OFFICIAL KETTLE COUNTRY DISTRICT PINEWOOD DERBY EVENTS RULES AND PROCEDURES

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Kettle Country District Pinewood Derby Rules (revised 01/2010) - 1 - OFFICIAL KETTLE COUNTRY DISTRICT PINEWOOD DERBY EVENTS RULES AND PROCEDURES REVISED: January 2010. Please note that significant rule changes are highlighted in BLUE. Table of Contents: I. GENERAL: (Applies to all race Events) Rules about entering your car. II. III. IV. CUB SCOUT RACE CAR DESIGN STANDARDS Rules about building your car. CONDUCT OF THE RACES Rules that will be used during the races. THE RACING ENVIRONMENT Things you need to know about the track, timers, and scoring. V. SPECIAL NOTE TO ALL CONCERNED Some notes on Sportsmanship!

Kettle Country District Pinewood Derby Rules (revised 01/2010) - 2 - I. GENERAL RULES: (Applies to all Race Events) G-1. Qualification: All registered Kettle Country District Tiger, Wolf, Bear and 4 th grade Webelos Scouts may design, build and enter cars that are eligible to participate in the Cub Scout Race event. Per Council Rules 5 th grade Webelos are not allowed to participate in the District race. G-2. Essential Materials: All cars entered shall be constructed from the Official Grand Prix Pinewood Derby Kit (referred to below as the kit) as available from any Scout Shop or store selling official BSA supplies. G-3. Competitor Categories: All Tiger Cubs, Cub Scouts, and Webelos Scouts that are registered will compete against all other entrants. There will be just one division for racing. G-4. Attendance and Uniform: The Cub Scout MUST enter his own car. This means that the Cub Scout must be present and IN UNIFORM (uniform means neckerchief also) at Inspection and Registration to enter his car into competition. No uniform. No race. The scout must be present during the entire race and must also be present to receive an award if he wins. G-5. New Work : Construction of ALL entries MUST have begun AFTER last year s Kettle Country District Pinewood Derby Races. G-6. Single Entry per Person: Only One car may be registered by any person in the Pinewood Derby. G-7. Inspection and Registration: Each car must pass a technical inspection before it may compete. Technical inspection will be accomplished on race day during sign-in. Registration and fees must be mailed to the Bay-Lakes Council Office in Appleton no later than the date listed on the entry form. G-8. Failure to Pass Inspection: The Inspection Committee shall disqualify cars that do not meet the rules as described herein. If a car does not pass inspection, the owner will be informed of the reason his car did not pass. Cars which fail the initial inspection may be allowed to be adjusted i.e. weight added or removed in order to pass inspection. G-9. Impound: No car may be altered in any way after it has been inspected. After a car passes inspection, it will be placed in the pits until race time. G-10. Car Design Rules Interpretation: Interpretation of the rules described in G1 through G-9, and T-1 through T-9 are at the sole discretion of the Inspection Committee Judges present during the Registration and Inspection process. G-11. Race-Day Rules Interpretation: On Race-Day, the Cub Scout must make all questions of rules interpretations and procedures to the Pinewood Derby Chairman or Race Officials promptly. Decisions of Race Officials on questions of rules interpretations and procedure may be appealed to the Pinewood Derby Chairman. All decisions of the Pinewood Derby Chairman are final. Decisions of Race Officials on questions of fact (i.e. the result of a specific race) may not be appealed beyond the Trackmaster. Note: Unsportsmanlike conduct by any participant or spectator will be grounds for expulsion from the competition and/or the race area.

Kettle Country District Pinewood Derby Rules (revised 01/2010) - 3 - II. CUB SCOUT RACE CAR DESIGN STANDARDS T-1. Material: Race cars shall be constructed for this event from the parts contained in the Official Grand Prix Pinewood Derby Kit (referred to below as the kit) as sold by any Scout Service Center or Official BSA supplier. Materials from the kit may be supplemented but not replaced. Aftermarket parts, special axles, wheels and car bodies are prohibited. Replacing the wheels in the kit with colored wheels is allowed provided they are official BSA Pinewood derby wheels as sold by any Scout Service Center or Official BSA supplier. T-2. Weight: Race cars may weigh no more than five (5) ounces or 141.75 grams (total weight) as determined on the official scales during the pre-race check-in. T-3. Wheels and Axles: The car shall roll on the wheels from the kit. The wheels shall turn about the axle nails from the kit. NO solid axles. The axle nails shall be firmly affixed to the wood of the car body. The wheel base MAY be lengthened provided the total car length does not exceed 7 inches including the wheels. It must be obvious to the judges that the wheels and nails from the kit are being used. The axles may not be shortened and the tip of the nail must be visible. The car kit comes with pre-cut slots for the axles. Cutting new slots or drilling holes for the axles is permitted. With the axles mounted in a slot, there is no problem for the judges to visually inspect the axles. However, with axles mounted in a hole, the axles cannot be visually inspected by the judges. If only the head and the tip of the axle are visible, it may not be obvious to the judges that the axles from the kit are being used. It is okay to drill an axle hole in the block of wood provided that a slot is cut along the bottom of the car so that the axle can be visually inspected (same as if the axle was mounted in a slot). Except for inside the wheel hub, the entire length of the axle must be visible to the judges for inspection. T-4. Size: Racecars may be no longer than 7 inches, nor wider than 2-3/4 (2.75) inches, as determined by the official gages during the Registration and Inspection. Underside clearance of a least 3/8 (0.375) inches and inside wheel-to-wheel clearance of at least 1-3/4 (1.75) inches is recommended, so that the car will run on the racetrack. Adequate clearance is the responsibility of the racecar builder. T-5. Weights and Attachment: Weight may be added to the car and will be considered part of the car for purposes of all measurements. Weight is considered to be any material on the car that is not provided in the kit. All weight must be securely fastened to the car, e.g. by permanent glue, nails or screw, but not by sticky substances, e.g. tape, or tack spray. Weights shall be passive, i.e. nonmoveable, non-magnetic, non electric, non-sticky, etc. T-6. Wheel Treatment: Wheel treatment (hub and tread smoothing and polishing) may not result in substantial removal of mass nor in reducing the wheel width from the original kit wheels. The wheels may be lightly sanded or polished to smooth out mold marks or to remove mold sprue and mold flashing, but may not be narrowed, grooved or otherwise modified. Some of the original tread marks on the wheel face must remain intact, i.e. apparent to the inspector. Wheels may not be machined to a beveled condition or rounded off and the portion of the wheel surface that contacts the track must remain parallel to the axle. T-7. Unacceptable Construction : The following may NOT be used in conjunction with the wheels or axles: hubcaps, washers, inserts, sleeves, and bearings.

Kettle Country District Pinewood Derby Rules (revised 01/2010) - 4 - T-8. Gravity Powered: The racecar may not be constructed or treated in such a way that the track s starting mechanism imparts momentum to the car. (For instance, this provision disqualifies cars with sticky substances on the front of the car and protrusions, which may catch on the starting pin.) T-9. Lubricants: Only dry lubricants such as graphite or powdered Teflon white lube will be allowed for lubricating the wheels. Lubricants may not foul the track. There will be a lubrication table set-up at the race. In the interest of fairness, lubrication is allowed only before inspection. III. CONDUCT OF THE RACES Competition will consist of all racers competing with each other in one Division. Track officials are responsible for the proper conduct of the races. C-1. Inspection Gages: The race-day Pit Stop area will have the official scale and length box. That check- in equipment will be the official equipment for the race. (The same 5oz. Master Weight used for scale calibration in pre-race check-in will also be available on race day. Please stress this is fact to all Cub Scouts. They should be prepared to make adjustments to their cars if necessary.) C-2. Race Day Lubrication: There will be a lubrication table set up at the race. In the interest of fairness, lubrications only allowed before inspection and check-in. C-3. Car Handling Responsibility: Race Day officials will handle all cars after check-in. This prevents tampering and possible damage due to mishandling. The Starter Team will stage cars on the tracks. C-4. Lane Assignments: To equalize differences among track lanes, the computer software will randomly assign lanes to all cars so that each car will race in each lane once. C-5. Car Leaves Lane: If, during a race heat, a car leaves the lane the race will be restaged and re-run. C-6. Car Leaves Track: If, during a race heat, a car leaves the track the race will be restaged and rerun. C-7. Car Repair (Without Fault): If, during the race, a wheel falls off or the car becomes otherwise damaged, then the SCOUT may, to the best of his ability perform repairs with the assistance of his adult partner or Pit Crewmember. C-8. Car Repair (With Fault): If a car is damaged due to the track fault, or damage caused by another car or person, then the Trackmaster, at his sole discretion, may allow additional repair assistance to the Cub. C-9. Scoring: The scoring is based purely on the elapsed time of each car. Each car will race in each lane once for a total of 4 times. The computer then takes the 4 times and averages them, and ranks the cars based on average times. C-10. Track Fault: If a car leaves its lane, at his sole discretion, the Trackmaster may inspect the track and, if a track fault is found which probably caused the initial violation, the Trackmaster may order the

Kettle Country District Pinewood Derby Rules (revised 01/2010) - 5 - race heat to be rerun after the track is repaired. C-11. The Race Area: Only race officials may enter the track area. This is the area behind the checkered pennants. This rule will be strictly enforced. C-12. Rewards and Recognition: The most important values in Pinewood Derby competition are parent/son participation, good sportsmanship and learning how to follow rules. The Awards Committee is responsible for recognizing and encouraging these qualities in addition to traditional racing awards. Racers will be recognized as follows: a.) Every participating Scout will receive a Pinewood Derby Patch. b.) Show trophies will be awarded to the first, second, and third-place finishers. c.) Race trophies will be awarded for the first thru fifth-place finishers overall in the Kettle Country District. d.) Rank plaques will be awarded for the top finishers for each rank (Tiger, Wolf, Bear, & Webelos I) after the top five finishers. e.) Scout must be present during the entire race and must be present to win an award. Per Council Rules - 5 th grade (2 nd year) Webelos are not allowed to enter cars. IV. THE RACING ENVIRONMENT R-1. Track Length and Drop: The track has a racing surface (starting line to finish line distance) of approximately 50 feet with an approximate drop of 4 feet. R-2. Track Slope: The track slope is approximately 25 degrees in the first 16 feet and flat the remaining 34 feet. R-3. Lanes: Each lane is molded from extruded aluminum providing extremely consistent lanes the entire length of the track. R-4. Starting Mechanism: The starting line consists of vertical pins of approximately 1/4-inch diameter, extending approximately 1 inch above the track surface and approximately centered in each lane. R-5. Finish Line Sensor Location: The track has infrared lights called finish line sensor that are in alignment with the corresponding sensors in the electronic Track Timer system above each lane. R-6. Big Board The result of each race will be displayed on the computer projector display called the Big Board. The Big Board will be located in the front of the auditorium. R-7. Finish Line Electronics Sensitivity: The electronic Track Timer displays and records finish times

Kettle Country District Pinewood Derby Rules (revised 01/2010) - 6 - to within.001 of a second. The sensors are less than 1/8-inch diameter, which provides very precise results. The timer will designate a tie if two cars finish closer than.0002 of a second. V. SPECIAL NOTES TO ALL CONCERNED This project is a parent and son event, and is recommended as such by the National Boy Scouts of America. The Pinewood Derby Committee STRONGLY SUGGESTS that each parent emphasize this idea with your son. In all of the events, we require that the cars be built this year. Sportsmanship: Two things the Pinewood derby requires each participant to learn are 1) the craft skills necessary to build a car, and 2) the rules that must be followed. Even more important, though, is how we act and behave while participating in the Pinewood Derby or any other group activity. This is called sportsmanship. The first thing to remember about sportsmanship is that everyone s skills are a little different. You may be good at something like singing or drawing, but not as good at something else like basketball or computers. Parents have different skill levels, too. This doesn t mean that you are a good person one time and not good another time. You can always be a good person, whether or not you have good carbuilding skills. Remember, you and your friends are individuals first and racers second. This idea is often called having respect for others. The second thing to remember is to follow the rules. Without rules, there would be no Pinewood Derby. You will never know if you are really good at doing something unless you follow the rules. This is often called being honest. The third thing to remember about good sportsmanship is that there are winners and losers in every competition. You accept this when you choose to compete. There may be times when you win and feel happy, and times when you lose and feel unhappy. Being a winner is easy, and losing is sometimes hard. If you win, you must not brag or gloat. If you lose, you must not feel jealous or bitter. To be a good sportsman, you must be able to say, I did my best and be satisfied with the results. You must also be able to appreciate and feel happy for someone else when they run a good race or build a neat car.