Crazy Contraptions Activity Guide

Similar documents
Hydraulic Pet (racer)

Radius of Wheel Radius of Axle. Ideal Mechanical Advantage =

14.4 Simple Machines. The output of one device acts as the input of the next.

POE Review for Test 1 (Unit 1.1 Mechanisms and 1.2 -Energy)

Work and Simple Machines

Applications in Design & Engine. Analyzing Compound, Robotic Machines

units edition imperial PSI & lbs/in2 Name

Foundations of Physical Science. Unit 2: Work and Energy

UNIT 2: MECHANICAL SYSTEMS UNIT NOTEBOOK. SCIENCE 8 Mr. Anderson

A) Draw the levers in your notes and use the drawings to record your results.

Unit 1: Energy and Motion

Simple Machines. The six simple machines are: Lever Wheel and Axle Pulley Inclined Plane Wedge Screw

Engineering Design Process for BEST Robotics JANNE ACKERMAN COLLIN COUNTY (COCO) BEST & BEST OF TEXAS ROBOTICS

Cable Car. Category: Physics: Balance & Center of Mass, Electricity and Magnetism, Force and Motion. Type: Make & Take.

Chapter 14 Learning Objectives-Study this for TEST. Chapter 14 Work and Power. Chapter 14 Learning Objectives-Study this for TEST

MECHANICAL SYSTEMS - Reference Page

Teaching Aids and Materials: This week the students will: Standards addressed and expectations of Students for the week:

TECHNOLOGY. Grade 8. Learner Teacher. Systems and Control (Mechanisms) Hoërskool Gerrit Maritz District D15

Unit 1.1 Mechanisms Activity Simple Machines Practice Problems

MECHANISMS. AUTHORS: Santiago Camblor y Pablo Rivas INDEX

Trip Wire. Category: Physics: Electricity & Magnetism. Type: Make & Take Rough Parts List:

Work Formula 11/7/16. Work can be calculated by using the following formula: Work=force x distance

Invention Lab. Race-Car Construction OBJECTIVES. Planning. Motion in One Dimension

Design and build a kinetic sculpture with your gears and pulleys tinker set.

Simple Gears and Transmission

SIMPLE MACHINES and MECHANICAL ADVANTAGE: Inclined plane, Lever, Wedge, Screw, Wheel and Axle

Work and Machines. Mr. Ahearn

Simple Gears and Transmission

Grade 8 Science. Unit 4: Systems in Action

ROBOTICS BUILDING BLOCKS

Introduction: Problem statement

Something to use as a ramp (preferably a flat surface that would enable the buggy to roll for 25 cm or more) STUDENT PAGES.

Fluid Power Lab. What s inside? This lab will provide you with experiences in and an understanding of: Cylinders. Friction

CHAP: MACHINES Q: 1. Q: 1(Numerical) Answer Total length of crowbar =120 cm Load arm =20 cm Effort arm = =100 cm Q: 2

Team Name: Team #: Compound Machines

2.007 Design and Manufacturing I

TEACHER S GUIDE GEARS INTRODUCTION TO SIMPLE MACHINES

AQA GCSE Design and Technology 8552

Mechanisms. Prepared by Juan Blázquez, Alissa Gildemann

Math Geometry circle diameter Measurement length

units metric edition Name Newtons & Pascals

Mechanical Systems. Section 1.0 Machines are tools that help humans do work. 1.1 Simple Machines- Meeting Human Needs Water Systems

Moments. It doesn t fall because of the presence of a counter balance weight on the right-hand side. The boom is therefore balanced.

Smart Spinner. Age 7+ Teacher s Notes. In collaboration with NASA

Gear Ratios and Speed Background Material

LEGO Parts Guide. Naming and Building with LEGO parts. Version 1.3 4/12/10

All levers are one of three types, usually called classes. The class of a lever depends on the relative position of the load, effort and fulcrum:

Technology Exploration-I Curriculum Development Unit

Name: Period: Due Date: Physics Project: Balloon Powered Car

SCIENCE 8. Unit 4 Booklet. Machines and Mechanical Systems

1103 Per 9: Simple Machines-Levers

Engineering Fundamentals Final Project Engineering Lab Report

Rocket Races. Rocket Activity. Objective Students investigate Newton s third law of motion by designing and constructing rocketpowered

2. Explore your model. Locate and identify the gears. Watch the gear mechanism in operation as you turn the crank.

Reliable Reach. Robotics Unit Lesson 4. Overview

Solar Matters III Teacher Page

Mechanisms and Structures. Mechanical Systems. Levers. Basic Forces

Math is Not a Four Letter Word FTC Kick-Off. Andy Driesman FTC4318 Green Machine Reloaded

roving on the moon Leader Notes for Grades 6 12 The Challenge Prepare ahead of time Introduce the challenge (5 minutes)

Module 3: Wheel & Axle

TYPICAL EXPERIMENTS Centers of gravity. Force triangle. Force polygon and Bow s Notation. Non- concurrent forces.

FOLDING SHOPPING CART

What Are Gears? What Do They Do?

Transmissions. Pat Willoughby Wednesday Section 2/16/2005

M3 Design Product Teardown Kobalt Double-Drive Screwdriver

Physics 2. Chapter 10 problems. Prepared by Vince Zaccone For Campus Learning Assistance Services at UCSB

Exploration 2: How Do Rotorcraft Fly?

UNIT 6.Machines and mechanisms Vocabulary

Rules 1. The competition is open to one year 7 class from each school.

Pinewood Derby Honor Answers

Balancing the Wheels on a Bench Grinder, version 2

LEGO Education WeDo 2.0 Toolbox

Newton Scooters TEACHER NOTES. Forces Chapter Project. Materials and Preparation. Chapter Project Overview. Keep Students on Track Section 2

Installation Instructions

Propeller Palooza! A classroom design challenge for students

Egg Car Collision Project

SUBJECT AREA(S): Amperage, Voltage, Electricity, Power, Energy Storage, Battery Charging

Practice Challenges. These challenge cards are provided so that teams can practice and prepare for the EPro8 Challenge.

MLGW 2018 A-BLAZING MODEL SOLAR CAR RACE RULES AND VEHICLE SPECIFICATIONS

1st Annual Charlotte Model Water Tower Competition. Volunteer & Station Guidelines

Rebuilding the Alternator for a 2007 Honda Accord 4CYL. Honda CYL Alternator (Denso)

CHAPTER 6 GEARS CHAPTER LEARNING OBJECTIVES

Electrical Equipment and Terminology

structure table of contents: squarebot chassis parts and assembly 2.2 concepts to understand 2.27 subsystems interfaces 2.37

MiSTE STEM Camp Solar Lesson July, 2016 Standard(s) Learning targets Assessment Essential vocabulary. Informal - Discussion and participation

Subaru 5-Speed Double Adjustable Short Throw Shifter

Permanent Magnetic Linear Generator Project Prototype (This Material was Produced by Oregon State University s Energy Systems Group)

Dallas BEST 2014 Blade Runner

OHIO University Mechanical Engineering Concept Design Foot Powered Wheelchair Team B-Ballin

ACTIVITY 1: Electric Circuit Interactions

How to Build with the Mindstorm Kit

Pack 150 Pinewood Derby Rules

ABC Awards Level 1 Award in. Automotive Studies. Multiple Choice Examination

Engaging Inquiry-Based Activities Grades 3-6

Pulley. LEGO and the LEGO logo are trademarks of the/sont des marques de commerce de/son marcas registradas de LEGO Group The LEGO Group.

Teacher s Guide: Safest Generation Ad Activity

4. Picture yourself riding a bicycle in a race. Describe how energy is transferred from your body to the bicycle wheels.

J&M Mustang Adjustable Panhard Rod (05-09) - Installation Instructions

IFS Installation Instructions

Overview: Note to Volunteers: Model Car Design Challenge 1

Transcription:

Crazy s Activity Guide Page 1 Revision 3.0 1. Ball rolls down ramps onto lever 2. Lever pivots and tosses dime 3. Dime lands in funnel and falls onto 2nd lever 4. Ramp tilts and car rolls down it into cup 5. Cup pulls string running around pulleys and turns wheel and axle 6. Wheel and axle winds string 7. String pulls wedge 8. Wedge releases lever 9. Lever pivots and raises flag Build a jaw dropping, innovative, Rube Goldburg style machine Innovate. Inspire. teachergeek.org/crazy_contraptions.pdf

Rube Goldburg style machine. Each student in the group must write Crazy s Page 2 The Guide This guide will take you through the process of creating a crazy contraption (a machine that performs a simple task in an overly complex way). Throughout the process, you will build a portfolio documenting how you created your contraption. The Design Portfolio The Activity Guide (this document) is designed to be reused. Your work (drawings and writing) will go into your portfolio. The student portfolio document can be downloaded at TeacherGeek.com: Your First Detour Crazy Portfolio Checklist Name(s): Group Name: Set: Date: The Process: Follow the Crazy s Guide to create your own wacky During the process you will create a portfolio according to the checklist below. Freak-out!!! Just kidding... The detour sign tells you when you need to complete a page in your student portfolio. To create your portfolio, complete the following and attach them in the order shown: 1. Cover Page -You create the cover page. 2. Portfolio Checklist (this page) 3. Investigation & Research 4. Alternative Solutions -at least two designs/sheets 5. Choose The Best Solution 6. Final Solution 7. Connecting s -required only if contraptions are connected 8. Mechanical Advantage 9. The Checklist: Concluding paragraph(s) outlining how you followed the engineering design process to create your crazy contraption. -You type/write this on your paper. 10. Final Evaluation Make sure you have your student portfolio packet. Put your information on the cover and keep it safe. their own concluding paragraph For use with the TeacherGeek Crazy s Activity and components.

Page 3 The Engineering Design Process The Engineering Design Process is a series of steps that engineers use to guide them as they solve problems. You will use the Engineering Design Process to help you create your Crazy. 1. Identify the Problem 2. Investigation and Research 3. Generate Alternative Solutions 4. Choose the Best Solution 5. Prototyping 6. Test and Evaluate 5 1 6 The Engineering Design Process 4 2 3 Systems and Subsystems Your contraption will be made from many subsystems that link together to form a system. Something you never wanted to know... Mechanical systems are referred to as machines. Machines are made up of subsystems called mechanisms. A machine is a combination of two or more mechanisms that work together to perform a task. System (Machine) A group of connected parts that work together to accomplish a task. Subsystem (Mechanism) A mechanism or group of mechanisms that fits into a larger system (machine).

Page 4 Step 1 The Engineering Design Process Identify the Problem About this step: The problem statement provides information that justifies the need for a solution to a problem. The design brief helps us focus on the problem and gives guidelines that we will adhere to while designing a solution. These guidelines are referred to as Design Constraints. Problem Statement Design and build a machine that performs a simple task through an extremely complex process. Option 1: s will function independent of each other. 1 2 3 4 Don t stop at 4. Create as many contraptions as you can. Each contraption must perform a simple task such as popping a balloon, lighting a light bulb, cracking an egg, raising a flag... Option 2: s will be connected in series. The first contraption triggers the second, which triggers the third and so forth until the last contraption is reached. The last contraption must perform a simple task. System 1 2 3 4 Don t stop at 4. Create as many contraptions as you can. Subsystem The last contraption must perform a simple task such as popping a balloon, lighting a light bulb, cracking an egg, raising a flag... Check out the next page for your design brief and evaluation criteria.

Page 5 Design Brief The contraption must: 1. transfer energy through a series of mechanisms. Each mechanism will link with the next mechanism to transfer energy from start to finish. 2. operate completely on its own, once started. 3. fit into the area directly above its 12 x 12 base, other than any components designated to trigger another contraption. There is no limit to the height of your subsystem, but it must be free-standing. 4. be constructed from the parts specified on page 2, or other teacher approved materials (from the classroom or home). 5. use 4 or more simple machines (the more simple machines, the better). 6. take more than 4 seconds to transfer energy through its system. 7. not involve any living creatures (other than a person to start it). 8. be safe (it may not contain potentially hazardous items or operate in a hazardous way). 9. not damage other contraptions. Evaluation Criteria Design Brief The machine should fit the design brief (look above). Function The machine should complete its task with no human intervention. The machine should be reliable. Creativity The machine s steps should be innovative. Materials/Components should be used in unique ways. Complexity Your machine should have at least 4 steps using at least 4 different simple machines. Five points will be awarded for each additional step beyond 4. All steps should be unique from each other and of reasonable complexity. Participation & Teamwork Team members must actively participate throughout the activity. Mechanical Advantage Mechanical advantage should be calculated for at least 2 of the simple machines in the contraption. Portfolio A design portfolio must be created for your contraption Requirements are listed in the student portfolio document.

Page 6 Step 2 The Engineering Design Process Investigation and Research Engineers and designers rarely start from scratch when solving a problem. They research existing inventions and gather information that could help them find a new solution. Research What? During this step you will research: Existing s Simple Machines & Mechanisms Mechanical Advantage Parts for Your Crazy s Investigation & Research Investigate & Research s Below, place pictures of the Rube Goldberg style machines you like the best. Write notes around the pictures pointing out the features and concepts you may be able to use on your Crazy. u like the best. Write notes around the pictures poion your own paper, placmachines yo e pictures of the Rube Goldberg style Sheet #1 Thousands of Rube Goldberg style machines have been created. Your job is to research some of them. On the Investigation & Research pages of your design portfolio, place pictures of the Rube Goldberg style machines you like best. Write notes around the pictures pointing out the features and concepts you may be able to use on your Crazy. On your own paper, place pictures machines you like the best. Write notes aroun On your own paper, place pictures of the Rube best. Write notes around the pictures poi Investigate & Research Machines A machine is a device that helps make work easier by: transferring a force from one place to another changing the direction of a force changing the amount, distance and speed of a force How can a pipe wrench turn 50lbs of force into 600lbs of force. It trades force for distance. See how on the following pages. teachergeek.org/crazy_contraptions.pdf

Work Page 7 The scientific definition of work: Using a force to move an object a distance. Work Force Distance Force: The pull or the push on an object, resulting in its movement. Distance: The amount the object moves. Force Distance Mechanical Advantage Mechanical Advantage is the relationship between the input force (work in) and the output force (work out). Work in Work out Work out Work equals force times distance, so we can say... Work in Distance in Distance out Input Force Also called Effort The distance over which the input force is applied Output Force The distance over which the output force is applied Distance in Mechanical Advantage Distance Forcein out Force For Distance The hammer acts as a lever, trading force from the spring for distance. or Distance for Force The screw trades distance (revolutions) for force to clamp. teachergeek.org/crazy_contraptions.pdf

Page 8 Mechanical Advantage (continued) That s Nuts... How does a nutcracker use mechanical advantage? Distance in 10lbs 1in Distance out???.25in 1 Distance in Mechanical Advantage Distance Forcein out 1in Mechanical Advantage.25in 10lbs 2 Solve for: 40lbs Distance in We can use the proportions or to find mechanical advantage. Distance out 3 Mechanical Advantage 40lbs 10lbs Mechanical Advantage 4:1 What does this mean? For every 1lb of input force, you will get 4lbs of output force. For every 1in of input distance, you will get a 1/4in output distance. Ideal vs. Actual Mechanical Advantage Above we calculated the ideal mechanical advantage. Not all forces were considered. We didn t account for friction losses or the mass of the machine. We could find actual mechanical advantage by measuring the input and output forces. The measurements would show how its mechanical advantage is reduced by energy lost.

Page 9 Gears Wheel & Axle Lever Screw Belt & Pulley Simple Machines Pulley Incline Plane Line & Pulley (Block & Tackle) Wedge

Page 10 Levers A lever consists of a rigid bar pivoted on a fulcrum (fixed point). It is used to move a load. Effort ( ) Fulcrum Load The load is the force that opposes the Types of Levers Ideal Mechanical Advantage Also known as the effort Effort Arm Length Load Arm Length Distance in Distance out Class One Lever The fulcrum is located between the effort and the load. Load 1st class levers always change the direction of force. Effort Arm Fulcrum Load Arm Fulcrum Class Two Lever Load The load is located between the fulcrum and the effort. A 2nd class lever does not change the direction of force. Fulcrum Load Arm Effort Arm Fulcrum It causes the load to increase in force, but decrease in speed and distance.

Page 11 Types of Levers (Continued) Class Three Lever The effort is located between the fulcrum and the load. Fulcrum Effort Arm Load Arm Load A 2nd class lever does not change the direction of force. It causes the load to decrease in force but gain speed and distance. Fulcrum Mechanisms with Levers 1. ball drops in cup 2. car is released 1. string pulls 2. lever pivots 1. string is pulled 2. lever Pivots 3. ball rolls 3. ball rolls 1. ball drops 3. stick is pushed up 2. lever pivots 4. ball rolls 1. car hits lever 3. lever hits ball 2. lever pivots What is Torque? Torque is a turning or twisting force. Torque Force Lever Arm (The distance of the from the axis) Force 20lbs Radius 1ft What is the torque applied to the pipe? Torque 1ft 20lbs Torque 20ft lbs (20 foot-pounds) teachergeek.org/crazy_contraptions.pdf Mechanical Advantag

Page 12 Wheel & Axle Ideal Mechanical Advantage Axle Radius Wheel Radius Torque out Torque in Input Radius Output Radius A wheel works like a lever revolving around an axis. The Wheel & Axle Mechanical Advantage: The ratio between the input and output radius. Output If the input force is applied to the wheel B Input A Output D C If the input force is applied to the axle Input Circumference (distance the force is applied) Wheel A (Input) Smaller Axle B (Output) Larger Torque More Less Circumference (distance the force is applied) Axle C (Input) Smaller Wheel D (Output) Larger Torque More Less The Windlass (Winch) A windlass is really a wheel and axle (with a cable wrapped around the axle). Not a Wheel & Axle To be a wheel and axle, the wheel and axle must be connected and turn together. What is RPM? RPM Revolutions Per Minute (The number of times something spins around in a minute) Cars have RPM guages

Pulleys Page 13 A pulley is a wheel with a groove around its outer circumference. A line or belt normally sits within the groove. Pulleys are used to change the direction of applied force (effort), transmit rotational motion, and/or create a mechanical advantage. Pulley Systems: Pulleys & Belts Ideal Mechanical Advantage Torque out Torque in Input Pulley Radius Output Pulley Radius Driving Pulley RPM (Distance in ) Driven Pulley RPM (Distance out ) The following examples illustrate torque calculated at the pulley axles. Driving Pulley (Input) A Driving Axle A (Driving) B Driven Belt Axle B (Driven) RPM Less More Torque More Less Driven Pulley (Output) C D Driving Driven Axle C (Driving) Axle D (Driven) RPM More Less Torque Less More E Driving F Driven G Driving H Driven Axle E (Driving) Axle F (Driven) RPM Same Same Torque Same Same This pulley system transfers power, but has no mechanical advantage. Axle G (Driving) Axle H (Driven) RPM Same Same Torque Same Same This pulley system transfers power, but has no mechanical advantage. Axle G and Axle H turn in opposing directions.

Pulley Systems: The Block & Tackle Page 14 Ideal Mechanical Advantage of pulley systems can be calculated by counting the number of lines supporting the load. # of Lines Supporting the Load 1 Distance in Distance out Fixed Pulley Distance out 1ft 1 100lbs Distance in ft 100lbs 1 Line Supporting the Load Mechanical Advantage of 1 (no mechanical advantage) Distance in 2ft 50lbs 1 100lbs 2 Distance out 1ft Movable Pulley The fixed pulley changes the direction the effort is applied. 2 Lines Supporting the Load Mechanical Advantage of 2 Distance in 2ft 50lbs 1 2 1 100lbs Distance out 1ft Distance in 4ft 3 2 100lbs Distance out 1ft 4 2 Lines Supporting the Load Mechanical Advantage of 2 25lbs 4 Lines Supporting the Load Mechanical Advantage of 4

Page 15 Mechanisms with Pulleys Gears A gear is a wheel with evenly spaced teeth around its perimeter. The teeth on multiple gears can mesh to form a gear train. Gear trains (meshing gears) can transmit force, create a mechanical advantage, or change the direction of force. Ideal Mechanical Advantage Torque out Torque in # of Teeth on the Driving Gear # of Teeth on the Driven Gear Driving Gear RPM (Distance in ) Driven Gear RPM (Distance out ) The following examples illustrate torque calculated at the gear axles. Gears change the direction of rotation. A B C D Driving Gear (Input) Driven Gear (Output) Driving Gear (Input) Driven Gear (Output) Axle A (Driving Gear) Axle B (Driven Gear) RPM Less More Torque More Less Axle C (Driving Gear) Axle D (Driven Gear) RPM More Less Torque Less More

Page 16 Mechanisms with Gears Incline Plane An incline plane is a sloped surface. By moving an object up an inclined plane rather than directly from one height to another, the amount of effort required is reduced, but the effort must be applied over a greater distance (the object must travel a greater distance). Ideal Mechanical Advantage Ramp Length Ramp Height Distance in Distance out Distance in Load Distance out Ramp Height Ramp Length

Wedge Page 17 A wedge is a portable inclined plane used either to separate objects, lift an object, or hold an object in place. It converts the input force to force perpendicular to the wedges inclined surfaces. Ideal Mechanical Advantage Wedge Height Wedge Width Distance in Distance out Distance in Wedge Width Wedge Height Load Load Distance out Screw A screw is a shaft with a helical groove or thread around its perimeter. Screws are used as a fastener to hold objects together and as a simple machine used to translate torque into linear force. A screw is really an inclined plane wrapped around a shaft. (Torque in ) Lever Length: The distance from the axis of rotation to the applied force. This could also be the diameter of a screwdriver handle, or knob. Ideal Mechanical Advantage Wrench 2π(Lever Length) Pitch Distance in Distance out Pitch The pitch of a screw is the distance between threads (the distance it advances in one rotation). Distance in The distance the travels around the axis. Distance out The distance the screw moves up or down.

Page 18 Investigate & Research Your Supplies What supplies will you have to make your contraption? Part Description: QTY: Picture: Connector Strips Part Description: QTY: Picture: Paper Cups Birch Dowels.5mm x 620mm Wood Strips 5mm x 10mm x 620mm Large Glass Marbles 70mm Pulleys 50mm Pulleys 30mm Pulleys 50 Tooth Gears 20 Tooth Gears Die-Cast Cars #12 Screws Cardboard Sheets Rolls of Thin Wire Slide-Stop Material Additional Supplies Needed Part Description 12 x 12 x 1/2 Wooden Bases (Particle Board, MDF, Plywood, etc.) www.teachergeek.com Part# TG201 Hot Glue Sticks + Gun Masking Tape String Scrap Paper Recycled Items (Cardboard Tubes, Yogurt Containers, Corrugated Cardboard, etc.) Additional Equipment Needed Part Description Easy Engineering Tool Set Class Pack Hot Glue Guns One Hole Paper Punch Scissors Drill (Optional) Safety Glasses What junk can you find to add to your Crazy?

Crazy s Page 19 Step 3 The Engineering Design Process Generate Alternative Solutions Nothing is more dangerous than an idea, when it is the only one you have. -Emile Chartier There is always more than one possible solution to a problem. Your first idea (possible solution) is rarely your best one. This step is about generating multiple, possible, creative solutions to the problem. Be imaginative. Challenge basic assumptions. Refer to the problem statement and design brief. Alternative Solutions Draw two different Crazy machines on the Alternative Design pages of your portfolio. The designs should be clean, comprehensive and innovative. Additional alternative designs can be stapled to your portfolio. Group Name: Date: Set: Group Members: Crazy s Alternative Solution # Step / Mechanism #1 Step / Mechanism #2 Step / Mechanism #3 Step / Mechanism #4 Crazy s Alternative Solution # Step / Mechanism #1 Group Name: Date: Set: Step / Mechanism #2 Group Members: Step / Mechanism #3 Step / Mechanism #4 Step / Mechanism #5 Step / Mechanism #6 Step / Mechanism #7 Step / Mechanism #8 Step / Mechanism #5 Need space for more steps? Use another sheet. Step / Mechanism #6 Step / Mechanism #7 Step / Mechanism #8 Need space for more steps? Use another sheet. For use with the TeacherGeek Crazy s Activity and components. For use with the TeacherGeek Crazy s Activity and components. Will Your Link? If your contraption will be linked to other contraptions (Option #2), meet with the connecting contraption groups to complete the Connecting s sheet in your portfolio. Possible 1 2 3 4

/20 /20 Criteria Meets t Function Crazy s Page 20 Step 4 The Engineering Design Process Choose The Best Solution Alternative solutions from step 3 will be analyzed and evaluated to determine which one is the best solution. Choose The Best Solution Choose the Best Solution Group Name: Date: Set: Group Members: What makes one contraption better than another? Complete the chart below using the criteria that you feel is most important. Note: Refer to the design brief and evaluation criteria, but don t copy it word-for-word. The first row has been started for you. Criteria: Description: Creativity The machine s steps should be innovative Materials/Components should be used in unique ways Score your alternative solutions based upon the criteria you create. Alternative Alternative Solution #1 Solution #2 This s which given c tal you Complete the Choose the Best Solution page of your portfolio to evaluate your alternative solutions from step 3. /20 /20 /20 /20 /20 /20 /20 /20 Complex Creativity Which solut Note: If both sol Total Points: /100 /100 The Best Solution: This is the design you will build. Create a highly detailed drawing of your final solution on the Final Solution page. This drawing should be clean, detailed and descriptive enough so that another group could build your contraption without asking you any questions. Crazy s Alternative Solution # Step / Mechanism #1 Step / Mechanism #2 Step / Mechanism #3 Step / Mechanism #4 For use with the TeacherGeek Crazy s Activity and components. Group Name: Date: Set: Group Members: Step / Mechanism #5 Step / Mechanism #6 Step / Mechanism #7 Step / Mechanism #8 Need space for more steps? Use another sheet. For use with the TeacherGeek Crazy s Activity and components. Step 5 The Engineering Design Process Prototyping This is the step you have been looking forward to. It s time to create a working model of your final design. The first working design models are called prototypes. Check out the TeacherGeek Easy Engineering Guide to see how to cut, ream and attach Crazy components.

Page 21 Building The Frame The frame will support the contraption mechanisms. Step #1 You will need a base. The base can be purchased from TeacherGeek, or made using the base template. Step #2 Insert 4 connector strips, facing the same way, into the base. Step #3 A. Cut two 150mm (5 7/8 ) dowel sections. B. Cut one connector strip in ½ to get two 150mm (5 7/8 ) dowels. C. Assemble the dowels and connector strips as shown. Dowels should extend 5mm (3/16 ) past the connector strips. Step #4 Attach the assembly from step 3, as shown, into the assembly from step 2. Your frame is done!!!

Page 22 Build Your!!! This is the step you have been looking forward to!!! Add mechanisms and other components to your frame to build the contraption shown on your final solution sheet. Step 6 The Engineering Design Process Test & Evaluate Test your prototype and evaluate how well it satisfies the original design problem. Create iterations (new versions of your contraption) using the Iterations Sheets in your design portfolio. 1. Identify Problems with the Existing Design 2. Investigation and Research ways to fix it 3. Generate Alternative Solutions 4. Choose the Best Solution 5. Tweak/Redesign the Prototyping 6. Test and Evaluate Improve/Fix the Design Continue around the design process until your teacher tells you to stop. Final Evaluation: All the Crazy s are tested together. Complete the Final Evaluation Page write a concluding paragraph. Complete the Mechanical Advantage Page Assemble your design portfolio and submit it to your teacher. Congratulations!!! You re Done.