CANADA DECLARE WAR Deploy Canadian units at 1 step in Canada. THEIR FINEST HOUR British Air +1 (one battle)

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1 199 199 199 DENMARK SWEDEN POLISH INFANTRY +1F 190 190 199 199 0 190 NORWAY Renault R FINLAND DIPLOMACY + Choose one neutral above BRITISH EXPEDITION Move BEF to any French area 199 190 CANADA DECLARE WAR Deploy Canadian units at 1 step in Canada 190 SAAR OFFENSIVE One Border +1 Attack/Retreat 190 PLAN E Move one French unit to Belgium (stays neutral) 190 SITZKRIEG Movement OK, but no Attacks 190 Spitfire Mk I COLONIAL TROOPS Move 1 Colonial unit to any French area NORWAY CAMPAIGN Move 1 British army to Norway (stays neutral) 191 191 CARRIER RAID British CV +1 191 THEIR FINEST HOUR British Air +1 191 NEVER SURRENDER British Infantry +1F 191 WINTER WAR One Finland Border +1 Attack/Retreat 191 BLACK DEVILS Deploy Soviet Marine (full strength) at Sevastopol 191 Stalin Matilda Mk II REOPEN THE BALKAN Move 1 army to Greece Greece joins the allies. DEPLOY ANZAC Infantry full strength (any friendly port) NIGHT BOMBING Fire before Flak or Fighters (one area) DESERT WAR One -Round battle and one Border +1 in Africa (attack/reatreat) BATTLE OF ATLANTIC British Cruisers +1F SIBERIAN TROOPS Move 191 Shock Army and Zhukov to Moscow STALIN LINE Defending infantry gets d.defense for the first round in one red area

191 19 19 19 19 19 19 Montgomery WINTER OFFENSIVE One -Round Battle (winter battle) 19 NOT A STEP BACK Soviet Infantry double defense 19 TEA TIME British Infantry +1F 19 WINTER BATTLE Soviets Full Firepower (one winter battle) 19 OPERATION TORCH Move USA army to Morocco if was neutral Vichy surrender to Axis 19 OPERATION HUSKY Move 1 USA and 1 British army to Sicily 19 MONTGOMERY ARRIVES Deploy/move Monty to a friendly port in Africa + Army steps there 19 FRENCH RESISTANCE One German unit in France steps (Allies choice) 19 VICTORY BY AIR POWER Bombers +1F 19 BOMBER RADAR 19 PARTISANS One German unit in Russia - steps (Soviet choice) 19 SOFT UNDERBELLY One -Round Battle and one Border +1 in a Mediterranean area 19 GREAT PATRIOTIC WAR Soviet Infantry +1F and + steps total (one battle in red area) 19 ANTI-TANK GUNS Deploy to one battle at full strength ignore stacking limit that battle 7 19 Patton NUTS - McAuliffe STALIN S ORGANS Deploy the Katyusa army at full strength in a factory area MOTHERLAND Soviet Infantry +1F KURSK Soviet SIEGE OF BASTOGNE 1 step USA Infantry can't take hits B17 s OPERATION OVERLORD Invasion army limit +1 Shore bombardment +1F (one invasion in France) 1000 BOMBER RAID Two Bombers BREAKOUT One Border +1 Attack/ Retreat. Leaders +1F (USA Only)

19 19 19 7 19 Sturmovik IL- King Michael's Coup ROMANIA SURRENDER If you control Odessa. Deploy 1 Romanian army full strength (ally) 19 19 NKVD Soviet Infantry +1F 19 MASKIROVKA One Border +1 Att/Ret Soviet infatry fire before German 19 19 INFANTRY ATTACK Soviet Infantry +1F SOVIET ASSAULT Soviet FINAL OFFENSIVE Two Border +1 Attack/Retreat 19 P-1 Mustang REMAGEN BRIDGE One River Border +1 Attack/Retreat LONG RANGE FIGHTERS USA Air +1F 19 T- Infantry support tank doctrine BIG PUSH British Infantry +1F BAGRATION Soviet Air +1F 19 GEORGY ZHUKOV Two Soviet Leaders +1 step each Leaders +1F TM Columbia Games Inc, 01 BREAKTHROUGH Allied Infantry fire before German Infantry

199 1 199 199 199 199 199 190 Pomona Graf Spee Hoy Scapa Flow ORKNEY ISLANDS ATTACK BY U-7 U-Boats +F 190 SURPRISE One -Round Battle 190 POCKET BATTLESHIP Battlecruiser +1 190 190 191 NEW ROMAN EMPIRE Italian Infantry +1F (one battle in Balkan and one battle in Africa) BLITZKRIEG 190 190 Guderian ME 109 COMBAT OFFICERS +1 Battle round or Blitz after battle (one battle without Leader) Panzer II BLITZKRIEG ROMANIA JOINS Remove soviet marker from Bessarabia, future occupation is DOW Mussolini Junkers 87B (Stuka) Antonescu comes to power 191 NORWAY INVADED Move 1 army and 1 air to Oslo. Fight occur as a sea invasion battle. 190 UB VIIb Panzer III ADLERTAG Air +1F Operation Weserübung 191 THE BLITZ two British area PLAN YELLOW 191 191 BLITZKRIEG One Border +1 Attack/Retreat Leaders +1F 191 HAPPY TIME U-Boats +1F (all battles) 191 Rommel FW 00 Condor OPERATION HERKULES Move Airborne to Malta, Malta Fortress gets 1 "half hits" FÜHRER DIRECTIVE 1 + Strategic Movement to the Russian border AFRIKA KORPS Deploy DAK unit full strength (friendly African port) KONDOR M1 0 PANZERBLITZ DESERT WAR One -Round battle and one Border +1 in Africa (attack/reatreat) BISMARCK Battleship +1

191 19 19 19 19 19 FW-190 BARBAROSSA Two Borders +1 Attack/Retreat 19 LIBERATION ARMY Target destroyed Soviet Infantry deploy full strength as an Axis ally 19 UB VIIc GROUND ATTACK 19 ROYAL ARMY Italian Infantry +1F and one Border +1 in Africa 19 WOLF PACKS U-Boats +1F DAS HEER Infantry +1F 19 19 19 10 mm SURPRISE One Border +1 Att/Ret Germany infatry fire before Soviet (1 battle) 19 Albert Speer Panzer IV PLAN BLUE One -Round Battle in Russia 19 BLITZKRIEG Leaders +1F 19 Hitler REPUBLIC OF SALÓ Deploy destroyed Italian army in Italy, full strength as Axis ally 19 Panzer V (Panther) NO RETREAT Defending Infantry +1F but cannot retreat 19 KASSERINE PASS Axis +1F North Africa 19 WAR ECONOMY Deploy new units at 1 step 19 ACHT-ACHT (88mm) Infantry +1F 19 Manstein Me- MY HONOUR IS LOYALTY SS Units +1F BACKHAND BLOW Full Firepower (one winter battle) OPERATION CITADEL (two battles) SEA OF MUD Units cannot Move (one Soviet area) JETS Air +1F Flak +1F Mortar (10mm) GRANATWERFER Infantry +1F ATLANTIC WALL Deploy a Fortress at full strength to France or Belgium

19 19 19 19 19 19 19 Panzerschreck FESTUNG Defending Infantry Double Defense 19 0 JULY PLOT All attacking German army -1F (all battles) 19 KING TIGER Deploy the King Tiger unit at full strength in Germany 19 TOTAL WAR All SS units +1 step SS units +1F (all battles) 19 VOLKSGRENADIERS Deploy 1A or 7A at full strength in Germany 19 Tiger II FÜHRERBUNKER Deploy a Volksstrum army at full strength in Germany WINTER OFFENSIVE Full Firepower (one winter battle) DEMOLITION Enemy Infantry Crossing River 1F SURPRISE Infantry +1F GÖTTERDÄMMERUNG! Ignore Supply and +1 stacking limit for armys in 1 area for this turn V ROCKETS Three Allied units each 1 step (German choice) BAVARIAN REDOUBT Defending Infantry +F but cannot retreat

Changed units Replace the 1/ Infantry Replace 1 step infantry Replace the step infantry New units Buildable in Target only red ports tanks only Target only tanks and air Don't need supply to build and no attrition Target only tanks After roll his dice its get 1 extra hit The Katyusha and the Flak has no army types, Anti-tanks are infantry armies

Production: USA and Russia 1 factory/year until in war. Delete the exception rules for Urals and USA, they can build only 1 factory/year/area as well. Loot (only for 9 scenario): The first turn the Axis has a supply line to a captured or joined capitol they got + PP for that turn. When Paris captured there is no loot, but you can keep the factory there. Card events: You can resolve your event whenever you want in your turn, even in blitz phase. If a card deploys a new unit you can move them, but if it moves them then they already moved. Card play: One/game both side may discard a card and replace it with a chosen card of the same year Command points: You can use half command points if there are no more than units in the battle Politics: If Russia invaded Finland then +1 for the Axis roll for Finland, if Finland joins the Axis the winter war is over. Axis can t attack Paris before the Polish surrender. France surrender when Paris conquered. Strategic move: All strategic move cost 1CM. Air units has double move if they don t take part in a battle. After USA joins the war on every blue even she got a free strategic move. Airborne: Airborne don t use stacking limit while attacking, after combat they use it again, have to retreat if overstacked. Strategic bombardment: Only Flak, Air units and Carriers can defend against it. Submarines: If end of round the defending player only has submarine units left in the battle while the attackers still had naval units, the submarines has to retreat or move to adjacent vacant sea, like fighters in land battles. Lend-lease: USA s resources are freely arranged to factories or convoys, convoys only give PP to UK/ Soviets. Pacific route: USA can send PP made by her factories to the Urals, spend only in the Ural. Victory Conditions: Sudden victory conditions stays the same. At end of the game Germans win if they hold Berlin and captured at least different Allied victory city during the game (Paris, London, Cairo, Moscow, Baku, Leningrad), if he conquered only then it s a draw, otherwise its an Allied victory New units: Italy got a c1 move army in 1 for step cost and an 1 step leader instead of the old 1 units, sometimes Italy has nothing to spend money on it, its need a move units to able to use his money if Italy leave alone by the allies. 0 Cost units: Russia need some extra defense in as so Germany after those events help that while they worth nothing on offense cause of E1 or E0 fire rating. Russian partisans needs no supply. Upgraded special units (Anzac,DAK,Marines,New SS units) they rarely got used before some of them got an extra health keeping the same firepower, some of them has extra firepower but less steps (ie no. step). The SS units comes instead of the regular steps 1 and German infantry, they have more firepower for cheaper but only steps)

Katyusha: Help the Russians attack capability (Katyusha has an auto hit in every combat run, its neither infantry or armor) Flak: Help against strategic bombing, neither infantry or armor. British Indian army (red port icon) Able the deploy in any red port area instead of a factory area (the new units save a lot of CM for strategic move, but still hard to the UK the reinforce the Africa front, with a few new events gives +1 border limit in Africa and half command cost attacks the African front lot more active than before) Anti-tank guns: Infantry armies only able to deal damages to armor armies. Medium bombers: they was mostly useless outclassed by fighters, now they better on strategic bombing even after a flak hit they still attack with dice, and the British can build it to max firepower sooner. Dive bombers: More diversity, also makes fighters more useful Minor units: Turkey was to strong if joined to the Axis then attacked Baku with 7 dice, now can t attack with more than. Yugoslavia and Sweden were unable to defend his resources.