Headquarters Kettenrad 165 MP Panzer Grenadiers 255 MP (45) 2 Panthers 1000 MP Panther Battle Group 120 MP 20 Fuel Panzer Elite Tech Tree Relic Patch v 2.300 Logistik 220 MP 20 Fuel Scout Car 220 MP Munitions Halftrack 200 MP 15 Fuel Vampire Halftrack 220 MP Goliath 125 Ammo 220 MP 20 Fuel Panzer Jager/Support requires Logistik OR to be built Infantry Halftrack 240 MP 20 Fuel Mortar Halftrack 240 MP 40 Fuel Tank Buster Heavy Infantry 360 MP (45) 160 MP 35 Fuel Panther Battle Group, Jager, and Support s Panzer-Jager 220 MP 30 Fuel Assault Grenadier Heavy Infantry 360 MP (45) Armoured Car 255 MP 25 Fuel Marder III Tank Hunter 300 MP 40 Fuel Jager 200 MP 40 Fuel Panzer-Support 220 MP 30 Fuel Light AT Halftrack 260 MP 20 Fuel Berge Tiger 400 MP 50 Fuel Panzer IV Infantry Support Tank 420 MP 60 Fuel Support 200 MP 60 Fuel
Headquarters Kettenrad 165 MP Panzer Grenadiers 255 MP (45) 2 Panthers 1000 MP Panther Battle Group 120 MP 20 Fuel HQ s Incendiary 120 MP 20 Fuel Defensive Operations 150 MP 30 Fuel Luftwaffe Camouflage Tank Destroyer Repair Gewehr 43 Package 50 Ammo MP44 Sturmgewehr (Assault Rifles) 75 Ammo building the Panzer-Jager Throw Incendiary 15 Ammo Incendiary from HQ Throw Anti-tank 20 Ammo Anti- Tank from Logistik from the Building 160 MP 35 Fuel Jager 200 MP 40 Fuel from the RPzB 54 Panzerschreck 75 Ammo Reinforce Point 260 MP Medical Station Defensive Operations Suppressive Volley Fire 20 Ammo Gewehr 43 Package Sprint All PanzGren s Strategic Point Tank Destroyers Tank Awareness passive Support 200 MP 60 Fuel
Logistik 220 MP 20 Fuel SdKfz 221 Scout Car 220 MP SdKfz 251 Munitions Halftrack 200 MP 15 Fuel SdKfz 250 Vampire Halftrack 220 MP Logistik s Logistik 25 Ammo Mine Drop 25 Ammo Goliath 125 Ammo Anti Tank 150 MP 20 Fuel Detonate Goliath Increase Squad Sizes 160 MP 25 Fuel Secure Point Logistik Divert Supplies
220 MP 20 Fuel Tank Buster Heavy Infantry 360 MP (45) Mortar Halftrack 240 MP 40 Fuel Infantry Halftrack 240 MP 20 Fuel s 160 MP 35 Fuel Increase Grenadier Capture Rate 160 MP 20 Fuel Throw Incendiary 15 Ammo Incendiary from HQ Throw Anti-tank 20 Ammo Anti- Tank from Logistik from the Building 81mm Mortar Bombardment Incendiary Mortar Round 25 Ammo Disable Free-Fire Strategic Point 220 MP 35 Fuel Sprint All PanzGren s Tank Destroyers Tank Awareness passive
Panzer-Jager 220 MP 30 Fuel Marder III Tank Hunter 300 MP 40 Fuel Armoured Car 255 MP 25 Fuel Assault Grenadier Heavy Infantry 360 MP (45) Panzer-Jager s Jager 200 MP 40 Fuel APCR Rounds Site Main Gun Overdrive 25 Ammo Throw Incendiary 15 Ammo Incendiary from HQ from the Group Zeal 240 MP 40 Fuel Throw Anti-tank 20 Ammo Anti- Tank from Logistik Building Strategic Point Sprint All PanzGren s Tank Destroyers Tank Awareness passive
Panzer-Support 220 MP 30 Fuel Panzer IV Infantry Support Tank 420 MP 60 Fuel Berge Tiger 400 MP 50 Fuel Light AT Halftrack 260 MP 20 Fuel Panzer-Support s MG 42 Gunner 75 Ammo Repair and Vehicle Recovery Tread Breaker 40 Ammo Support 200 MP 60 Fuel Armor Skirts 75 Ammo Focused Firing 40 Ammo Veteran Sergeant 240 MP 40 Fuel Rapid Fire
Luftwaffe Tactics Anti tank Air support as well as solid defense options round out the Lufftwaffe tree to help the Panzer Elite gain a foothold and keep it. Luftwaffe is the Airborne version of the Panzer Elite, allowing the Henschel Hs. 129 to fly over and destroy tanks late-game or drop butterfly bombs from the air. Instead of dropping from the air, Fallschirmjager can appear from buildings anywhere on the map, Luftwaffe can deploy the wirblewind to destroy infantry and P-47's or the legendary Flak88 that was previously available only to the Wehrmacht Defensive Doctrine. Fallschirmjager Infiltration 3 CP, 420 (37) MP A squad of Fallschirmjager who have infiltrated the battlefield will emerge from targeted buildings, or from Off-map if not targeted on buildings. UPGRADES: ABILITIES: Anti Building Incendiary, Fire Panzer Faust FG42 Assault Rifle Sprint (after getting required upgrades) Luftwaffe Ground Forces 1 CP, 260 (45) MP Luftwaffe ground forces are light combat troops also capable of constructing simple defenses and AA weapons. ABILITIES: Can build Barbed Wire, Sandbags, Flak 38 (300MP/30Fuel), and Flak 36 88mm Cannon as well as perform Butterfly Bombs 1 CP, 100 Ammo Butterfly Bombs are dropped from the air and blanket the selected area. The Butterfly Bombs are a capable anti-personnel mine. Henschel 'PanzerKnacker' Support 3 CP, 200 Ammo A Henschel Hs. 129 ground attack plane armed with a 75mm cannon will fly air coverage over the area specified, targeting enemy vehicles and tanks. Wirblewind Flakpanzer 3 CP, 480 MP Order a dangerous Wirblewind Flakpanzer that can provide mobile AA coverage, or engage enemy infantry and light vehicles. Flak 36 88mm Cannon 2 CP, 400 MP, 75 Fuel Luftwaffe Ground Forces are able to construct the fearsome 88mm Flak 36, a dual role weapon capable of targeting both air and ground units at long ranges.
is one of the most unique Doctrines in the game, it focuses on exploiting the map to make it hard for the enemy to capture points and distrupt enemy mobility. Road blocks are larger versions of tank traps while the scorched earth ability itself can disable a point making it uncapturable until fixed. players can also booby trap strategic points and buildings, lay sector artillery to destroy units attempting to capture a point, and eventually deploy the Hummel to fire devastating artillery. Bombs, traps and tricks make it difficult for your opponent to manuever around the battlefield. Bombard your enemy with the brutal power of Hummel 150mm Artillery. Building 1 CP Panzer Elite infantry can be ordered to plant deadly booby traps inside any building on the map. Enemy infantry entering the building will suffer extreme consequences. Strategic Point 1 CP Panzer Elite infantry can be ordered to booby trap any strategic point in the game. Booby traps are triggered by enemy units attempting to capture the point. Sector Artillery 3 CP, 200 Ammo A selected sector is monitored for enemy activity. When enemy units are detected, the area is saturated with artillery until that enemy activity ceases. Roadblocks 1 CP Massive roadblocks are built that cannot be crushed by any unit, forcing the enemy to direct combat resources to destroying the barricades. 3 CP Following the ancient doctrine of scorched earth, Strategic Points can be disabled, denying their use to the enemy. Hummel Self-Propelled Artillery 3 CP, 650 MP Order a Hummel 150mm Howitzer to the battlefield for devastating artillery support.
Tank Destroyer Tactics This tree focuses purely on one thing, destroying tanks. Tank Destroyer Tactics is the best anti-tank tree in the game, the indomitable Hetzer tank can be deployed to the battlefield for a mere 4 CP while the jagdpanther can be deployed in late-game situations absolutely free. Tank Destroyer players will be able to see tanks on the minimap beyond the fog of war, improve the effectiveness of all tank penetration, lay special made anti-tank mines and double the amount of panzershreks in a squad. Destroy enemy tanks with superior Axis tanks and munitions. Teller Mines 1 CP, 50 Ammo Panzer Elite infantry can deploy Teller Mines. These weapons require great mass to trigger, meaning only vehicles will cause the mine to explode. Hetzer Tank 3 CP, 600 MP A Hetzer Tank Hunter is available for reinforcement. These maneuverable tanks have thick sloping armor, and their small size means they are easily camouflaged. Double Infantry AT Efforts 3 CP Panzerschreck upgrades now provide two Panzerschrecks, and AT grenade abilities now throw two AT. Tank Awareness 1 CP Panzer Elite infantry use their improved battlefield skills to detect enemy tanks at ranges beyond which they can see. APCR Rounds 3 CP AT guns and main tank guns are issued the more powerful APCR (Armor Piercing Composite Rigid) Panzergranate 40 ammunition that will improve armor penetration. Jagdpanther Tank Destroyer 4 CP The Jagdpanther is a heavy tank destroyer armed with the same 88mm Pak 43 as the King Tiger.