Character Attributes 2 C&C Attribute Tables 2 Using Both Types of Attributes 2 Near Sighted 5 Inspiration 5 Medics 6 Specialist Tight Ammo 6 Mascot Test 6 Fanatic Foes 6 Women In Combat 6 The Lists 7 Using The Lists 7 Engineers 7 Assault Troops 8 Militia 8 Penal Units 8 K-9 Units 8 How They Are Used 9 Dog Attacks 9 Cavalry 9 Horses and Mules 9 Generating Mount Rep 9 Pack Animals 9 Cavalry Movement 10 Holding Mounts 10 Loose or Tied 10 Cavalry Tests 10 Horsemanship Test 10 Mount Tests 10 Mounting and Dismounting 10 Mounting/Dismounting Under Fire 11 Moving Fast Fast Move 11 Rough Going & Jumping 11 Skittish 11 Training & Combat 11 Mounts as Cover 11 Two Riders 11 Cavalry In Combat 11 Charging 11 Shooting When Mounted 11 Mounted Figures As Targets 12 Damage To Mounts 12 Tchanka 12 Ski Troops 12 Skiing In Rough Terrain & Woods 12 Airborne Landings 12 The Drop Zone 12 Scatter 13 Landing 13 Removing The Chute 13 Bicycles 13 RULES OF WAR 14 Game Scale & Table Size 14 Hidden: Ambush & Hiding 14 How to Test Hiding & Ambush 14 Movement 15 Crawling 15 Swimming 15 Can t Swim 15 Wading Across 15 Resuscitation 16 Combat and Swimming 16 In Sight 16 Resolving In Sight Actions 17

2 Oh Crap! 17 Audio In Sight 17 Searchlight 17 Searchlight Movement 18 Spotting 18 Crisis Test 18 How To Take A Crisis Test 18 Panic and Rally 19 Panic! 19 Leave the Battlefield Possible Mass Panic 19 Pre-Arranged Fall Back 19 Rally Figures 20 Ranged Weapons 20 Outgunned Rankings 20 Shooting 20 Aim 20 Shooting 21 Determining Damage 21 Auto-Kill Or Capture 22 Call For Surrender 22 Mass Surrender 22 Melee to Capture 22 Grenades 22 Throwing Grenades 22 Blast Circle Weapons 23 Melee 23 Charge into Melee 23 Melee Combat 23 Melee Damage 23 Walking Wounded 24 Aidman 24 Prisoners 24 Prisoner Disposition 24 Belligerent 24 Cold Shoulder 25 Interrogations 25 EXPANDED CAMPAIGN 25 After The Battle 25 Medals 25 Pay the Piper 26 Promotion 26 NCO to Officer 26 Unforeseen Circumstances 27 Where Posted? 27 Hospitalization Returns 27 VEHICLES 27 Multi-Turret Tanks 27 Vehicle Movement 28 Run Over 28 Getting Stuck 28 Getting Stuck and Shooting 28 Duck Back 28 Vehicle Reactions 29 Vehicle In Sight 29 Resolving In Sight Actions 29 Vehicle Crisis Test 29 How To Take A Crisis Test 29 Vehicle Shooting 30 Shooting at Moving Vehicles 30 Fast Moving Shooter 30 Stopping Tanks 30 Firing the Main Gun 30 Targeting Vehicle Facings 30 Top Armor 31 Artillery Versus Top Armor 31 Aircraft Attacks Against AFVs 31 Penetrating Damage 31 Track Damage 32 Loading 32 Anti-Tank Guns 32 Attacking Vehicles 33 Close Assault 33 Boats 33

3 Groups 34 Radio 42 Types of Boats 34 Field Phone 42 Defining The Boat 34 Indirect Fire 42 Movement 34 Methods of Indirect Fire 42 Casting Off and Mooring 34 Registered Fire 42 Drifting 34 Designating RTPs 42 Starting and Stopping 34 How Fire Is Called In 42 Reversing Direction 35 Where The Rounds Land 42 Turning 35 On Demand Fire 43 Entering and Exiting Boats 35 Designating The Target 43 What Kind of Boat 35 How Fire Is Called In 43 Boats in Combat 35 Where The Rounds Land 43 Shooting and Boats 35 Resolving Artillery Hits 43 Shooting At Boats 35 Quick and Easy Artillery 43 Once A Hit Is Scored 36 Tree Burst 44 Running Over Swimmers 36 Variable Time (VT) Rounds 44 Bashing into Other Boats 37 Hug a Tree 44 Boat Bashing 37 Smoke Rounds 44 BV Boat Bash 37 More on Using Smoke 45 AMPHIBIOUS LANDINGS 37 Direct Fire 45 Determine Beach Defenses 38 STUKA!(AIR ATTACK) 45 Enemy Beach Defenses 38 Air Support Missions 45 Fixed Beach Defenses 39 Calling for Air Support 46 Mine Markers 39 Type Of Air Support Missions 46 Beach Landing 40 Aircraft Strafing and Bombing Runs 46 ARTILLERY 40 Firing At The Aircraft 47 Artillery Types 40 Firing at the Aircraft 47 Mortars 40 Target Recognition Test 47 Artillery 41 How To Conduct An Air Attack 47 Heavy Artillery 41 Bombs & Other Aircraft Weapon Specs 48 Artillery Table 41 Aircraft Specs 48 How Do They Fire? 41 MINES & EXPLOSIVES 48 Artillery Availability 41 Mine Markers 48 Artillery Crews 41 Hasty Mines 48 Calling in Artillery 42 Clearing Hasty Anti-Tank Mines 49 Who Can Call For Fire 42 Blowing Bridges & Buildings 49 Runner 42 Blowing Things Up 49

4 Creating Roadblocks 49 Rubble 55 Clearing Roadblocks 49 Ruins 56 Satchel Charges 50 Sewers 56 PETS IT S A TRAP! 50 Booby Traps 50 Booby Traps On The Table 50 Types Of Traps 51 What Types Are Used 51 Tripwire Traps 51 Landmines 51 Sewer Visibility 56 Sewer Stressors 56 Abstract Sewer Movement 56 Sewer Patrol 56 Setting Up The Fight 57 Fortified Structures 57 TERRAIN 58 Improvised Explosives 51 Day Part 58 Trip Flare 52 Campaign Map 58 Booby Traps Solo/Same Side 52 How Many Pieces Of Terrain? 58 Disarming The Booby Trap 52 Terrain Generation 58 OBSTRUCTIONS 52 Plowed Fields 59 Defensive Works & Positions 52 Low Crops & Grasses 59 Barbed Wire 52 Medium High Crops 59 Fighting Positions 53 High Crops 59 Benefits of Fighting Positions 53 Causing Fires in Crops 59 Foxholes 53 Bushes 59 Prepared Hull Down Position 53 Bocage 59 Ditches & Trenches 53 Gully 60 URBAN WARFARE 53 New Terrain Types 60 Structures 53 Heavily Wooded 60 Defining Structures 53 Marshes 60 Type 54 Flooded Areas and Marshes 61 Size 54 Mud & Bogs 61 Defensive Value 54 Steppes 61 Revealing 54 Rachel Placement 61 Combat 54 Entering Rachels 61 Shooting From Structures 54 Desert Terrain 62 Attacking Structures 54 Desert Weather 62 Suppressing Structures 54 Sand Dunes and Sand 62 Reducing Structures 54 Sand Movement 62 Entering and Exiting 55 Deep Sand 62 Building Damage 55 Wadi (Arroyo) 62 Rubble and Ruins 55 Reg (Desert Pavement) 62

5 Oed (Dry Lakebed) 62 Boulder Fields 62 Oasis 62 Jungle/PTO Terrain 63 Bamboo 63 Elephant grass 63 Jungle 63 Jungle Trail 63 Palms/Trees and Scrub 63 Rain Forest/ Woods 63 Rice Paddies 64 Rough Terrain 64 Swamp 64 Mountain Terrain 64 Elevations 64 Hill 64 Ravine 65 Impassable 65 Passable Mountain Sides 65 Height Levels 65 Winter Terrain 65 Snow Impeded Movement 66 Deep Snow 66 Frozen Rivers & Streams 66 Small Bodies of Water 66 Larger Bodies of Water 66 PLAYING THE GAME 66 CAMPAIGN 66 Time In The Campaign 66 Inclement Weather 67 Heavy Fog 67 Hot Weather 67 Privation Test 68 Engine Freezing 68 Snowstorms 69 Where The Battle Takes Place 69 Privation & Supply 69 Privation 69 Exhaustion 69 Privation Vehicles/Guns 70 Recovering From Privation 70 Out Of Supply 70 Low Ammo 70 Low Fuel 70 Shell Shock 71 Sanity Tests 71 When to Take a Sanity Test 71 Sanity/Insanity Tests 71 Insanity Consequences 72 Hard Luck Life 72 MISSIONS 73 New Mission Set-up Process 73 Pre-Mission Reconnaissance 73 Campaign Intel Level 73 Pre-Mission Intel 74 Determine Inclement Weather 74 PEFS 74 PEF Movement 74 NP Enemy Movement 74 Resolving PEFs 74 Enemy Defensive Position 75 Reinforcements Arrival 75 Where Reinforcements Arrive 76 RANDOM EVENTS 77 Privation Test 67 BREAK IN THE ACTION 78 Engine Overheating 67 When Does it Occur? 78 Sandstorms 68 What Happens Now? 78 Heavy Rain 68 Hidden Figures 78 Cold Weather 68 Call for Support 78

6 Civilians 91 At the Start 98 Language 91 During the Mission 98 Coming Across Civilians 91 After the Mission 98 Activation 91 FINAL THOUGHTS 98 Where Are They? 91 INFANTRY ROSTER 99 How Many and Who? 91 VEHICLE ROSTER 100 Flock of Seagulls 92 GENERIC ARMY LISTS 101 Partisans 92 Using The Lists 101 Partisans 92 Unit Organization - Platoon 101 C & C Encounters 92 Allies (Infantry Units) 102 Carousing 92 Allied Tanker Reps 103 Objective 92 Allies (Vehicles) 104 Forces 92 Axis (Infantry Units) 105 Terrain 93 Axis Tanker Reps 106 Deployment 93 Axis (Vehicles) 107 Special Instructions 93 AIRCRAFT TABLES 108 Interact 93 Gamble 93 American Aircraft 108 Companionship 94 British Aircraft 109 Confrontation 94 German Aircraft 109 Objective 94 Japanese Aircraft 110 Forces 94 Russian Aircraft 110 Terrain 94 SAMPLE BOATS TABLE 111 Deployment 94 CAMPAIGN MAP 112 Special Instructions 94 CAVALRY QRS 113 Fist Fight 95 INFANTRY QRS 121 You re Busted! 95 Points Gained and Lost 95 Spending Character Points 96 Wheeling and Dealing 96 The Black Market 96 Bartering 96 Keep an Eye Out for MPs! 97 I Know a Guy 97 Hustling 97 Keep an Eye Out for MPs! 98 STEP BY STEP 98

7 INDEX OF TABLES NUTS! COMPENDIUM After the Battle Recovery, 25, 116 Air Attack, 46 Air Support - Contested Skies, 46 Air Support - One Side Has Air Superiority, 45 Ambush/Hiding, 13 Animal Encounters, 85 Anti-Aircraft Test, 47 Artillery Deviation, 43 Artillery Table, 41 Assault Troop Special Equipment, 8 Attribute Table 7, 3 Attribute Table 8, 3 Attribute Table 9, 4 Attribute Table 10, 4 Attribute Table 11,5 Bashing Table, 37 Beach Defensive Position, 38 Beach Landing, 40 Black Market Bartering, 97 Boat Bash, 37 Boat Hit, 36 Bombs & Aircraft Weapons, 48 Building Collapse with Occupants, 77 Building Damage, 55 Building Search, 87 Busted, 95 Carousing, Civilians, 93 Carousing, Interact, 93, 122 Carousing, Soldier, 93, 122 Cavalry Tests, 113 Cavalry, Dismounting While Under Fire (Mount), 113 Cavalry, Horse Damage, 113 Cavalry, Horsemanship Test (Rider), 113 Cavalry, Mounting Up Under Fire (Mount), 113 Cavalry, Moving Fast (Mount), 113 Cavalry, Rough Going & Jumping (Mount),113 Cavalry, Skittish (Mount), 113 Change of Orders, 79 Charge into Melee, 23, 115 Civilians, 91, 121 Clear the Wire,52 Close Assault, 33, 118 Companionship, 94, 122 Defended Beach?, 38 Desert Terrain Generator, 62 Disabled Boat, 36 Disarming The Trap, 52 Drop Zone, 13 End Break in the Action, 79 Enemy Defensive Position,75, 119 Engine Damage, 68 Engine Freeze, 69 Engineer Received Fire, 7 Engineer Squad Special Equipment, 7 Exhaustion, 70 Expanded C&C Attribute Table 3, 86 Expanded C&C Attribute Table 4, 86 Fanatic Foe Reaction, 6 Fire Arrival, 43 Fist Fight, 95, 122 Fixed Beach Defenses, 39 Flock of Seagulls, 92 Foraging, 82 Gambling, 94, 122 Get an Edge, 97 Getting Stuck, 28, 118 Going Fanatic, 6 Golden BB Test, 47 Hard Luck Life, 73 Heavy Rain, 68 Hustling, 98 Improvised Explosives, 51 Inclement Weather, 67

8 Infantry Anti-Tank Ranged Combat, 32, 117 Infantry Crisis Test, 19, 115 Insight, 16, 114 Inspiration, 5 Interaction, 93, 122 Items Found in Buildings, 88, 121 Items Found on Persons, 88, 121 Jungle Terrain Generator,63 Landing, 13 Loading Test, 32, 117 Location Weather, 67 Marshes Terrain Generator, 60 Medals, 26 Medic, 116 Melee Combat, 23, 115 Melee Damage, 23, 115 More Random Events, 77 Mount Rep, 9 Mountain Terrain Generator, 64 Non-Com to Officer, 27 NP Patrol Reaction, 74, 119 Order Dog Attack, 9 Ordinance Deviation, 48 Outgunned Rankings, 20, 114 Partisans, 92 Pay the Piper, 26 PEF Movement,74, 119 PEF Resolution, 75, 119 Penal Units Attributes, 8 Penetration, 31, 117 Person Search, 88, 121 Possible Enemy Trap, 50 Pre-Mission Intel, 74 Privation - Soldier/Crew Member, 69 Privation - Vehicle/Guns, 70 Provisions, 82 Rachels, 61 Ranged Combat, 21, 114 Ranged Combat Damage, 21, 114 Recognition Test, 47 Reinforcement Entry, 76, 120 Reinforcements, 76, 120 Resupply, 85 Resuscitation, 16 Run Over Test, 28, 118 Running Over Swimmers, 37 Sandstorms, 68 Sanity/Insanity Test, 72 Satchel Charges, 50 Scatter, 13 Sewer Fight, 57 Sewer Movement, 56 Sewer Patrol, 57 Ski Control, 12 Skis, Fast Move, 12 Snowstorms, 69 Special Provisions, 83 Spotlight Path, 18 Steppes Terrain Generator, 61 Structures, 54 Swimming, 15 Terrain Generator, 58 They Killed Fritz, 6 Throwing a Grenade, 22, 114 Trigger the Trap, 50 Unforeseen Benefits, 27 Urban Chaos Random Event #1, 83 Urban Chaos Random Event #2, 84 Urban Chaos Random Event #3, 84 Urban Chaos Random Event #4, 84 Urban Chaos Random Event #5, 84 Urban Chaos Random Event #6, 84 Urban Combat Terrain, 55 Urban Mission Table, 81 Rally Test, 20, 116 Urban Mission Type, 81

9 Vehicle Break Down, 70 Vehicle Crisis Test, 29, 118 Vehicle Hit Location, 31, 117 Vehicle In Sight, 29, 116 Vehicle Ranged Combat, 30, 116 What do they Have?, 96 Wind Direction, 45 Winter Terrain Generator, 66 NUTS! COMPENDIUM

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