Tiger Leader Update Kit August, 0 - Beta. I have been working with Christopher Dean and Rick Martin to assemble this Tiger Leader Update Kit. We are distributing this kit in PDF format for now to get it into your hands as soon as possible. Many thanks to Christopher for helping out with the update! If you notice any issues, please let us know. My plan is to professionally print this kit and place it in the next Leader game, which will probably be Sherman Leader, and well as making it available direct from DVG at no charge. We will only charge for shipping. Components This kit includes replacement cards, counters, and this rule sheet. Use the cards in this kit to replace the cards in your Tiger Leader game. Use the Allied counters in this kit to replace the Allied counters in your Tiger Leader game. We have included the full sheets of counters, but only Allied counters have changed. Use the rules in this kit to replace the noted rules in your Tiger Leader game. Replacement Rules Terminology We have renamed the German "Uned" Units. They are now named "Light Armor." German "Uned" Commanders now command "Light Armor" Units. All Units - When Attacking Roll dice for all German and Allied Attacks. Do not roll an extra die when Advancing toward the target. Apply a - die roll penalty to each die when ing at Range. Apply a - die roll penalty to each die when ing at Range. German and Allied Teams may only perform AP s at range 0. This is noted on their cards and counters. German Units - When Attacking German Units now have numbers: AP (Armor Piercing) and HE (High Explosive). You must roll your AP or HE value or higher to successfully with each die. Use your AP value when ing Allied s, Armored Cars, and tracks. Use your HE value when ing all other Allied Units. te the special notes on the German Unit cards have changed. All of the notations on the German Unit cards are die roll modifiers. Examples - Attack when Moving - Subtract from its rolls if it moved this turn. Stress if Move & Attack - Inflict Stress on the Unit if it Moves and Attacks during the turn. Cannot Move & Attack - The Unit can move or during a turn, but not both. Such Units have a "-" and cannot Vehicles. Can only use AP at R0 - The Units can only perform AP s at range 0.
te: All German Units suffer the die roll penalty noted on their cards if they move and during the same turn. German Units - When Being Transported A German Unit cannot Attack during the same turn in which it is Transported. If a German Unit Attacks, it cannot be Transported later in the turn. If a German Unit is Transported, it cannot Attack later in the turn. Allied Units - When Attacking The Allied Units now have Attack values. Use the number with the black background when the Unit s a Vehicle. Use the red background number when the Unit s an Infantry. Allied s cannot. Allied Units suffer the following penalties to their rolls if they move and during the turn:, Armored Car, Track - die roll penalty, Machine Gun, Anti- - die roll penalty Infantry Gun and Cannot if they move When an Allied unit performs a "Advance if cannot Attack" or " Advances" Action, it always moves toward the German Unit it has the best chance to Hit. Defending Do not subtract the target's Defense from the er's die rolls. Some Allied counters (Field Gun,, and Building) have a red stripe next to their Defense value. Attack these Units as if they are Infantry. If one of more of the rolls is successful, roll die for the target's Defense. If you roll the target's Defense value or lower, the target was able to negate the. Add to the target's Defense value if the target is in Light Cover. Add to the target's Defense value if the target is in Heavy Cover. Examples A Russian is ing one of your Panzer IV Longs at Range. The Russian needs to roll a or higher to hit and rolls dice. The Russian moved this turn, so it suffers a - penalty, so it needs to roll s or higher. The Range is, so it suffers a - penalty, so it needs to roll s or higher. You roll and get: and, which will score hits. Your Panzer has a Defense of, so you need to roll a or less to negate the s. Your Panzer is also in a Light Cover hex, which adds to its Defense, so you need to roll a or less. You roll a for your Defense, which fails. You then draw Damage counters for your Panzer. Your SD.KFZ. s a US team at range. You need to roll or higher on dice since you are ing Infantry and use your HE numbers. There is no range penalty since you are at range. The moved this turn, so it suffers a - penalty, so you need to roll s or higher. You roll a and 9, inflicting hit. The US team has a Defense of. You roll for its Defense and roll a, failing. You Destroy the US team. Optional Rule Decide at the start of the Campaign if you will use this rule. Flank Attacks
After a German or Allied Unit inflicts or more hits on its target at range 0 or, roll a die before rolling for the target's Defense. At Range, the er inflicts a Flank on a roll of or higher. At Range 0, the er inflicts a Flank on a roll of or higher. If a target suffers a Flank, reduce its Defense by when you roll for its Defense.
A A A A A C A C A C A C A Sheet of (Front Side) A 0 A TIGER LEADER 9 A 9 9 S 9 0 S 0 S 0 S 00 S 9 S 0 C 0 C 09 00 00 00 9 90 90 90 90 00 9 0 9 00 Copyright 0 Dan Verssen Games (DVG) 0 9 90 0 9 90 0 9 90 0 9 90 0 90 0 90-90 90 - - - - - - - - - 90 9 90 9 90 90 9 9 9 0 0 9 0 Scout 0 0 0 0 Scout
9 9 00 90 90 9 9 90 Sheet of (Back Side) 90 9 9 9 A A A A A A 0 A A 9 A A Copyright 0 Dan Verssen Games (DVG) A A 09 C 0 0 C 0 0 C 9 0 00 C 00 00 9 0 9 C 0 00 9 0 C 0 S 0 S 0 S S 9 S S 0 9 9 9 Scout TIGER LEADER 00 0 Scout
0 0 0 0-0 - 0-0 - 0 - - - - - - Wnd - - - Wnd Hull Hull Hull Gun Effect Hull Hull KIA Gun - KIA Hull Suspension Stress Destroyed Destroyed Stress Stress Hull Engine Stress Engine Stress Destroyed Suspension Stress Explosion Stress Suspension Engine Effect Stress Stress Gun KIA Glancing Glancing Glancing Glancing Glancing Copyright 0 Dan Verssen Games (DVG) Explosion Gun Suspension Suspension Suspension Suspension Stress Stress Stress Stress Gun Wnd Stress Stress Stress Stress Stress Stress Stress Sheet of (Front Side) - TIGER LEADER 0 0 0 0
TIGER LEADER Immobile Suppr Sheet of (Back Side) KIA Effect Wnd Effect Immobile Effect Casualty Casualty Casualty Casualty Stress Stress Stress Stress Stress Stress Casualty Casualty Casualty Casualty Casualty Wnd Wnd Effect Effect Effect Immobile Immobile Immobile Effect Suppr Suppr Suppr Suppr Suppr Immobile Mowed Down Wnd Immobile Immobile Immobile KIA Mowed Down KIA Copyright 0 Dan Verssen Games (DVG)
tiger leader cards (front)_pl cards.qxd //0 :9 PM Page tiger leader cards (front)_pl cards.qxd //0 :9 PM Page panzer jäger I 09 90-0 9- tiger leader cards (front)_pl cards.qxd //0 :9 PM Page 0 nashorn - when moving AP atk: Defense Range: - tiger leader cards (front)_pl cards.qxd //0 :9 PM Page 0 9- elefant 0 9- AP atk: Defense he atk: Range: - tiger leader cards (front)_pl cards.qxd //0 :0 PM Page 0 jagdpanther 9- AP atk: Defense Range: - tiger leader cards (front)_pl cards.qxd //0 :0 PM Page 0 jagdtiger 9-0 - when moving - when moving - when moving AP atk: Defense Range: - 0 - when moving AP atk: Defense he atk: Range: - 9-9- jagdpanzer IV - when moving tiger leader cards (front)_pl cards.qxd //0 :9 PM Page hetzer AP atk: Defense Range: - - when moving tiger leader cards (front)_pl cards.qxd //0 :9 PM Page 0 AP atk: Defense Range: - 00 9- - when moving - when moving Marder II stug III tiger leader cards (front)_pl cards.qxd //0 :9 PM Page 9 AP atk: Defense he atk: Range: - AP atk: Defense he atk: Range: -
tiger leader cards (front)_pl cards.qxd //0 :0 PM Page panzer (t) 99- tiger leader cards (front)_pl cards.qxd //0 :0 PM Page panzer (t) 99- tiger leader cards (front)_pl cards.qxd //0 :0 PM Page AP atk: Defense range: 0- tiger leader cards (front)_pl cards.qxd //0 :0 PM Page 9 panzer (t) 99- - when moving AP atk: Defense range: 0- tiger leader cards (front)_pl cards.qxd //0 :0 PM Page 90 Panzer I 99- Panzer I - when moving range: 0- Panzer I 99-99- range: 0- Panzer II - when moving - when moving - when moving range: 0- tiger leader cards (front)_pl cards.qxd //0 :0 PM Page 9 tiger leader cards (front)_pl cards.qxd //0 :0 PM Page 9 99- - when moving tiger leader cards (front)_pl cards.qxd //0 :0 PM Page 9 99- Panzer I - when moving AP atk: Defense he atk: range: 0- AP atk: Defense he atk: range: 0- tiger leader cards (front)_pl cards.qxd //0 :0 PM Page 9 - when moving - when moving 99- panzer (t) range: 0- AP atk: Defense range: 0-
tiger leader cards (front)_pl cards.qxd //0 :0 PM Page 9 Panzer II tiger leader cards (front)_pl cards.qxd //0 :0 PM Page 9 99- Panzer II tiger leader cards (front)_pl cards.qxd //0 :0 PM Page 9 99- - when moving AP atk: Defense range: 0- tiger leader cards (front)_pl cards.qxd //0 :0 PM Page 9 tiger leader cards (front)_pl cards.qxd //0 :0 PM Page 99 Panzer III 9- tiger leader cards (front)_pl cards.qxd //0 :0 PM Page 00 9- Panzer III - when moving AP atk: Defense he atk: range: 0- AP atk: Defense he atk: range: 0- Panzer III AP atk: Defense he atk: range: 0- AP atk: Defense he atk: range: 0- tiger leader cards (front)_pl cards.qxd //0 :0 PM Page 0 9 short 99- - when moving - when moving tiger leader cards (front)_pl cards.qxd //0 :0 PM Page 0 9-9- - when moving tiger leader cards (front)_pl cards.qxd //0 :0 PM Page 0 Panzer III Panzer III Panzer III short 99-9 AP atk: Defense range: 0- - when moving - when moving AP atk: Defense range: 0-99- Panzer II - when moving AP atk: Defense he atk: range: 0- - when moving AP atk: Defense he atk: range: 0-
Panzer III tiger leader cards (front)_pl cards.qxd //0 : PM Page 0 9 short 99- short 99-9 Panzer III tiger leader cards (front)_pl cards.qxd //0 : PM Page 0 tiger leader cards (front)_pl cards.qxd //0 : PM Page 0 Panzer IV short 99- - when moving AP atk: Defense he atk: range: 0- tiger leader cards (front)_pl cards.qxd //0 : PM Page 0 Panzer IV short 99- - when moving tiger leader cards (front)_pl cards.qxd //0 : PM Page 0 9- AP atk: Defense he atk: range: 0- AP atk: Defense range: 0- Panzer IV 9- AP atk: Defense he atk: range: 0- tiger leader cards (front)_pl cards.qxd //0 : PM Page - when moving tiger leader cards (front)_pl cards.qxd //0 : PM Page - when moving short 99- - when moving AP atk: Defense he atk: range: 0- Panzer IV Panzer IV Panzer IV 9- AP atk: Defense he atk: range: 0- tiger leader cards (front)_pl cards.qxd //0 : PM Page 09 AP atk: Defense he atk: range: 0- short 99- - when moving - when moving Panzer IV tiger leader cards (front)_pl cards.qxd //0 : PM Page 0 - when moving - when moving AP atk: Defense range: 0- AP atk: Defense range: 0-
tiger leader cards (front)_pl cards.qxd //0 : PM Page Panzer IV 9- tiger leader cards (front)_pl cards.qxd //0 : PM Page tiger leader cards (front)_pl cards.qxd //0 : PM Page tiger 9- - when moving AP atk: Defense range: 0- tiger leader cards (front)_pl cards.qxd //0 : PM Page tiger - when moving AP atk: Defense he atk: range: 0- tiger leader cards (front)_pl cards.qxd //0 : PM Page 9- king tiger 9 9- AP atk: Defense he atk: range: 0- panther 9-0 panther 9-0 AP atk: Defense range: 0- AP atk: Defense he atk: range: 0- - when moving - when moving - when moving tiger leader cards (front)_pl cards.qxd //0 : PM Page - when moving tiger leader cards (front)_pl cards.qxd //0 : PM Page 0 0 9-9 - when moving tiger leader cards (front)_pl cards.qxd //0 : PM Page 9 panther 9- king tiger - when moving AP atk: Defense he atk: range: 0- AP atk: Defense he atk: range: 0- tiger leader cards (front)_pl cards.qxd //0 : PM Page - when moving 9- tiger AP atk: Defense range: 0- AP atk: Defense range: 0-
tiger leader cards (front)_pl cards.qxd //0 : PM Page panther tiger leader cards (front)_pl cards.qxd //0 : PM Page 0 9- tiger leader cards (front)_pl cards.qxd //0 : PM Page sd.kfz. 99- AP atk: Defense range: 0- AP atk: Defense range: 0- tiger leader cards (front)_pl cards.qxd //0 : PM Page sd.kfz. 99-0 sd.kfz. 99-0 AP atk: Defense range: 0- tiger leader cards (front)_pl cards.qxd //0 : PM Page sd.kfz. 99- AP atk: Defense range: 0- sd.kfz. 99- AP atk: Defense range: 0- sd.kfz. 99-0 - when moving Command Tactics AP atk: Defense range: 0- sd.kfz. 99- AP atk: Defense range: 0- tiger leader cards (front)_pl cards.qxd //0 : PM Page 0 0 - when moving Command Tactics - when moving Command Tactics tiger leader cards (front)_pl cards.qxd //0 : PM Page 9 - when moving Command Tactic tiger leader cards (front)_pl cards.qxd //0 : PM Page - when moving Command Tactics - when moving Command Tactic tiger leader cards (front)_pl cards.qxd //0 : PM Page 99- - when moving sd.kfz. transport - when moving transport - when moving range: 0- range: 0-
range: 0- tiger leader cards (front)_pl cards.qxd //0 : PM Page rifle team 99- he atk: range: 0- rifle team 99- AP atk: Defense he atk: range: 0- anti-tank team 99-90 AP atk: Defense he atk: range: 0- anti-tank team 99- AP atk: Defense he atk: range: 0-90 9 - when moving stress if move & - when moving can only use ap at r0 stress if move & 99- AP atk: Defense he atk: range: 0- tiger leader cards (front)_pl cards.qxd //0 : PM Page 9 - when moving stress if move & AP atk: Defense he atk: range: 0- rifle team tiger leader cards (front)_pl cards.qxd //0 : PM Page 9 - when moving can only use ap at r0 stress if move & - when moving can only use ap at r0 stress if move & tiger leader cards (front)_pl cards.qxd //0 : PM Page 90 tiger leader cards (front)_pl cards.qxd //0 : PM Page - when moving can only use ap at r0 stress if move & 99- tiger leader cards (front)_pl cards.qxd //0 : PM Page 90 rifle team transport - when moving tactic transport - when moving 0 experienced 99- sd.kfz. 99- tiger leader cards (front)_pl cards.qxd //0 : PM Page sd.kfz. tiger leader cards (front)_pl cards.qxd //0 : PM Page AP atk: Defense he atk: range: 0- machine gun team 9 99- tiger leader cards (front)_pl cards.qxd //0 : PM Page - when moving stress if move & range: 0-
9 - when moving stress if move & tiger leader cards (front)_pl cards.qxd //0 : PM Page 00 - when moving can only use ap at r0 stress if move & tactic AP atk: Defense he atk: range: 0- machine gun team (exp) tiger leader cards (front)_pl cards.qxd //0 : PM Page 00 - when moving can only use ap at r0 stress if move & tactic 00 - when moving stress if move & tactic (experienced) 99- AP atk: Defense he atk: range: 0- he atk: range: 0- mortar team (experienced) 99- anti-tank team (experienced) 99-00 - when moving stress if move & tactic AP atk: Defense he atk: range: 0- tiger leader cards (front)_pl cards.qxd //0 : PM Page 00 cannot move & tactic AP atk: Defense he atk: range: - tiger leader cards (front)_pl cards.qxd //0 : PM Page 99- AP atk: Defense he atk: range: - rifle team tiger leader cards (front)_pl cards.qxd //0 : PM Page cannot move & tiger leader cards (front)_pl cards.qxd //0 : PM Page (experienced) 99-9 99- cannot move & range: 0- rifle team 99- mortar team AP atk: Defense he atk: range: - field gun 99-9 artillery 9 99- tiger leader cards (front)_pl cards.qxd //0 : PM Page mortar team machine gun team tiger leader cards (front)_pl cards.qxd //0 : PM Page tiger leader cards (front)_pl cards.qxd //0 : PM Page 0 cannot move & AP atk: Defense range: -
tiger leader cards (front)_pl cards.qxd //0 : PM Page 9 tiger leader cards (front)_pl cards.qxd //0 : PM Page 0 field gun 99-9 field gun mm 90-9 0 artillery artillery cannot move & cannot move & AP atk: range: - Defense AP atk: he atk: range: - Defense