YOUR SCOUT S SHIP MUST BE REGISTERED DURING THIS TIME

Similar documents
for BSA Cub Scout Pack 766

2017 Prairie Winds District Pinewood Derby Rules

OFFICIAL PACK 62 PINEWOOD DERBY RULES AND PROCEDURES

Pack 150 Pinewood Derby Rules

CONTINENTAL DISTRICT PINEWOOD DERBY

~ 2013 Pack 561 Pinewood Derby Saturday, January 19th

OFFICIAL YORK DISTRICT PINEWOOD DERBY EVENT RULES AND PROCEDURES

OFFICIAL KETTLE COUNTRY DISTRICT PINEWOOD DERBY EVENTS RULES AND PROCEDURES

KONZA DISTRICT PINEWOOD DERBY RULES. I. GENERAL RULES: (Applies to all Race Events)

POMO DISTRICT 2015 PINEWOOD DERBY DISTRICT FINALS RULES & REGULATIONS

OFFICIAL KETTLE COUNTRY DISTRICT PINEWOOD DERBY EVENTS RULES AND PROCEDURES

MIWOK DISTRICT 2017 PINEWOOD DERBY DISTRICT FINALS RULES & REGULATIONS

th Annual Huntedon Arrowhead District Washington Crossing Council. Pinewood Derby. RULES and REGULATIONS

HIGH PLAINS DISTRICT 2015 DISTRICT PINEWOOD DERBY & BIG RIG CHALLENGE DISTRICT FINALS

I. SPECIAL NOTES. Last Revision: 12/21/2010 1

2017 Long Trail District Pinewood Derby

Northern Light District 2013 Pinewood derby

2014 Frontier District Pinewood Derby DATES TO REMEMBER:

2018 NORTHWEST DISTRICT PINEWOOD DERBY RULES

SHAKORI DISTRICT PINEWOOD DERBY RULES 2015_2016

2014 CHICKASAW DISTRICT PINEWOOD DERBY Hosted by: Pack 8

GSEM District 14 Neighborhood 6 Powder Puff Derby Official Rules

2010 Pack 200 Pinewood Derby Official Rules

GREAT NORTHERN DISTRICT PINEWOOD DERBY RULES AND REGULATIONS

Table of Contents I. PURPOSE:... 2 II. GENERAL RULES:... 2 III. CUB SCOUT RACE CAR DESIGN RULES... 3 IV. RACE FORMAT... 4 V. RACE PROCEDURES...

2018 OFFICIAL RULES TIMUCUA DISTRICT GREATER TAMPA BAY AREA COUNCIL

1 GENERAL RULES & REGULATIONS The following Rules and Regulations apply to all Pinewood Derby Race Events.

Seneca District Pinewood Derby Rules 2018

Brownsburg Chamber of Commerce Pinewood Derby Rules (Revised 3/24/2008)

3. Arrive in plenty of time to have your car checked in and inspected and no later than 30 minutes before races start.

CROSSWINDS DISTRICT 2011 PINEWOOD DERBY

2015 Brian Murnen Pinewood Derby

Northern Light District 2018 Pinewood Derby

2016 PINEWOOD DERBY CROSSWINDS DISTRICT RULES

Pack 663 Pinewood Derby

Aquila District Pinewood Derby 2018

Goose Creek District 2018 Pinewood Derby

Appalachian Trail District Pinewood Derby

Seneca District Pinewood Derby Rules 2017

PATHFINDER DISTRICT PINEWOOD DERBY FEBRUARY 4, 5, & 6, 2016 HOLY TRINITY CATHOLIC PARISH 3500 ST. LUKE LANE ST. ANN, MO 63074

Hawk Mountain Council. Frontier District. Cub Scout District Pinewood Derby

William Henry Harrison District Pinewood Derby Rules

LAUREL HILLS DISTRICT PINEWOOD DERBY CHAMPIONSHIP REGISTRATION

Huguenot Trail District 2018 Pinewood Derby Rules

Pinewood Derby March 13, 2010

2018 Lincoln Trail District. Pinewood Derby RACE GUIDE. 65 Years of Pinewood Derby

Girl Scouts of Greater Los Angeles Marina Service Unit Troop 925

RACE DAY: January 24, 2009 (8:30 1:30)

2018 New Horizons District Pinewood Derby Game Plan Saturday, March 10, 2018 (10am-2pm) Millwood Elementary Learning Academy- Oklahoma City, OK

Wolf River District Pinewood Derby 2017

RULES & REGULATIONS FOR ALL PINEWOOD DERBY CARS

Linda Philbin Memorial Bald Eagle District Pinewood Derby

2018 Pinewood Derby Championship Race

2018 Fort Brooke District Pinewood Derby Event Guide: Official Rules and Race Day Program

Northern Light District Spirit of adventure council 2019 Pinewood Derby

2015 Pinewood Derby Rules Trailblazer District. Purpose

2018 Arapahoe District Pinewood Derby Championships Saturday, April 7, 2018 General Information and the Official Rules of the Road

2018 Pacifica District Pinewood Derby Entry Rules

A NOTE FROM THE DISTRICT

Pinewood Derby. Blue Jacket District. Date: Time: See Chart Below

2017 Pinewood Derby Rules

2009 MONTGOMERY DISTRICT PINEWOOD DERBY RULES - FOR ALL PACKS

Chickasaw Council Pinewood Derby 2017

Welcome to Hong Kong BSA Cub Scouts Pack 1 Pinewood Derby

Toqua District Pinewood Derby General Rules

Official Rules Booklet for the Girl Scout Pinewood Race. Hosted by Junior Troop On February 17, 2018

2017 Berkshire Mall Pinewood Derby Guidebook And Registration Material

REVISED. April POTOMAC DISTRICT PINEWOOD DERBY (PWD) RULES - FOR ALL PACKS*

Pinewood Derby 101. Pack 59

2018 CREEK RIVER DISTRICT PINEWOOD DERBY

WESTMORELAND COUNTY PINEWOOD DERBY CHAMPIONSHIPS RULES & REGULATIONS FOR ALL PINEWOOD DERBY CARS

2018 Pinewood Derby Rules Gateway District Competition

ALGONQUIN DISTRICT PINEWOOD DERBY RULES and REGULATIONS. RULES (These rules supersede the rules that come with the BSA Pinewood Car Kit.

2018 Alpine District Pinewood Derby - Official Rules

Introductions & Expectations Pinewood Derby Space Derby Raingutter Regatta Derby Planning. Useful links Questions

Susquehanna Trail District Pinewood Derby Saturday April 9, 2016 Held at: St. Matthew s Lutheran Church 839 West Market Street, York, PA 17401

PINEWOOD DERBY RULES, 2018 Compiled by Rich Dush, Pack 92

Pine Tree Council 2011 Expanded Pinewood Derby Rules

Pony Express Council

Pinewood Derby April 12-13, 2014

Pinewood Derby Technical Race Rules

All registrations for the Derby must be received by 5:00 PM on Friday, April 2 nd, 2015.

Official Rules and Procedures for the 2015 Suwannee River Area Council Pinewood Derby Races.

For the Race Coordinator

Iroquois Pinewood Derby Race Guide

District Races ~ March 11 th, Please honor the derby and help your Scout build his car

PINEWOOD DERBY RULES

Pinewood Derby Rules and Guidelines Cub Scouts: Each pack is allowed to enter as many racers that want to race. The top 3 Cars from each rank

Pinewood Derby Q & A. What are the rules?

2015 Pensacola Bay District PINEWOOD DERBY RULES

PACK PINEWOOD DERBY

Pony Express Council Robidoux District 2018 Pinewood Derby

Sudbury Pack Pinewood Derby Car Construction Rules (held on Saturday, Jan 20, 2018 from 1-4pm Loring Gym, Sudbury, MA)

HOW T O TO B UILD BUILD A F AST F PINEWOOD DERBY C AR CAR Scotten W. Jones

Pine Tree Council Pinewood Derby Rules

2018 Pinewood Sportsman Derby Rules

2018 Pinewood Challenger Derby Rules

2017 Pinewood Derby FAQ!

OFFICIAL RULES & PROCEDURES

Bogue Tuchenna District

Transcription:

Cub Scout Pack 88 Grand Canyon Council San Tan District 1st United Methodist Church of Gilbert, Arizona Pack 88 2015 SPACE DERBY Space Derby Cub Scout Design Contest Categories Best Classic Ship Best Craftsmanship Most Futuristic Best Military Tribute Best Muscle Ship Best Representative of a Movie Best Use of Paint Cubs Choice Judges Favorite Most Colorful Most Creative Most Decorative Most Desired by a Super Hero Most Desired by a Super Villain Most Detailed Most Eye Catching Most Futuristic Most Patriotic Most Realistic Most Streamlined Space Derby Family Race Design Contest Categories Most Hilarious Design Most Outrageous Design Best Girl Power Design Most Original Design Best Stunt Ship Space Derby Race Schedule 6:30 AM Setup / Staff Arrive 8:00 AM Registration Begins 9:30 AM Registration Ends Design Judging Begins 9:45 AM Deadline for Scouts to Arrive Design Judging Ends 10:00 AM Racing Begins 11:00 AM Picnic Begins Hot Dogs/Chips provided by Pack; Water/Soda/Jerky for Sale by Troop 88 12:30 PM Racing Ends (Estimate) 2:00 PM Cleanup Finishes / Staff Leave Space Derby Race Reminders A Scout must be in FULL CLASS A uniform to race. Scout not in FULL uniform will NOT be allowed to race. The Space Derby Ship must be NEW for this school year; no Ships made before June 1, 2015, will be allowed to race. The Derby will take place on Saturday, November 7th 2015. Registration and weigh-in will take place from 8:00 AM to 9:30 AM. YOUR SCOUT S SHIP MUST BE REGISTERED DURING THIS TIME. Anyone can check the Ship in as long as it is there during this time. The Ship will be turned over to the race officials at that time for design judging and race staging. This year we will be racing all together as a Pack all Cubs and family racers will stay for the entire race. The judging will be based on time with the winner being decided at the end of the day.

Race & Design awards will be presented at the November Pack Meeting. Please remember that your scout MUST BE PRESENT to race the Ship and must be present at the race location no later than 9:45 AM. If he is not there, he will be scratched from the race. There will be NO exception.

Official Space Derby Rules CUB SCOUT PACK 88 Overview Just what is a Space Derby? The space derby is similar to the pinewood derby except that the models are miniature "rockets", propeller driven and powered by three rubber bands - that travel along a heavy monofilament fishing line. Please feel free to give guidance and minimal assistance to your Scout as he builds his Space Derby rocket, appropriate to his age. This is a chance for your son to be part of a team (he and you), and to enjoy the spirit of friendly competition with his peers. These Official Space Derby Rules are written to help you keep it simple and fun for your child, and to know what to expect when it comes time to race your rocket. A special note to all parents and scouts: Together, please read the concluding article (Section 8) on sportsmanship. While everyone will be trying to win, it's always a good idea to start out by remembering the Cub Scout Motto, "Do Your Best," and some of the basic ideas behind good sportsmanship. 2. Ground Rules for Participation Who can race? The leadership of Pack 88 has a few basic participation guidelines: a. The race is open to all registered scouts and family members of Pack 88. b. Each scout may enter only one rocket in the competition. They should have a significant level of participation in building their rocket (designing, sanding, gluing, painting, decorating, etc.). c. The rocket must have been built during the current program year (the school year in which the Derby is held). Rockets that have competed in a previous Derby are not permitted. The Pack provides a new kit to every registered Scout each year to make this easier. 3. Rocket Specifications Are there rocket building rules? To ensure that the race is as fair as possible, all rockets must be made from the Official BSA Space Derby Rocket Kit (this includes the rubber bands, propeller, front bushings, body, hanger, wire shaft and dowel). Here are some additional rocket construction details to be aware of: Note: All illegal rockets must be disqualified prior to racing. Please don t cause disappointment and embarrassment to your Scout and insist that it be raced. a. The nose cone (propeller assembly) must not be glued in place on the nose of the rocket. A notch or groove should be formed in the tail of the rocket to seat the band holding dowel. The band holding dowel must not be glued in place. (These rules allow band replacement in case of breaks) b. The rocket body may be no longer than 7 inches, not including the propeller and fins. The width must be 2.75 inches. c. The hanging device supplied in the kit must be used and securely glued in place. d. The rockets will be powered by three (3) rubber bands as the motor (this leaves one additional rubber bands from your kit as back ups in case of breakage during a race). e. There are no restrictions on the weight or design of the rocket. Rockets may be detailed in any way as long as it does not exceed length restrictions, is flight worthy, structurally sound and does not interfere with another rocket during the race. f. Scout may use graphite powder between the propeller and the bushing if desired. Other forms of lubrication are prohibited. g. No auxiliary starting devices are allowed. h. No loose weights or material allowed. i. The hanger will be securely attached with the rounded end forward not protruding in the rubber band chamber. It should be mounted about in the center inch but balance is important in locating the right spot. j. Once the rocket is submitted for entry, no further adjustments can be made except in the case of mechanical failure. 4. Rocket Assembly Guidance How can I build a winning rocket? The following assembly guidelines (tips) are provided to help you get the best performance from your rocket, they are not meant to be restrictive. (See 3. Rocket Specifications above for requirements.) a. Use small rubber bands to hold the balsa wood halves together while it dries. b. A potato peeler is a good tool to shape the rocket. Sand paper also works to shape the rockets body. c. Do not use power tools as the wood is Balsa wood (very soft) not pine wood. d. Use a sharp knife to form the grooves in the rocket for the fins and the hanging fixture. e. Lighter rockets tend to go faster than heavier ones. f. Gently rounded shapes are more aerodynamic than needle pointed shapes. Reduce drag by making all surfaces as smooth as possible. A blunt rounded nose causes less drag than a sharp nose. A good design has all leading edges rounded and trailing edges tapered to reduce the drag.

g. SPRAY PAINT melts fins. h. Rubber bands should be lubricated before the race. They are the motor and should be strong and flexible. i. When you start to carve remember that the end with the small hole is the rocket nose. Don't carve away the nose cone area. j. Do not remove too much wood from the area where the hanger will be fitted. k. Make sure the groove in the rear of the rocket is deep enough so that the plastic dowel isn't forced out by a fully wound rubber band. l. To help increase the rockets speed reduce the wall thickness to a minimum of 1/8th of an inch. Do not weaken the area around the hanger or carve away the nose button circle. m. Do not apply too much paint unless you sand between coats. n. Test the rockets balance by hanging it from a string attached to the hanging fixture adjust the weight by carving or sanding wood from the heavy end. o. Make the propeller shaft as short as possible by bending it close to the propeller cut off the excess wire with wire cutters. p. The small plastic tube in the kit needs to be placed over the curved portion of the propeller shaft. If you soak the tube in very hot water for several minutes and then slide it onto the straight portion of the shaft using a pair of needle nose pliers you can get the hook end covered. This protects the rubber bands from breaking. q. The propeller goes onto the shaft with the rounded edge touching the bushing. r. Make sure the propeller shaft is bent properly to hold the propeller in place. s. Make sure the cover hook is open enough to accept 3 rubber bands. t. Make sure the red plastic liner covers the entire hook. The red plastic sleeve that slips over the metal hook on the inside of the propeller assembly MUST be put in place. It is there to prevent the metal hook from cutting through the rubber bands during the winding. It sometimes take a little effort to pull it all the way on but it can be done. You can always grab the end of the wire with some pliers and work on it slowly but make sure it goes all the way to the end of the hook. 5. Inspection and Registration What must I do to enter my rocket? Before the race begins, all participating Pilots must check-in with their rockets. Here are the pre-race check-in details: a. Before a rocket may compete in the Derby, it is subject to a technical inspection, to verify that it meets the prescribed specifications (see 3. Rocket Specifications above for details). If a problem is noted, the Pilot may be asked to correct it before the rocket is registered. b. When the rocket passes inspection, it is then registered along with the rocket Pilot s name (the scout s name). c. Check-in of rockets is accomplished the morning of the derby from 8:00-9:30 a.m d. Registration cutoff will be 9:30 a.m for all participants. Rockets that have not registered by the cutoff deadline will not race, so plan to arrive early enough to get your rocket registered. After registration, the rockets will be held in the Hanger by Flight Operations until race time. 6. Competition How will the race be run? Every race has to have rules, and ours is no exception. Here s what to expect: a. Prior to each heat, rocket numbers and lane assignments will be announced. Pilots are to take their rockets from the Hanger and give them to the official winder, Launch Control, and then take their position at the finish line. Upon completion of the race, Mission Control will give the rocket back to the pilot to place back in the designated position in the Hanger. b. Once the rocket has been accepted no further adjustments may be made except in the case of mechanical failure (see Racing Rule c). c. Each rocket will be turned manually 100 revolutions. d. Any rocket that experiences a mechanical failure will be allowed to race again if the rocket can be repaired within three (3) minutes of their heat being called. A Repair/Maintenance Hanger will be provided with tools and materials. If the rocket cannot be repaired within the allotted time the pilot will be given last place finish for that heat. All repairs must be done with Flight Operations observing and certifying the rocket s flight worthiness. e. In the event that all rockets do not reach the end of the track, final position by distance will determine the race results. f. All rulings by Flight Operations and Mission Control are FINAL. 7. Rewards and Recognition What can I take home? The most important values in the Space Derby competition are parent/son participation, good sportsmanship and learning how to follow rules. The Awards Committee is responsible for recognizing and encouraging these qualities in addition to traditional racing awards. Here are the tangible awards that you may receive: a. Rockets from all ranks are eligible to be selected for appearance (static) awards. Judges will

reward creativity and workmanship. b. Medals will be awarded to the first, second and third-place finishers in each rank. c. Trophies will be awarded to the first, second and third-place finishers overall in the Pack. 8. Sportsmanship How should I act? Two things the Space Derby requires each participant to learn are 1) the craft skills necessary to build a rocket and 2) the rules that must be followed. Even more important, though, is how we act and behave while participating in the Space Derby or any other group activity. This is called sportsmanship. The first thing to remember about sportsmanship is that everyone's skills are a little different. Your craft skills may be just developing, while someone else may be more experienced. Parents have different skill levels, too. Whether or not you feel that you have good rocket-building or racing skills, remember, you and your friends are individuals first and racers second. This idea is often called having respect for others. The second thing to remember is to follow the rules. Without rules, there would be no Space Derby. You will never know if you are really good at doing something unless you follow the rules. This is often called being honest. The third thing to remember about good sportsmanship is that there are winners and losers in every competition. You accept this when you choose to compete. There may be times when you win and feel happy, and times when you lose and feel unhappy. Being a winner is easy, and losing is sometimes hard. If you win, you must not brag or gloat. If you lose, you must not feel jealous or bitter. To be a good sportsman, you must be able to say, "I did my best" and be satisfied with the results. You must also be able to appreciate and feel happy for someone else when he runs a good race or builds a neat rocket.