Airlanding Company
COMBAT PLATOONS HEADQUARTERS (Infantry COMPANY) HEADQUARTERS INFANTRY INFANTRY 3 3 You must field one platoon from each box shaded black and may field one platoon from each box shaded grey. WEAPONS PLATOONS INFANTRY MACHINE-GUNS 4 SUPPORT PLATOONS ARMOUR 6 12 12 ANTI-TANK ANTI-TANK 5 3 4 ARMOUR 9 INFANTRY ARTILLERY 13 7 12 ARTILLERY 3 5 INFANTRY ANTI-TANK RECONNAISSANCE 10 14 3 5 6 13 ARTILLERY INFANTRY 7 15 8 11 AIRCRAFT INFANTRY 16 8 AOP 11 16
Motivation and skill Airlanding troops are not volunteers, but they are put through the same intense training regime as the paras. This weeds out the weaklings, leaving an elite fighting force. An Airlanding Company is rated Fearless Veteran. HQ Headquarters Company HQ 60 points Options Add up to two PIAT teams for +20 points per team. Add up to three Sniper teams for +50 points per team. Headquarters RELUCTANT CONFIDENT FEARLESS CONSCRIPT TRAINED VETERAN The airlanding brigade had the tough job of landing near and securing the strategically important city of Hamminkeln. On the day, the brigade encountered tough resistance. The timely, if accidental, arrival of an US parachute infantry regiment, helped the brigade take their objectives. AIRLANDING COMPANY HQ Airlanding HQ Section and Scout Squad with: 2 Rifle Squads 220 points 1 Rifle Squad 160 points Option Replace Command Rifle/MG team with a Command Panzerfaust SMG team for +10 points. Gliderborne troops offered the division the ability to deliver a lot of troops in a concentrated area. This concept was spectacularly demonstrated by the 2 nd Oxfordshire and Buckinghamshire (2 nd Oxs & Bucks) Regiment when they captured Pegasus Bridge in Normandy. These elite troops went into action again during Varsity, landing under fire in the operation s toughest landing zone. Combat s
Airlanding Pioneer HQ Section with: Assault Squad The airlanding pioneers offered their handiwork with explosives to the battalion. Their main task is helping to secure, prep, and clear the landing zone for reinforcements, however they were willing and able to take up arms and assault the enemy if the need arose. Weapons s 100 points Captain Captain Airlanding Machine-gun HQ Section with: 4 Vickers HMG 160 points 2 Vickers HMG 85 points Option Add Jeeps and trailers for +5 points for the platoon. One advantage to arriving by glider is the ability to bring a lot of extra ammunition for the battalion s Vickers machine-guns. Unlike the para brigade s platoons, the airlanding machine-gun platoons were prepared to conduct harassing long-range fire as well as bolster defensive perimeters against enemy counterattacks. Jeep and trailer Jeep and trailer Jeep and trailer Jeep and trailer Machine-gun Section Machine-gun Section Airlanding Machine-gun
Airlanding Mortar HQ Section and: 3 Mortar Sections with a total of: 6 ML 3 Mk II 200 points 2 Mortar Sections with a total of: 4 ML 3 Mk II 140 points 1 Mortar Section with: 2 ML 3 Mk II 75 points Gliders gave the airlanding brigade the option of concentrating their mortar batteries. The unit s gliders could land together and get into action without the hassle of collecting and then assembling the various parts of the battery like the para ones did. This meant that the mortar battery was operational and supporting the assault quickly and without much delay. ML 3 Mk II mortar ML 3 Mk II mortar ML 3 Mk II mortar ML 3 Mk II mortar ML 3 Mk II mortar ML 3 Mk II mortar Airlanding Anti-tank HQ Section with: 4 OQF 6 pdr (late) 160 points 3 OQF 6 pdr (late) 120 points 2 OQF 6 pdr (late) 80 points Option Add Jeeps to the platoon for +5 points. Learning from experience in Normandy and from Market Garden lessons from their comrades in the 1st Airborne Division, anti-tank assets were relied upon to deal with the inevitable enemy armoured counterattacks against landing zones. The platoon s 6pdr guns were quite capable weapons, given the air-portable nature of the division s mission. OQF 6 pdr (late) gun OQF 6 pdr (late) gun OQF 6 pdr (late) gun OQF 6 pdr (late) gun
Airborne Armoured Recce 4 Cromwell IV 420 points 3 Cromwell IV 315 points 2 Cromwell IV 210 points 4 Locust 160 points 3 Locust 120 points 2 Locust 80 points The regiment replaced its old Tetrarch light tanks with the new air-transportable M22 Locust tank. A handful of these landed and went into action. However, when the regiment s seaborne leg caught up with the division, the Locusts were traded for the more powerful Cromwell tank. Support s Command Tank Tank Tank Tank Airborne Armoured Recce Airborne Recce 2 Universal Carriers and 2 Dingo 140 points 1 Universal Carrier and 1 Dingo 70 points An Airborne Recce is a Reconnaissance. The squadrons airborne recce platoons provided the division with its reconnaissance element. Reorganised with universal carriers and Dingo scout cars, the platoon could easily outmanoeuvre the enemy and collect information. Subaltern Command Universal Carrier with extra AAMG HQ recce carrier Sergeant Daimler Dingo Scout Car Subaltern Corporal Universal Carrier with extra AAMG recce carrier Lance Corporal Daimler Dingo Scout Car Airbourne recce
Airborne Recce Machine-gun 4 Vickers MMG Carriers 170 points 2 Vickers MMG Carriers 85 points The regiment also had a strong support element with MMG Carriers. This unit was in high demand by troops across the whole division. Unlike normal MMG carriers, these fought with their Vickers machine-guns permanently mounted to the carrier and acted more like self-propelled machine-gun tank. Their services were rendered to all sorts of combat elements within the 6 th Airborne Division. Airborne Recce Mortar Subaltern Command Vickers MMG Carrier Vickers MMG Carrier Machine-gun Section Vickers MMG Carrier Vickers MMG Carrier Machine-gun Section Airborne Recce Machine-gun HQ Section with: 4 ML 4.2 170 points 2 ML 4.2 90 points Option Add Jeeps and Jeep and Trailer transports for +5 points for the platoon. Like the regiment s MMG carriers, the unit s mortar platoon was in high demand. Armed with powerful ML 4.2 heavy mortars and landed with the Locust light tanks, the battery was in a good position to help out anyone who needed a hand. ML 4.2 mortar ML 4.2 mortar ML 4.2 mortar ML 4.2 mortar Jeep and trailer Jeep and trailer Jeep and trailer Jeep and trailer Airborne recce Mortar
Parachute HQ Section with: 3 Rifle Squads 230 points 240 points 2 Rifle Squads 170 points 180 points Option Replace Command Rifle/MG team with a Command Panzerfaust SMG team for +10 points. Operation Varsity was the division s second combat jump, following the D-Day landings. British and Canadian parachute battalions were landed opposite the Rhine to secure the region ahead of the main Plunder crossings. Unlike Normandy and Market Garden, the air drops were done after the main assault was launched and efforts to resupply were sent in straight away to ensure success. The battles were tough and costly, but the paras succeeded in their mission and then led the British advance across Northern Germany. corporal Rifle/MG team Rifle/MG team corporal Rifle/MG team Rifle/MG team corporal Rifle/MG team Rifle/MG team Canadian Special Rules A Canadian Parachute (marked ) uses all of the British special rules, except for British Bulldog. They also use the Assault Troops and Woodsmen special rules listed on page 12. Airlanding, Royal Engineers HQ Section with: 3 Sapper Sections 215 points 2 Sapper Sections 155 points 1 Sapper Section 95 points Options Add a PIAT team for +20 points. Add a Light Mortar team for +25 points. Add Pioneer Supply Jeep and trailer for +20 points. You may replace one Pioneer Rifle/MG team with a Flamethrower team at the start of the game before deployment. The Royal Engineers were equipped to handle any obstacle the Germans might put in the division s way. Spades, flame-throwers, and TNT were the tools of their trade and they used them well.
Airlanding Anti-tank, Royal Artillery HQ Section with: 4 OQF 17 pdr (late) 330 points 3 OQF 17 pdr (late) 250 points 2 OQF 17 pdr (late) 165 points 4 OQF 6 pdr (late) 160 points 3 OQF 6 pdr (late) 120 points 2 OQF 6 pdr (late) 80 points Option Add cut-down 15 cwt trucks to tow 17 pdr (late) guns or Jeep transports to tow 6 pdr (late) guns for +5 points for the platoon. Anti-tank gun Transport Anti-tank gun Anti-tank gun Transport Anti-tank gun The divisional anti-tank guns were essential for setting up successful defence positions. However, the paras also found the 6pdrs useful as infantry guns, knocking out German strongpoints in buildings and dug-in positions. The heavier 17pdr guns were flown in by heavy Hamilcar gliders and used to deter enemy armoured counterattacks. Transport Transport Airlanding Anti-tank, Royal artillery
Airlanding Light Battery, Royal Artillery HQ Troop with: Two Gun Troops with a total of: 8 M1A1 75mm 250 points One Gun Troop with: 4 M1A1 75mm 150 points 2 M1A1 75mm 90 points Option Add Jeeps for +5 points per Gun Troop. Each Gun Troop operates as a separate platoon with its own Command team. Sergeant Major Major HQ Troop Captain Captain HQ Section Sergeant The Command team and Staff team of the HQ Troop must be attached to a Gun Troop from its battery at the start of the game before deployment (see page 248 of the rulebook). The Royal Artillery s Airlanding Light Batteries supported both airborne divisions with dedication, despite their light weapons. The M1A1 75mm pack howitzer was capable of being broken down into small parachutable loads, but in this case they were loaded into gliders with a jeep tow vehicle. That way they could land together and get into action much faster to support the paras with high-explosive and smoke bombardments. GUN Section GUN Section GUN Troop Captain Captain HQ Section Sergeant Sergeant GUN Section GUN Troop GUN Section AIRLANDING light Battery, Royal Artillery
Motivation and skill US Support All paratroopers have undergone some of the most intensive training in the US Army and as a result they are very professional soldiers. Furthermore, as an all volunteer unit, the men are willing and proud to serve their country, even if that involves jumping out of a plane into combat deep behind enemy lines! A Parachute Rifle Company is rated Fearless Veteran. Parachute Rifle HQ Section and Mortar Squad with: 3 Rifle Squads 320 points 2 Rifle Squads 240 points RELUCTANT CONFIDENT FEARLESS Command Rifle team CONSCRIPT TRAINED VETERAN Options Replace Command Rifle team or Command Rifle/ MG team with a Command SMG team at no cost. Replace all Rifle teams and M1919 LMG teams with Rifle/MG teams for +10 points per Rifle Squad. Rifle team Rifle team M1919 LMG team Rifle team Rifle team M1919 LMG team The Paratroopers are all volunteers with high morale and excellent training. The men of the 17 th Airborne had to meet the same rigorous recruitment standards as the 82 nd and 101 st Airborne. After two years of preparation they are itching to prove themselves as good as their famous peers. With their Garand semi-automatic rifles, mortar, bazookas and Gammon bombs, they are ready to take on any foe. The parachute rifle platoons underwent some changes in early 1945. The platoons received additional manpower and concentrated firepower. Each squad had a dedicated M1919 light machine-gun team to provide cover for the riflemen to advance. Rifle team Rifle team M1919 LMG team US Special Rules A Parachute Rifle uses all of the US special rules, as well as the All on the Same Page, Gammon Bombs, and Thunder From Heaven special rules found on pages 16 and 17.
Motivation and skill Corps Support The British Army has a vast amount of experience built up after several years of battle. They are prepared and willing to put the last effort in to finally crush their enemy. Unless otherwise noted, Corps Support platoons are rated Confident Veteran. Guards Tank 2 Churchill VI and 1 Churchill IV 305 points Options Upgrade any or all Churchill IV or VI tanks with applique armour increasing the Front armour rating to 9 for +10 points per tank. Replace up to one Churchill VI tank with a Churchill VII tank for +55 points. Churchill VI RELUCTANT CONFIDENT FEARLESS Command Churchill VI CONSCRIPT TRAINED VETERAN Churchill IV (late) Infantry tanks are attached to infantry divisions to provide direct armoured support for infantry assaults. They can include up-armoured Churchill Mk VII models that lead the way against enemy resistance. The 75mm guns of the Churchills are effective against enemy machine gun nests. Guards Tank Guards Special Rules A Guards Tank uses all of the British special rules, as well as the Unflappable special rule found on page 17. Independent Armoured 3 Sherman DD and 1 Firefly IC (late) 355 points 2 Sherman DD and 1 Firefly IC (late) 280 points 3 Sherman DD 235 points Subaltern Subaltern Command Tank HQ Tank 2 Sherman I and 2 Firefly IC (late) 425 points 3 Sherman I and 1 Firefly IC (late) 375 points 2 Sherman I and 1 Firefly IC (late) 295 points Sergeant Lance Corporal The independent armoured brigades are designed to take on enemy armour and, if needed, support the infantry with HE. Their Sherman Fireflies have excellent anti-tank performance with 17 pdr rounds, which slice through Panthers with ease. A few amphibious DD Shermans have been brought forward to cross the river directly and provide the infantry with ready support, but most of the tanks are conventional and will cross via the pontoon bridge once it is established. The 8 th, 33 rd, and 34 th Independent Armoured Brigades have all been assigned to support the Rhine crossings. Units like the Sherwood Rangers of 8 th Brigade have been fighting with the Scots since Normandy. Tank Tank Tank Tank Corporal Firefly IC (late) Tank Independent Armoured
Anti-tank (SP), Royal Artillery 4 M10C 17 pdr SP 370 points 2 M10C 17 pdr SP 185 points Part of the Guards Tank Brigade s task force included a battery of M10C 17 pdr SP guns. These gave the group a solid anti-tank weapon in the event that an enemy armoured counterattack developed. Recce Recce Patrol with: 3 Humber IV and 2 Humber LRC III 190 points Command M10C 17 pdr (SP) M10C 17 pdr (SP) M10C 17 pdr (SP) M10C 17 pdr (SP) Anti-tank (SP), Royal Artillery Add: 3 Scout Patrols +270 points 2 Scout Patrols +180 points 1 Scout Patrol +90 points Options Arm any or all Universal Carriers with an extra hullmounted MG for +5 points per carrier. Replace up to one extra hull-mounted MG per Scout Patrol with a.50 cal MG for +5 points per carrier. Replace up to one extra hull-mounted MG per Scout Patrol with a Boys anti-tank rifle or PIAT anti-tank projector at no cost. Recce and Scout Patrols operate as separate platoons, each with their own command team. Command Universal Carrier Command Humber IV Humber IV Humber LRC III Humber IV Humber LRC III Universal Carrier Universal Carrier Recce and Scout Patrols are Reconnaissance s. The Guards tanks and paratroopers also had an element of armoured cars to screen their advance. These included the trusty Humber armoured cars and light reconnaissance cars as well as venerable universal carriers. Command Universal Carrier Universal Carrier Universal Carrier Command Universal Carrier Universal Carrier Universal Carrier Recce
Field Battery, Royal Artillery HQ Troop with: Two Gun troops with a total of: 8 OQF 25 pdr 315 points One Gun troop with: 4 OQF 25 pdr 185 points 2 OQF 25 pdr 105 points Options Add Jeep, 15 cwt trucks and Quad tractors for +5 points per Gun Troop. Replace the HQ Troop jeep with a White scout car for +5 points. Replace any or all Observer Rifle teams and their OP Carriers with Observer Sherman OP tanks for +10 points per tank. OQF 25 pdr gun OQF 25 pdr gun Each Gun Troop operates as a separate platoon with its own Command team. The Command team and Staff team of the HQ Troop must be attached to a Gun Troop from its battery at the start of the game before deployment (see page 248 of the rulebook). Montgomery assembled over 4000 guns to bombard German defenders at the start of Operation Plunder, more than at El Alamein or any of his Normandy battles. Artillery support is readily available in overwhelming strength to any assaulting unit. The Royal Artillery 25 pdrs can easily range across the Rhine and support attacking units on the eastern bank for several miles beyond the landing sites. They have a high rate of fire and plentiful ammunition. Any German defences will quickly be smashed. OQF 25 pdr gun OQF 25 pdr gun OQF 25 pdr gun OQF 25 pdr gun OQF 25 pdr gun OQF 25 pdr gun Field Battery, Royal Artillery
Medium Battery, Royal Artillery HQ Troop with: Two Gun Troops with a total of: 8 BL 5.5 540 points One Gun Troop with: 4 BL 5.5 310 points 2 BL 5.5 170 points Option Add Jeep, 15 cwt trucks and Matador trucks for +5 points per Gun Troop. You may not field a Medium Battery, Royal Artillery unless you are also fielding an artillery battery with at least as many OQF 25 pdr guns, M1A1 75mm Pack howitzers, or Sexton self-propelled guns. BL 5.5 gun BL 5.5 gun Each Gun Troop operates as a separate platoon with its own Command team. Matador truck Matador truck The Command team and Staff team of the HQ Troop must be attached to a Gun Troop from its battery at the start of the game before deployment (see page 248 of the rulebook). BL 5.5 gun BL 5.5 gun When the light 25 pdrs of the field batteries, Royal Artillery are not sufficient, the big guns of corps-level BL 5.5" gun are called in. Their heavy shells will cave in reinforced positions up to ten miles away. A battery can take out anything, even the fearsome German King Tiger. Matador truck Matador truck BL 5.5 gun BL 5.5 gun Matador truck Matador truck BL 5.5 gun BL 5.5 gun Matador truck Matador truck Medium Battery, Royal Artillery
Air Support Priority Air Support Typhoon Limited Air Support Typhoon The Typhoons of the Royal Air Force now reign supreme over Germany with the Luftwaffe vanquished. They attack any exposed German infantry or armour unit with no warning. AOP AOP Air Observation Post 220 points 170 points 25 points Flight Lieutenant Flight Lieutenant Typhoon Flight Air Support Flight Lieutenant Flight Lieutenant The little Auster AOP air observation plane is in its element in the Rhine crossing battles. There is no longer any Luftwaffe to worry about and the Auster is not delayed by the Rhine or its banks. Its crews are able to respond very quickly to fire requests from the ground troops below. Auster AOP AOP Air Observation Post Special Rules Airborne Special Rules An uses the following special rules in addition to the normal British special rules (see pages 246 to 248 of the rulebook). Gammon Bombs Lieutenant Gammon devised one of the airborne force s most useful weapons, the No. 82 Gammon Grenade. This clever but simple device consists of a cloth bag with a fuse attached. Since every para carries sticks of plastic explosives that can be pooled for demolition work when needed (or used to start cooking fires!), all they require for a devastating anti-tank grenade is a way to detonate it. With the Gammon bomb they insert sticks of explosive, close the bag, pull the fuse, and throw. All Rifle, Rifle/MG, and SMG teams in a Airlanding Company HQ, Parachute, Airlanding, and US Parachute Rifle s carry Gammon Bombs giving them Tank Assault 3. All On the Same Page Learning from the failures of Operation Market Garden, the 6 th Guards Armoured Brigade sent it s officers to plan every aspect of the link-up and breakout operations with the US 17 th and British 6 th Airborne Divisions. This assured co-operation and mutual respect between all Allied comrades. British and American platoons in your force are not rated as Allies. Section Mortars British parachute platoons carried a lightweight ML 2 light mortar in each section as a grenade launcher, along with a few rounds of smoke ammunition. The plan was to use the mortars to screen German machine-guns as they bypassed or assaulted them. Each turn one of the Parachute s Rifle/MG teams may fire as a Light Mortar team firing Smoke., Debus! The 6 th Armoured Brigade made exceptional time on its advances into Germany. This was due, in large part, to the close cooperation with the infantry they were assigned. British riflemen and paratroopers and US airborne platoons made an excellent team with the hard-fighting Guardsmen. Infantry teams have a 3+ Save while Mounted on a Churchill tank team as Passengers instead of the normal 5+ Save (see page 101 of the rulebook).
Guards Special Rules Unflappable The Guards are the most prestigious regiments in the British Army. They are well known as being unflappable, retaining their discipline when things go wrong. Under circumstances where other units might get themselves in a flap and become unsettled. Guards Tank s may re-roll any failed Morale Checks. Canadian Special Rules Assault troops The Canadians have maintained their enviable reputation as aggressive assault troops, unwilling to be stopped by enemy fire, no matter how heavy. Canadian s do not use the British Bulldog special rule. Instead any Canadian that is Pinned Down may re-roll failed Motivation tests to rally from being Pinned Down. Woodsmen Although Canada has been settled for centuries, it was not until the Nineteenth Century that its population underwent significant growth and it remains a largely rural country. Canadian soldiers are typically a little more independent (and unruly) than British soldiers. Canadian s use the German Mission Tactics special rule. Thunder from Heaven American Special Rules The US paratrooper is renown for taking their objective like a thunderclap. With total surprise, the Golden Talons strike at the enemy and seize the battlefield from their bewildered foe. Parachute and Glider Rifle s with a Command team may attempt a Thunder from Heaven move at the start of the Shooting Step instead of shooting. If a platoon attempts to make this move, it may not shoot even if it fails to make the move. Roll a Skill Test for each platoon: If the test is successful, the platoon may move another 4 /10cm, Otherwise the platoon cannot move this step. All normal rules apply for this movement. A cannot make this move if it is Pinned Down or has moved At the Double. Bogged Down gun teams cannot make this move.
British Arsenal Tank Teams Armour Name Mobility Front Side Top Equipment and Notes Weapon Range ROF Anti-tank Firepower Light Tanks Locust Light Tank 1 1 1 Co-ax MG, Wide-tracks. M6 37mm gun 24 /60cm 2 7 4+ Medium Tanks Sherman DD Standard Tank 6 4 1 Co-ax MG, DD tank. M3 75mm gun 32 /80cm 2 10 3+ Semi-indirect fire, Smoke. Sherman I Standard Tank 6 4 1 Co-ax MG, Hull MG, Tow hook. M3 75mm gun 32 /80cm 2 10 3+ Semi-indirect fire, Smoke. Firefly IC (late) Standard Tank 6 4 1 Co-ax MG, Tow hook. OQF 17pdr gun (late) 32 /80cm 2 15 3+ No HE, Semi-indirect fire. Cromwell IV Light Tank 6 4 1 Co-ax MG, Hull MG, Protected ammo, Tow hook. OQF 75mm gun 32 /80cm 2 10 3+ Semi-indirect fire, Smoke. Infantry Tanks Churchill IV Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks. OQF 6 pdr gun (late) 24 /60cm 3 11 4+ Churchill VI Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks. OQF 75mm gun 32 /80cm 2 10 3+ Semi-indirect fire, Smoke. Churchill VII Slow Tank 13 8 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks. OQF 75mm gun 32 /80cm 2 10 3+ Semi-indirect fire, Slow traverse, Smoke. Observer Tanks Sherman OP Standard Tank 6 4 1 Hull MG. Infantry Support Vickers MMG Carrier Half-tracked 0 0 0 Vickers MG 24 /60cm 6 2 6 Hull-mounted. Self-propelled Anti-tank Guns M10C 17 pdr SP Standard Tank 4 2 0.50 cal AA MG. OQF 17 pdr gun (late) 32 /80cm 2 15 3+ No HE, Slow traverse. Reconnaissance Daimler Dingo Jeep 1 0 0 AA MG, Recce. Humber IV Wheeled 1 0 0 Co-ax MG, Recce. M6 37mm gun 24 /60cm 2 7 4+ Humber LRC III Jeep 0 0 0 AA MG, Recce. Boys anti-tank rifle 16 /40cm 2 4 5+ Hull mounted. Universal Carrier Half-tracked 0 0 0 Hull MG, Recce. With PIAT anti-tank projector 8 /20cm 1 10 5+ Hull-mounted. Boys anti-tank rifle 16 /40cm 2 4 5+ Hull mounted. With.50 cal MG 16 /40cm 3 4 5+ Hull-mounted. Vehicle Machine-guns Vehicle MG 16 /40cm 3 2 6 ROF 1 if other weapons fire..50 cal Vehicle MG 16 /40cm 3 4 5+ ROF 1 if other weapons fire.
Gun Teams Weapon Mobility Range ROF Anti-tank Firepower Notes Machine-guns Vickers HMG Man-packed 24 /60cm 6 2 6 ROF 3 when pinned down or moving. Firing bombardments 40 /100cm - - - Mortars ML 3 Mk II mortar Man-packed 24 /60cm 2 2 3+ Smoke. Minimum range 8 /20cm. Firing bombardments 40 /100cm - 2 6 Smoke bombardment. ML 4.2 mortar Light 48 /120cm - 3 4+ Smoke bombardment. Anti-tank Guns OQF 6 pdr gun (late) Medium 24 /60cm 3 11 4+ Gun shield. OQF 17 pdr gun (late) Immobile 32 /80cm 2 15 3+ Gun shield, No HE. Artillery M1A1 75mm pack howitzer Light 16 /40cm 2 6 3+ Smoke. Firing bombardments 64 /160cm - 3 6 Smoke bombardment. OQF 25 pdr gun Heavy 24 /60cm 2 9 3+ Gun shield, Smoke, Turntable. Firing bombardments 80 /200cm - 4 5+ Smoke bombardment. BL 5.5 gun Immobile 32 /80cm 1 13 1+ Bunker buster. Firing bombardments 88 /220cm - 5 2+ Infantry Teams Team Range ROF Anti-tank Firepower Notes Rifle team 16 /40cm 1 2 6 Rifle/MG team 16 /40cm 2 2 6 SMG team 4 /10cm 3 1 6 Full ROF when moving. Light Mortar team 16 /40cm 1 1 4+ Smoke, Can fire over friendly teams. PIAT team 8 /20cm 1 10 5+ Tank Assault 4. Flame-thrower team 4 /10cm 2-6 Flame-thrower. Staff team 16 /40cm 1 2 6 Moves as a Heavy Gun team. Additional Training and Equipment Panzerfaust 4 /10cm 1 12 5+ Tank Assault 6, Cannot shoot in the Shooting Step if moved in the Movement Step. Pioneer teams and teams equipped with Gammon Bombs are rated as Tank Assault 3.
Transport Teams Armour Vehicle Mobility Front Side Top Equipment and Notes Jeeps, Trucks, and Tractors Jeep or Jeep with trailer Jeep - - - Cut-down 15 cwt truck Wheeled - - - 15 cwt truck Wheeled - - - Matador or Quad tractor Wheeled - - - Armoured Personnel Carriers White scout car Jeep 1 0 0 OP Carrier Half-tracked 0 0 0 Aircraft Aircraft Weapon To Hit Anti-tank Firepower Notes Typhoon Cannon 3+ 8 5+ Rockets 3+ 6 3+ Infantry Teams Team Range ROF Anti-tank Firepower Notes Rifle team 16 /40cm 1 2 6 Automatic rifles. SMG team 4 /10cm 3 1 6 Full ROF when moving. Rifle/MG team 16 /40cm 2 2 6 Bazooka team 8 /20cm 1 10 5+ Tank Assault 4. M18 57mm (recoilless) team 24 /60cm 3 7 4+ Recoilless gun, Tank Assault 3. Staff team 16 /40cm 1 2 6 Moves as a Medium Gun team. Additional Training and Equipment Teams equipped with Gammon Bombs are rated as Tank Assault 3. US Arsenal Gun Teams Weapon Mobility Range ROF Anti-tank Firepower Notes M1919 LMG Man-packed 16 /40cm 5 2 6 ROF 2 when pinned down. M2 60mm mortar Man-packed 24 /60cm 2 1 3+ Minimum rage 8 /20cm.. Firing bombardments 32 /80cm - 1 6