British Commando (1934/45)

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British Commando (1943/45) While originally formed as a raiding force to maintain a British presence on the Continent, the Commandos were employed as light infantry for the later part of the war. Each Commando (battalion) contained an HQ Troop, six fighting Troops, and a Weapons Troop. Vehicles were kept to a minimum and could be left behind for amphibious operations. Two Special Services Brigades, each of three Commandos, took part in the Normandy landings. British Commando (1934/45) This army list allows you to field a British Commando army in a game of Warhammer Panzer Battles. Once you and your opponent have decided which scenario you are going to play, you will be able to choose your army using the army list and the force organisation chart. The army list is split into five broad categories that contain troops, vehicles, and characters that you can include in your army. Each separate entry counts as one choice from the organisation chart. Strategy The British Commandos were trained to strike quickly, with the minimum of warning. They were generally employed in trouble spots where their superior training and morale would count. British Commandos have a strategy rating of 3. Enemies The Commandos operated throughout the world fighting the Axis in Europe, Scandinavia, Italy and the Middle East and the Japanese in India and the Far East. Forces from the British Commando (1943/45) list can be historically matched against the German Army (1941/43) list, the German Army (1944/45) list, the Fallschirmjäger (1943/45) list, the Waffen SS (1944/45) list, the Italian (1940/43) list and the Japanese Army (1942/45) list. Stiff Upper Lip and All That! The British NCO is renown for steadiness. A unit that includes a sergeant or lance sergeant always passes the first Morale Test they are required to take in a game. Infiltrators In the right circumstances, Commandos can work their way into a forward position on the battlefield. To represent this any Commando character or unit may set up using the Infiltrators rule, but only if they have no vehicles and the mission allows infiltrators to be used. If the mission does not allow troops to use the Infiltrators rule, then the Commandos must set up normally. When infiltrating, the Commandos operate with light raiding equipment. Infiltrating Commandos do not wear helmets and have no armour save. British Army Glossary Captain company officer Colonel senior officer Lance squad or section leader HEAT High Explosive Anti-Tank, hollow-charge anti-tank ammunition Lieutenant platoon officer Private infantryman, common soldier assistant platoon leader British Commando Summary WS BS S T W I A Ld Sv Colonel 4 4 3 3 1 4 1 10 6+ Captain 4 4 3 3 1 4 1 9 6+ 4 4 3 3 1 4 1 7 6+ Veteran Sniper 4 5 3 3 1 4 1 7 6+ Close-combat specialist 6 4 * 3 1 6 1 7 6+ Scout 4 4 3 3 1 4 1 7 6+ Demolitions specialist 4 4 3 3 1 4 1 7 6+ Lieutenant 4 4 3 3 1 4 1 9 6+ Lance 4 4 3 3 1 4 1 7 6+ Armour: Front Side Rear BS Jeep 5 5 5 - Universal Carrier 9 8 8 - Centaur support tank 11 10 10 3 Sherman observation post tank 12 11 11 3 Difficult Terrain Commandos spent a lot of time training over very difficult terrain. They always roll an extra dice when crossing difficult terrain and take the most favourable roll. Warhammer Panzer Battles 1 of 6 8-Jun-00

British Commando Weapons Summary Infantry Weapons Name Range Str. AP Type Webley Service Revolver 12 2 6 Pistol Sten submachine-gun 12 2 6 Assault 3 Lee-Enfield rifle 24 3 5 Heavy 1 US M1 Garand rifle 24 3 5 Rapid Fire 2 Bren light machine-gun 24 3 5 Heavy 4 Vickers medium machine-gun 36 3 5 Heavy 8 2 light mortar 1 24 3 - Heavy 2/Blast /Smoke 3 medium mortar G 12-36 4 - Heavy 1/Blast PIAT projector firing HEAT Or firing HE 18 18 7 3 5 - Heavy 1 Heavy 1/Blast 1 2 light mortars are issued with WP (white phosphorous) incendiary smoke ammunition. This produces both a cloud of dense white smoke and burning fragments. HEAT (High Explosive Anti-tank) is a shaped-charge, low-velocity anti-tank ammunition. Treat all Penetrating Hits from HEAT ammunition as Glancing Hits. Armour: Front Side Rear BS Jeep 5 5 5 - Universal Carrier 9 8 8 - Transport Type: Jeeps are fast, open-topped, wheeled vehicles. Universal Carriers are open-topped, light tanks. Passengers: Jeeps, and Universal Carriers can carry four models and tow one weapon. HQ HQ Troop HQ Troop: 1 HQ Section 0 to 6 Specialists 0 to 1 Machine-gun Section 0 to 1 Mortar Section HQ Section... 55 points/75 points The HQ Section co-ordinates the various components of a Commando. The Captain or Colonel plan each battle or raid. Making use of their superb training and preparation, they aim to strike quickly and finish the battle before the enemy is aware it has even begun. Led by Colonel Led by Captain Points/ model 75 4 4 3 3 1 4 1 10 6+ 55 4 4 3 3 1 4 1 9 6+ - 4 4 3 3 1 4 1 7 6+ Private - 4 4 3 3 1 4 1 7 6+ Veteran +20 Section: The HQ Section consists of 1 Colonel or Captain, 1 and 4 Privates. Colonel or Captain is armed with a Webley Service Revolver. The is armed with a Sten submachine-gun. Options: Any Privates may be armed with a Sten submachine-gun for +2 points per model. Characters: A Colonel or Captain is an independent character and follows all the rules for characters given in the Warhammer 40,000 rules. The may be upgraded to a Veteran for +20 points. Transport: The HQ Section may include two Jeeps for + 15 points. Signaller: One Private may be upgraded to a signaller for +25 points. Stretcher-bearers: Up to two Privates may be upgraded to stretcher-bearers equipped as medics for +10 points per model. Leadership: Any British Commando section within 12 of a HQ Section may use the Colonel s or Captain s Leadership characteristic for all Leadership tests. Signaller: A signaller or radio operator can communicate with any other model within 12 and can communicate with any other signaller model, regardless of distance. Stretcher-bearer: A medic allows any one model within 12 to ignore the first failed saving throw it rolls in every turn. The medic may not save any model that has suffered Instant Death (see page 53 of the Warhammer 40,000 rulebook) or that has been hit by a close combat weapon that allows no save at all. The medic may not save models while the medic is in base contact with an enemy model. Warhammer Panzer Battles 2 of 6 8-Jun-00

0 to 3 Specialist Sniper... 35 points Trained by Gillies, the gamekeepers of the Scottish Highlands, Commando snipers were extremely deadly. Sniper 4 5 3 3 1 4 1 7 6+ Weapons: Sniper s version of the Lee-Enfield rifle and a pistol. Character: The Specialist Sniper is an independent character. When a Specialist Sniper fires his sniper rifle you may choose which of your opponent s models to fire at. For example you could choose to fire at a machine-gunner or a sergeant. Sniper: Units suffering casualties from sniper rifles must test to avoid pinning as for a barrage. Camouflage: Snipers are masters at camouflage. A sniper gains a +1 to any cover save roll when they go to ground. 0 to 3 Close-combat Specialist... 15 points Amongst the specialists in the Commandos, the experts in knife fighting were perhaps the most dangerous. Close-combat Specialist 6 4 * 3 1 6 1 7 6+ Weapons: Lee-Enfield rifle and fragmentation grenades. Character: The Close-Combat Specialist is an independent character. Knife expert: A close-combat specialist is an expert knife fighter. Any model wounded by a close-combat specialist in hand-to-hand combat is killed on a roll of 2+ with no armour save. 0 to 3 Specialist Scout... 15 points Recruited from mountaineers and adventurers, the Commandos included men who knew every trick to crossing the world s most rugged terrain. Specialist Scout 4 4 3 3 1 4 1 7 6+ Weapons: Lee-Enfield rifle and fragmentation grenades. Character: The Specialist Scout is an independent character. Scout: A scout is an expert at climbing cliffs, wading rivers and crossing other difficult terrain. The Scout and any unit the scout joins can cross difficult terrain as if it were normal terrain and impassable terrain as if it were difficult terrain. 0 to 3 Demolition Specialist... 15 points Some people just love blowing things up! Demolition Specialist 4 4 3 3 1 4 1 7 6+ Weapons: Lee-Enfield rifle, fragmentation and anti-tank grenades, and HEAT charges. Character: The Demolition Specialist is an independent character. Demolitions: A demolition specialist is an explosives expert. When they blow something up, it stays blown. Re-roll any failed damage roll when using anti-tank grenades or HEAT charges. 0 to 1 Machine-gun Section... 28 points per machine-gun Each Commando included two medium machine-guns in the Weapons Troop to provide strong covering fire once in position. Lance 4 4 3 3 1 4 1 7 6+ Section: A Machine-Gun Section consists of 1 to 2 machine-guns commanded by a Lance. Each gun has a crew of 3 Privates. Weapons: Vickers medium machine-guns. Each Private is armed with a Lee-Enfield rifle. The Lance is armed with a Sten submachine-gun. Character: The Lance may be upgraded to a Veteran Lance for +20 points. Transport: Each machine-gun may include a Universal Carrier for +10 points to carry the machine-gun and crew. 0 to 1 Mortar Section... 28 points per mortar Each Commando had a Weapons Troop with two 3 mortars to provide close support. Lance 4 4 3 3 1 4 1 7 6+ Section: A Mortar Section consists of 1 or 2 mortars commanded by a Lance. Each mortar has a crew of 3 Privates. Weapons: OBL 3 medium mortars. Each Private is armed with a Lee-Enfield rifle. The Lance is armed with a Sten submachine-gun. Character: The Lance may be upgraded to a Veteran Lance for +20 points. Transport: Each mortar may include a Universal Carrier for +10 points to carry the mortar and crew. Elites Commandos are elite troops. You may use Troops choices for Elites choices. British Army You may also use any choice from the British Army list as an Elites choice. Warhammer Panzer Battles 3 of 6 8-Jun-00

Troops Commando Section Commando Section: 0 to 1 Section HQ at 40 points 1 to 2 Assault Sub-sections at 45 points and 0 to 1 Support Sub-section at 25 points. Section HQ A Commando troop had two 27-man sections each with two assault and one support sub-sections. Lieutenant 4 4 3 3 1 4 1 9 6+ Troop: The Troop HQ consists of 1 Lieutenant and 2 Privates. Weapons: Lee-Enfield rifle and fragmentation grenades. The Lieutenant is armed with a Webley Service Revolver. Character: The Lieutenant is a character and follows all the rules for characters given in the Warhammer 40,000 rules. Stretcher-bearers: The two Privates are stretcher-bearers equipped as medics. Leadership: Any Assault or Support Section within 12 of a Section HQ may use the lieutenant s Leadership characteristic for all Leadership tests. Stretcher-bearer: A medic allows any one model within 12 to ignore the first failed saving throw it rolls in every turn. The medic may not save any model that has suffered Instant Death (see page 53 of the Warhammer 40,000 rulebook) or that has been hit by a close combat weapon that allows no save at all. The medic may not save models while the medic is in base contact with an enemy model. Assault Sub-section The commandos of the assault sub-section are the ones who actually get to do the dirty work up close. Lance 4 4 3 3 1 4 1 7 6+ Sub-section: An Assault Sub-section consists of a Lance and 10 Privates. Lance is armed with a Sten submachine-gun. Options: 1 or 2 Privates are armed with Bren light machine-guns for +4 points per model. Up to 5 Privates may be armed with Sten submachine-guns for +4 points per model. Character: The Lance may be upgraded to a Veteran Lance for +20 points. Support Sub-section The support sub-section provided covering fire and specialist support for the assault sub-section. Lance 4 4 3 3 1 4 1 7 6+ Sub-section: A Support Sub-section consists of a Lance and 4 Privates. Lance is armed with a Sten submachine-gun. Options: Up to one Private may be armed with a 2 mortar for +10 points. Up to one Private may be armed with a PIAT anti-tank projector for +3 points. Any commandos may be armed with either anti-tank grenades for +1 point or HEAT charges for +2 points. Character: The Lance may be upgraded to a Veteran Lance for +20 points. Warhammer Panzer Battles 4 of 6 8-Jun-00

Fast Attack Commandos do not have much in the way of fast equipment. You may use Troops choices as Fast Attack choices. Cycle Section Cycle Section: 0 to 1 Section HQ at 45 points 1 to 2 Assault Sub-sections at 65 points and 0 to 1 Support Sub-section at 35 points. Section HQ Each Commando had a cycle troop of two cycle sections for faster moving operations. Lieutenant 4 4 3 3 1 4 1 9 6+ Troop: The Troop HQ consists of 1 Lieutenant and 2 Privates. Weapons: Lee-Enfield rifle and fragmentation grenades. The Lieutenant is armed with a Webley Service Revolver. Character: The Lieutenant is a character and follows all the rules for characters given in the Warhammer 40,000 rules. Stretcher-bearers: The two Privates are stretcher-bearers equipped as medics. Leadership: Any Assault or Support Section within 12 of a Section HQ may use the lieutenant s Leadership characteristic for all Leadership tests. Stretcher-bearer: A medic allows any one model within 12 to ignore the first failed saving throw it rolls in every turn. The medic may not save any model that has suffered Instant Death (see page 53 of the Warhammer 40,000 rulebook) or that has been hit by a close combat weapon that allows no save at all. The medic may not save models while the medic is in base contact with an enemy model. Bicycles: The entire Cycle Section is mounted on bicycles. They move as medium wheeled vehicles. The Commandos may abandon their bicycles at any time and revert to infantry. Once they have abandoned their bicycles, they may not use them again. Assault Sub-section The commandos of the assault sub-section are the ones who actually get to do the dirty work up close. Lance 4 4 3 3 1 4 1 7 6+ Sub-section: An Assault Sub-section consists of a Lance and 10 Privates. Lance is armed with a Sten submachine-gun. Options: 1 or 2 Privates are armed with Bren light machine-guns for +8 points per model. Up to 5 Privates may be armed with Sten submachine-guns for +4 points per model. Character: The Lance may be upgraded to a Veteran Lance for +20 points. Support Sub-section The support sub-section provided covering fire and specialist support for the assault sub-section. Lance 4 4 3 3 1 4 1 7 6+ Sub-section: A Support Sub-section consists of a Lance and 4 Privates. Lance is armed with a Sten submachine-gun. Options: Up to one Private may be armed with a 2 mortar for +10 points. Up to one Private may be armed with a PIAT anti-tank projector for +3 points. Any commandos may be armed with either anti-tank grenades for +1 point or HEAT charges for +2 points. Character: The Lance may be upgraded to a Veteran Lance for +20 points. Warhammer Panzer Battles 5 of 6 8-Jun-00

Heavy Support Commandos do not have much heavy support. You may use Troops choices as Heavy Support choices. Royal Marine Armoured Support Battery Armour: Points/Model Front Side Rear BS Centaur support tank 130 11 10 10 3 Sherman observation post tank 155 12 11 11 3 The Normandy landings were supported by two Royal Marine Armoured Support Groups and an independent battery. These provided valuable services during the landings despite heavy losses and landing difficulties. Battery: A Royal Marine Armoured Support Battery consists of up to four Centaur support tanks and up to one Sherman OP tank. Being radio equipped, the tanks may operate independently and do not need to remain together as a unit. Type: Centaur support tanks and Sherman observation post tanks are medium tanks. Armament: Centaur support tanks are armed with an OQF 95 mm close support howitzer and two BESA tank machine-guns. Sherman observation post tanks are armed with a US 75 mm tank gun and two Browning tank machine-guns. Both have smoke launchers. Observation Posts: Sherman observation post tanks can call artillery fire as a character and count as having a signaller. Signaller: A signaller or radio operator can communicate with any other model within 12 and can communicate with any other signaller model, regardless of distance. Force Structure The Commandos don t really give you too many choices. You are going to have a number of Commando Troops and some support. For raiding type scenarios, the vehicles should be left behind. In pitched battles, attaching choices from the British Army as Elite choices is quite appropriate. British Commando Appendices Nos. 1 and 6 Commandos Nos. 1 and 6 Commandos were issued the US M1 Garand rifle when they assisted the Operation Torch landings in North Africa. They retained this throughout the war. Commandos armed with Garand rifles cost +3 points per model. Warhammer is a trademark of Games Workshop Limited. It is used without their permission, however no challenge to their status is intended. Warhammer Panzer Battles 6 of 6 8-Jun-00