Hungarian Setup. Bridge

Similar documents
Battlefront: First Echelon Tables v1.1 PLAYER TURN SEQUENCE

US BG-01->BG-03. Command X1 M4 75mm Sherman Tank US-02. MANEUVER ELEMENTS ME-01 X1 Light Tank Company

Ticket to Don Gamemaster s notes

Infantry Division 43-45

Pagoda Hill Mandalay March 10, 1945

THE FALL GELB CAMPAIGN

DEFEAT IN THE CORNFIELDS

RUles summary. The TURN TURN SEQUENCE ORDERS MOVEMENT FUBAR CHART. Appendix II TROOP QUALITY AND MORALE OFFICER MORALE MODIFERS

RO BG-01->BG-03. Battle Group-03 Motorized Infantry Regiment. HEADQUARTERS ELEMENT Command. Transport x1 Light Truck GE-35 BATTLE GROUPS

VILLERS BOCAGE CAMPAIGN

HARPER S WAR STORIES WEST FRONT SCENARIO 45-1 Advance on Aalen April 1945

BG-BRB01, Panzer Division Battlegroups (1)

IV IL-2

To hit Range Hit # Pen. Unit. Armor HE SA Speed Morale PV

Imperial Guard Recon Forces

Tiger Leader Update Kit August 26, Beta 1.2

Hungarian TO&Es v1.2

TANK BATTLE AT JUVELIZE 22 nd September 1944 (Lorraine, France) A Rapid Fire scenario V 1.3 By Brad Smith and Mark Piper

WARGAME RULES 20mm Scale Russo-German War c. 1943

UNITED STATES ARMY LATE WAR BATTLE GROUP

(3rd Special Base Force) 1943 FORTIFIED COMPANY (TARAWA)

D-DAY THE CANADIAN PUSH ON CARPIQUET AIRFIELD

Service Battery: 1 medium ammo truck with AAMG and trailer

BATTLE OF THE CARATARRA FRANZIA FROM COLDWARS 2010

OPERATION HANNIBAL THE SEIZURE OF CORINTH CANAL BRIDGE 27 TH APRIL 1941 (GREECE)

Czechoslovakian TO&Es v1.5

Ginkel Heath DZ Y. 18th September 1944 Scenario written by Andy Parkes

Battle of Villers Bocage - by Mark Piper 13th June, 1944 (Normandy)

COMPANY COMMANDER SUPPORT WEAPONS TACTICAL BRIEFING ON SUPPORT WEAPONS

Landships of Mogdonazia by John Bell

THE PIMPLE YOUR ORDERS PREPARING FOR BATTLE

Introductory Scenario: Pushing in a German Outpost

PART II. Designed to play Company to Brigade sized WWII wargames. Simultaneous turns ensuring the players are always involved.

US 2nd MARINE DIVISION

Desert Pass Blitzkrieg Commander battle report

Intelligence Handbook for the Mid-War French Army (July-December 1943)

234 Brigade Nov LBBG-01 Infantry Brigade (Experienced) HEADQUARTERS ELEMENT. LBBG-02 Infantry Battalion BATTLE GROUPS

British Motor Company

Equipment, Weapons, and Organization SS Leibstandarte Adolph Hitler 22 June 1941

The Cauldron / Gazala, 1942 A Flames of War Mega-Game Scenario

Strike At Karkand 16-PLAYER. primagames.com 149 PRIMA OFFICIAL GAME GUIDE

NATO COMMUNICATION Urgent Transmission

Organization of 90th Light Division 1 October 1942

ARRAS May 21, The History

TRIER, GERMANY. The Capture of Trier (March 1, 1945) Trier, the oldest

THE BATTLE OF CELLENO By JC von Winterbach

First Gulf War US vs Iraq

DESERT RATS. Command & Control. Sand & Steel in the Western Desert 1941/42

Organization of German Infantry Divisions May 1940

Bloody Buron. A Final Combat Scenario

Operation Dauntless. Unit Preview: AFVs with Special Combat Characteristics + AFV Fire Control Classes

Zeppelin The German Airship For use in Axis & Allies 1914 Board Game Historical Board Gaming v1.0

Silence The Gun. A scenario for General Glen s Combat Rules For Toy Soldiers

VIETNAM ARMY LISTS Available Attachments LRRP Company MP Company Engineer Company Recon Troop Radar Detachment Armored Cavalry Troop AA Company

What you will find inside Nachtjäger

ARMORED VEHICLE RECOGNITION

109 th Division Iwo Jima 1945

Additions,and Updates to Wargame Rules. T. Sheil and A. Sheil All Rights Reserved

IMPERIAL JAPAN. Armies of. Frontispiece artwork: Peter Dennis. Artwork courtesy of Osprey Publishing. Production and Photography: Mark Owen

Operation Battleaxe Day 2: The South Flank, Jun. 16, 1941 A Fistful of TOWs 3 Scenario By Bob Mackenzie and Paul Minson

British Commando (1934/45)

THE U.S. 29 TH INFANTRY DIVISION OCTOBER FEBRUARY 1945

Errata BRITISH POLISH. Road To Rome. Page 40 Company Diagram. Page 61 Assault Gun Platoon. Page 88 Company Instruction Box. Page 82 Combat Platoons

Vehicle Organizations British Battalions & Regiments

By Phil Yates and Wayne Turner

Churchills in the Italian Campaign

Juniville. 10th June 1940 Scenario written by Andy Parkes & Bob Hart Ver 4.3

Imphal: The Turning Point The First Battle of Bishenpur: The 1/4th Gurkhas at Ningthoukong 25th April 1944

1 x GHQ 2-0 /1-1 /1-2 x PHQ 3 x Sturm 6 x 2 nd Line Squads. 2 x MMG 42 2 x MMG 34 Counters 10 x Dummy 3 x Panzerschrecks

A SUPPLEMENT FOR BOLT ACTION CANADIANS. Second World War

D757.5 U5. U.S. War Dept. General Staff, G-2. German armored assault artillery December ARMY WAR COLLEGE CARLISLE BARRACKS,

Scenario Notes. For the video try:

Finland Winter War (11/39 to 3/40) Cohesion Determination 35% to 45%

Philippine Islands TOEs 1941

KAMPFGRUPPE KERSCHER

Allied in Combat: Coalition Organization and Battlefield Performance

Table of Contents. Preface... x. Section 1. Assuming the Duties of Game Master Section 2. Generating Characters... 3

WWII Micro Squad : The Game 2 nd Edition Battalion Tables of Organization and Equipment. ROMANIAN INFANTRY BATTALION (1941) Cohesion: 11-15

Armies of CHINA. Written by: Paul Beccarelli. Production: Mark Owen. Artwork from Men-At-Arms 424: The Chinese Army Osprey Publishing, Ltd.

Napoleon At War Scenario Battle Battle of Jakobovo, 19 July, 1812 (Prepared by Alan Spencer)

PAGE 1. Firepower Attacks. Add to FS: Attacker TEM Defender TEM*

By Wayne Turner Updated on 3 april 2014

Internal Organization of American Armored Formations

Stolberg Campaign German Forces v1.3 (1 hex = 1200 yards map) Command Decision Test of Battle By Jeff Glasco

LATE WAR FORCES FOR IRON CROSS

Turnbull: A Micro Melee Scenario. Turnbull

NetEPIC 5.0 Army Book Chaos Squats Version of January 17th, 2009

Organization of German Panzer Divisions, May 1940

Panzer Grenadiers 255 MP (45) Munitions Halftrack 200 MP 15 Fuel. Vampire Halftrack 220 MP. Mortar Halftrack 240 MP 40 Fuel

Russian Urban Tactics:

Modern Combat: Serbian Army

Chasseurs Ardennais Divisions

Tankplank: You need: (House under construction kits have a second floor and partial roofs. They can easily be painted to look like battledamaged

1st Armoured Regiment

PATH TO GLORY WW2 PACIFIC

Organization German Mountain Divisions 16 May October 1942

EYES & EARS: RECON FORCES IN FLAMES OF WAR

Organization of British Armored Divisions Structure and Divisional Elemental Assignments By Division

Advance of the Reich Scenario List

1 medium supply truck 10th Engineer Company/10th Panzergrenadier Regiment: (Langerwehe J4/J5/L5)

Transcription:

Hungarian Setup Bridge

Wooded hill (woods with underbrush) with clear hilltop. Units on the hilltop can see over the woods Rough Terrain Ford* - somewhere on the river line. Unfordable River with Bridge Plowed Farm Field-Treat as Sparse Edge/Deep- No cover, Vehicle Bog-down check High Bank Treat as Bocage Muddy Field with stone wall Wooden Building (1 sector) Stone Building (2 sectors) Brick Wall

Reconnaissance Elements 1 st Armored Division (Vet) x1 er HU-P11 Arm. Recon Platoon (Exp) /Recon x1 Toldi I HU-P04 Recon x2 Toldi II HU-P05 Engineer Detachment (Vet) x1 er HU-P11 x7 Engineers HU-P15 1 with Flame x1 Antitank Rifle HU-P17 Mot. Recon Company (Vet) /Recon x1 er HU-P11 Recon x12 Rifle HU-P12 x3 LMG HU-P13 x1 Antitank Rifle HU-P17 Organic Fire Support x1 50mm Mortar HU-P19 ME-15 Mot. Support Co. (Vet) x1 er HU-P11 x2 MMG HU-P14 x1 3.7cm AT Gun HU-P21 x1 Nimrod HU-P10 Organic Fire Support x1 Forward Observer HU-P15 x2 81mm Mortar HU-P20

Retreating Elements Russian Infantry Company (Exp) x1 er x2 Sappers RU-20 x2 45mm AT Gun RU-64 x1 76.2mm Regt. How. RU-12 On-board Organic Fire Support x1 82mm Mortar RU-27 POL Political Section (Trn)* POL POL Scout Platoon (Vet) x1 Commissar x2 Commissar x1 er Recon x4 Scouts RU-21 Armour Section (Exp) x1 T60 Light Tank x1 T60 Light Tank RU-?? RU-?? Rifle Company (Exp) x1 er x6 Rifle Infantry RU-17 Naval Detachment (Trn)* x1 er x4 Rifle Infantry RU-17 x1 MMG RU-25 Mor x1 LMG RU-24 x1 MMG RU-25 x2 Antitank Rifle RU-23.1 x1 Morale Team x1 Antitank Rifle RU-23.1 2 x (3 by 1 Minefields)

Hungarian Orders: Situation: The front has broken open and Russian forces have been retreating in disarray. You are leading reconnaissance elements of the 1 st Hungarian Armored Division, a veteran formation, and have been following up the retreating Russians. You encountered some resistance and dismounted from your trucks before continuing the advance. Mission: Capture the bridge (intact if possible) and clear the approaches to the river. Execution: Your forces are detailed below. You have no supporting artillery other than your organic mortars. Setup. All Hungarian forces can set up within the triangle formed by the road at the West edge. Units can be kept off-board if desired, and can enter from the board edge within the triangle on turn 1.

Russian Orders: Situation: The front has broken open, and Soviet forces have been retreating to the river line. You have been gathering scattered units in an attempt to form a defensive line at the river on the East edge of the board. A political contingent has joined you to bolster the morale of your forces. Mission: You are to delay the advancing Hungarians and give your engineers time to blow the bridge. Execution: Your forces are detailed below. You have no artillery support except for the organic mortar and the 76mm gun. Special Rules: Setup: A 4 wide ford must be located somewhere on the river (not necessarily where indicated on the map. Record the position at the beginning of the game. Russians start anywhere 10 or more from the road V at the West edge of the map. The Russian tanks start anywhere to the East of the River. They may not move until they spot a Hungarian unit or the Hungarians capture the village or housing complex. Russians may place one unit in a dug-in position on any of the hilltops. Other Russians start hidden but not in dugin or improved positions. Russians not otherwise engaged may attempt to improve their positions. The Russians may place 2 x (3 by 1 ) minefields anywhere within their setup area.

Russian orders (p.2) Blowing the Bridge. The Soviets must have an undisordered engineer unit within 1 of the bridge to attempt to blow it. Starting at turn 6 and on every turn thereafter, the Soviets may attempt to blow the bridge by rolling a d10, On turn 6 a 1 succeeds, and the chance increases by 1 on every turn after that (1,2 on turn 7 1,2,3 on turn 8, etc). Undisordered Commissar units: Give a +1 bonus on the maneuver table to all friendly units within 5, this is in addition to any other leader bonuses. Give a +1 bonus to all other friendly troop units within 5 when they attack or defend against close combat. Are treated as a leader for fire and defending against close combat. When they initiate close combat, they have a CC strength of 0. Morale Team: The undisordered morale team gives a +1 bonus to all friendly troop units of the infantry company within 5 when they attack or defend against close combat. The morale team is not counted as a commissar or leader.

Game Length 12 turns On turn 1, roll a die, the high roll gets to choose who moves first for the game. Hungarian Victory Points: 1) Capture the two hills at the West End of the board 2pts each 2) Capture the hill at the East End of the board 3pts 3) Secure and hold intact bridge 12pts 4) Secure and hold destroyed bridge 5pts 5) Capture and hold small housing complex on South of the board 3pts 6) Capture and hold village in center of board 5pts 7) Kill or capture Soviet Political team (2 pts for the commander, 1pt for each of the other two) 8) Destruction or routing off board of a full Soviet Maneuver Element (5pts) Soviet Victory Points: 12 pts for blowing the bridge. 5pts for holding the bridge on turn 11 5pts for holding the bridge on turn 12 Village, hills, housing complex same as Hungarian. Holding an area: Be the last to move through it or occupy it AND have no undisordered enemy unit within 5. At the beginning of the game, the Russians hold all the victory point locations, even if they are not occupied.