Ships of the Adeptus Astartes by buckx

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Ships of the Adeptus Astartes by buckx Battleships Battlebarge Most Space Marine Chapters control two or three battle barges. They are very brutal vessels, with only one purpose behind their design. As might be expected, a battle barge is configured for close support of planetary landings and carries numerous bombardment turrets and torpedo tubes. A considerable amount of hull space is given over to launch bays for intra-system craft and drop pods, observations indicating that up to three companies can deploy simultaneously. The vessel is extremely heavily armoured and well shielded, presumably so that it can breach planetary defences without harm coming to its cargo. Naturally the battle barge would make a frightening opponent in any situation where boarding is involved. Crew: 250,000 Speed: 4 Maneuverability: -5 Detection: 40 Hull: 150 Armor: 28 Turret: 3 Ship Points: 100 Macrocannons 1d10+6 6 5 12 3 Port/3 Starboard Torpedoes 1d5 6-12/round Prow Launch Bays 1d5 18-6/round Prow Bombardment 1d10+6 4 6(x2) 6 2 Dorsal Cannon Components: Jovian Pattern Class 7 Drive, Strelov 4 Warp Engine, Geller Field, Triple Void Shield Array, Combat Bridge, Vitae Pattern Life Sustainer, Voidsmen Quarters, Deep Void Auger Array, Barracks, 6x Battleship Mars Pattern Macrocannon Broadsides, 1x Double Launch Bay, 1x Launch Bay, Torpedo Launchers, 2x Battleship Bombardment Cannon 175 Space, 15 Remaining 150 Power, 3 Remaining Mounts: 3 Port, 3 Starboard, 2 Dorsal, 2 Prow Note: By default, the Battlebarge is equipped with a Deep Void Auger Array, which is already factored into the detection rating. Note: A battleship can fit a double launch bay into a single weapon slot, as well as 9 torpedo tubes. The battlebarge holds 3 squadrons of fighters in its prow, as well as 6 torpedoes. For Rogue Trader purposes, model this as 2 prow slots, 1.5 spent on launch bays, and.5 on torpedoes.

Light Cruisers Strike Cruiser While a Space Marine Chapter only rarely employs the might of its battle barges, Adeptus Astartes strike cruisers are a more common, although still rare, sight. Often the arrival of a Space Marine strike cruiser is enough to quell a rebellious system. The Space Marines are quick to act if their enemies surrender is not immediately forthcoming. Strike Cruisers are fast, lightly-armed vessels which mass slightly less than the Imperial Navy s Dauntless class light cruisers. Their primary function seems to be that of rapid response, reports indicating that they are invariably the first craft to arrive at a threatened planet. Strike cruisers appear to carry approximately one full company of Space Marines (including support vehicles) and have been observed to deploy them within twenty minutes of arrival in orbit. Crew: 50,000 Speed: 8 Maneuverability: 20 Detection: 20 Hull: 60 Armor: 24 Turret: 2 Ship Points: 70 Macrocannons 1d10+2 6 5 6 Port/Starboard Launch Bays 1d5 12-6/round Prow Bombardment 1d10+4 3 6(x2) 6 Prow Cannon Components: Jovian Pattern Class 3 Drive, Strelov 2 Warp Engine, Geller Field, Single Void Shield Array, Combat Bridge, Vitae Pattern Life Sustainer, Voidsmen Quarters, M-100 Auger Array, 2x Mars Pattern Macrocannons, Double Launch Bay, Bombardment Cannon 60 Space, 9 Remaining 60 Power, 8 Remaining Mounts: 1 Port, 1 Starboard, 2 Prow Note: Though classed as a light cruiser, the top of the line technology and construction that goes into a strike cruiser allows it to mount weapons and other components normally restricted to cruisers.

Frigates Gladius Class Frigate Invariably the Gladius is the most numerous escort within a chapter-fleet, being one of the few escorts in relatively uniform usage across the chapters. The vessel, although larger than any genuine gunboats likely to be in use, is relatively small by Space Marine standards, seldom carrying much more than a single squad of Space Marines who are invariably spread across its decks and control centres supervising the much more numerous chapter serfs upon whom the chapter relies for actual operation of its vessels. As such, the Gladius lacks the genuine punch of other Space Marine vessels, and is of little use in their favoured planetary assaults, but instead earns itself an admirable place as the foremost ship of the line when it comes to more mundane border patrols and deep space blockades. Crew: 26,000 Speed: 10 Maneuverability: 20 Detection: 15 Hull: 40 Armor: 18 Turret: 2 Ship Points: 50 Macrocannons 1d10+2 4 4 9 Port/Starboard Components: Jovian Pattern Class 2 Drive, Strelov 1 Warp Engine, Geller Field, Single Void Shield Array, Combat Bridge, Vitae Pattern Life Sustainer, Voidsmen Quarters, M-100 Auger Array, 2x Sunsear Laser Batteries 40 Space, 5 Remaining 45 Power, 8 Remaining Mounts: 2 Dorsal

Nova Class Frigate Of all the vessels in the service of the Adeptus Astartes, the Nova class frigate is commonly the single class to which the Imperial navy take the most exception. It lacks sufficient size to really fulfil the deployment and assault roles for which Space Marine ships are primarily intended and its lance armament and speed make it a menacing gunboat in its own right. As such, the Nova remains rare in most Space Marine fleets, a trend the Imperial Navy, the Inquisition and other institutions perpetually concerned by the balance of power would dearly love to see continue. Crew: 26,000 Speed: 12 Maneuverability: 20 Detection: 15 Hull: 40 Armor: 18 Turret: 1 Ship Points: 50 Macrocannons 1d10+2 4 4 9 Dorsal Lance Battery 1d10+4 2 3 6 Prow Components: Jovian Pattern Class 2 Drive, Strelov 1 Warp Engine, Geller Field, Single Void Shield Array, Combat Bridge, Vitae Pattern Life Sustainer, Voidsmen Quarters, M-100 Auger Array, Sunsear Laser Battery, Titanforge Lance Battery 40 Space, 3 Remaining 45 Power, 1 Remaining Mounts: Dorsal, Prow

Destroyers Hunter Class Destroyer The Hunter class destroyer, although based on a design long available to almost all Space Marine chapters, was pioneered primarily by the Dark Angels, whose deep distrust of other factions within the Imperial hierarchy made acquisition of vessels from shipyards and forgeworlds far more problematic than for most other chapters. As such, the Dark Angels chose the Hunter class destroyer as the most viable counterpart to the Imperial Navy s cobra and maintain large flotillas of the vessel in all their battlefleets. Crew: 24,000 Speed: 13 Maneuverability: 25 Detection: 15 Hull: 30 Armor: 18 Turret: 1 Ship Points: 45 Torpedoes 1d5 6-12/round Prow Macrocannons 1d10+2 3 5 6 Dorsal Components: Jovian Pattern Class 2 Drive, Strelov 1 Warp Engine, Geller Field, Single Void Shield Array, Combat Bridge, Vitae Pattern Life Sustainer, Voidsmen Quarters, M-100 Auger Array, Torpedo Launchers, Mars Pattern Macrocannons 40 Space, 5 Remaining 45 Power, 13 Remaining Mounts: Dorsal, Prow

New Equipment Crit Appropriate Hull Types Power Space SP Strength Damage Rating Range Supplemental Components Bombardment Cannon Any 10 5 2 3 1d10+4 6(x2) 12 Bombardment Cannon Battlecruiser+ 20 10 6 4 1d10+6 6(x2) 12 Bombardment Cannon The enormous bombardment cannon is popular among the Space Marine chapters, and their highly skilled crews utilize its destructive power with pinpoint accuracy, either when supporting their forces on the ground, or in ship to ship combat. It fires high velocity melta bombs, which shred through even the thickest adamantite plates. It operates exactly as a macrocannon of the listed stats with two exceptions. It ingores all the but the first 12 armor of an enemy vessel, as the thick plating does little to stop melta weapons. Secondly, whenever a hit results in a critical, roll twice times on the critical hit table, and apply both results. Disclaimer: Battlefleet Gothic Images and Flavor text is property of Games Workshop, and is available at http://www.games-workshop.com/gws/content/article.jsp?categoryid=cat1290343&aid=4300022 Stat conversions are my own creation, but if you represent Games Workshop and don't want me making a Fan Conversion with your IP, let me know.