Airborne Armoured recce squadron
COMBAT PLATOONS HEADQUARTERS Airborne Armoured Recce SquadroN (Mechanised COMPANY) HEADQUARTERS ARMOUR RECONNAISSANCE RECONNAISSANCE 3 3 3 You must field one platoon from each box shaded black and may field one platoon from each box shaded grey. WEAPONS PLATOONS MACHINE-GUNS ARTILLERY INFANTRY 4 4 SUPPORT PLATOONS ARMOUR ARMOUR 8 8 8 ANTI-TANK ARTILLERY 6 7 10 RECONNAISSANCE ARTILLERY 3 5 RECONNAISSANCE 9 11 3 INFANTRY AIRCRAFT 6 12 5 9 AOP INFANTRY 12 6 5
Motivation and skill The 6 th Airborne Armoured Recce Regiment was an experienced unit, having performed well in the invasion of France in June 1944. An is rated Fearless Veteran. Airborne Armoured Recce Squadron HQ Headquarters 2 White Scout Car (Recce) 70 points The teams of an HQ are Recce teams. Airborne Armoured Recce 4 Cromwell IV 420 points 3 Cromwell IV 315 points 2 Cromwell IV 210 points 4 Locust 160 points 3 Locust 120 points 2 Locust 80 points Headquarters Company Command White scout car (Recce) Combat s Command Tank Tank Major Major RELUCTANT CONFIDENT FEARLESS Company HQ Tank Tank CONSCRIPT TRAINED VETERAN 2iC Command White scout car (Recce) HQ The regiment replaced its old Tetrarch light tanks with the new air-transportable M22 Locust tank. A handful of these landed and went into action. However, when the regiment s seaborne leg caught up with the division, the Locusts were traded for the more powerful Cromwell tank. Airborne Armoured Recce Airborne Recce 2 Universal Carriers and 2 Dingo 140 points 1 Universal Carrier and 1 Dingo 70 points An Airborne Recce is a Reconnaissance. The squadrons airborne recce platoons provided the division with its reconnaissance element. Reorganised with universal carriers and Dingo scout cars, the platoon could easily outmanoeuvre the enemy and collect information. Subaltern Command Universal Carrier with extra AAMG HQ recce carrier Daimler Dingo Scout Car Subaltern Corporal Universal Carrier with extra AAMG recce carrier Lance Corporal Daimler Dingo Scout Car Airbourne recce
Airborne Recce Machine-gun 4 Vickers MMG Carriers 170 points 2 Vickers MMG Carriers 85 points The regiment also had a strong support element with MMG Carriers. This unit was in high demand by troops across the whole division. Unlike normal MMG carriers, these fought with their Vickers machine-guns permanently mounted to the carrier and acted more like self-propelled machine-gun tank. Their services were rendered to all sorts of combat elements within the 6 th Airborne Division. Airborne Recce Mortar HQ Section with: 4 ML 4.2 170 points 2 ML 4.2 90 points Option Add Jeeps and Jeep and Trailer transports for +5 points for the platoon. Like the regiment s MMG carriers, the unit s mortar platoon was in high demand. Armed with powerful ML 4.2 heavy mortars and landed with the Locust light tanks, the battery was in a good position to help out anyone who needed a hand. Weapons s Subaltern Command Vickers MMG Carrier Vickers MMG Carrier Machine-gun Section ML 4.2 mortar ML 4.2 mortar ML 4.2 mortar ML 4.2 mortar Jeep and trailer Jeep and trailer Vickers MMG Carrier Vickers MMG Carrier Machine-gun Section Airborne Recce Machine-gun Jeep and trailer Jeep and trailer Airborne recce Mortar
Airborne Assault HQ Section with: 4 Assault Squads 155 points 3 Assault Squads 125 points 2 Assault Squads 95 points The Command White Scout Car (Recce) of an Airborne Assault is a Recce team. The Motorcycle Pioneer Rifle teams of an Airborne Assault use the Motorcycle Reconnaissance and Solo Motorcycles rules on pages 196 and 197 of the rulebook. Like recce regiments from other British infantry divisions, the 6 th Airborne Armoured Recce Regiment has a small blitz troop of motorised infantry to support the unit. Sometimes this means performing additional recce work using light motorcycles and sometimes dismounting to remove a roadblock. Motorcycle Pioneer Rifle team Assault Squad Motorcycle Pioneer Rifle team Assault Squad Command White scout car (Recce) Motorcycle Pioneer Rifle team Assault Squad Motorcycle Pioneer Rifle team Assault Squad Airborne Assault Divisional Support s Airlanding HQ Section and Scout Squad with: 2 Rifle Squads 220 points 1 Rifle Squad 160 points Option Replace Command with a Command Panzerfaust SMG team for +10 points. Gliderborne troops offered the division the ability to deliver a lot of troops in a concentrated area. This concept was spectacularly demonstrated by the 2 nd Oxfordshire and Buckinghamshire (2 nd Oxs & Bucks) Regiment when they captured Pegasus Bridge in Normandy. These elite troops went into action again during Varsity, landing under fire in the operation s toughest landing zone.
HQ Section with: 3 Rifle Squads 230 points 240 points 2 Rifle Squads 170 points 180 points Option Replace Command with a Command Panzerfaust SMG team for +10 points. Operation Varsity was the division s second combat jump, following the D-Day landings. British and Canadian parachute battalions were landed opposite the Rhine to secure the region ahead of the main Plunder crossings. Unlike Normandy and Market Garden, the air drops were done after the main assault was launched and efforts to resupply were sent in straight away to ensure success. The battles were tough and costly, but the paras succeeded in their mission and then led the British advance across Northern Germany. Parachute Airlanding Anti-tank, Royal Artillery HQ Section with: 4 OQF 17 pdr (late) 330 points 3 OQF 17 pdr (late) 250 points 2 OQF 17 pdr (late) 165 points 4 OQF 6 pdr (late) 160 points 3 OQF 6 pdr (late) 120 points 2 OQF 6 pdr (late) 80 points Option Add cut-down 15 cwt trucks to tow 17 pdr (late) guns or Jeep transports to tow 6 pdr (late) guns for +5 points for the platoon. corporal corporal corporal Canadian Special Rules A Canadian Parachute (marked ) uses all of the British special rules, except for British Bulldog. They also use the Assault Troops and Woodsmen special rules listed on page 12. Anti-tank gun Transport Anti-tank gun Anti-tank gun Transport Anti-tank gun The divisional anti-tank guns were essential for setting up successful defence positions. However, the paras also found the 6pdrs useful as infantry guns, knocking out German strongpoints in buildings and dug-in positions. The heavier 17pdr guns were flown in by heavy Hamilcar gliders and used to deter enemy armoured counterattacks. Transport Transport Airlanding Anti-tank, Royal artillery
Airlanding Light Battery, Royal Artillery HQ Troop with: Two Gun Troops with a total of: 8 M1A1 75mm 250 points One Gun Troop with: 4 M1A1 75mm 150 points 2 M1A1 75mm 90 points Option Add Jeeps for +5 points per Gun Troop. Each Gun Troop operates as a separate platoon with its own Command team. The Command team and Staff team of the HQ Troop must be attached to a Gun Troop from its battery at the start of the game before deployment (see page 248 of the rulebook). The Royal Artillery s Airlanding Light Batteries supported both airborne divisions with dedication, despite their light weapons. The M1A1 75mm pack howitzer was capable of being broken down into small parachutable loads, but in this case they were loaded into gliders with a jeep tow vehicle. That way they could land together and get into action much faster to support the paras with high-explosive and smoke bombardments. Major Major HQ Troop Captain Captain HQ Section GUN Section GUN Section GUN Troop Captain Captain HQ Section GUN Section GUN Troop GUN Section AIRLANDING light Battery, Royal Artillery
Motivation and skill Corps Support The British Army has a vast amount of experience built up after several years of battle. They are prepared and willing to put the last effort in to finally crush their enemy. Unless otherwise noted, Corps Support platoons are rated Confident Veteran. Guards Tank 2 Churchill VI and 1 Churchill IV 305 points Options Upgrade any or all Churchill IV or VI tanks with applique armour increasing the Front armour rating to 9 for +10 points per tank. Replace up to one Churchill VI tank with a Churchill VII tank for +55 points. Infantry tanks are attached to infantry divisions to provide direct armoured support for infantry assaults. They can include up-armoured Churchill Mk VII models that lead the way against enemy resistance. The 75mm guns of the Churchills are effective against enemy machine gun nests. Anti-tank (SP), Royal Artillery 4 M10C 17 pdr SP 370 points 2 M10C 17 pdr SP 185 points Churchill VI RELUCTANT CONFIDENT FEARLESS Command Churchill VI Guards Tank CONSCRIPT TRAINED VETERAN Churchill IV (late) Guards Special Rules A Guards Tank uses all of the British special rules, as well as the Unflappable special rule found on page 13. Command M10C 17 pdr (SP) M10C 17 pdr (SP) Part of the Guards Tank Brigade s task force included a battery of M10C 17 pdr SP guns. These gave the group a solid anti-tank weapon in the event that an enemy armoured counterattack developed. M10C 17 pdr (SP) M10C 17 pdr (SP) Anti-tank (SP), Royal Artillery
Armoured Car Armoured Car Patrol with: 2 Scout Car Patrols 235 points 1 Scout Car Patrol 175 points No Scout Car Patrols 115 points Options Fit Littlejohn adaptor to one Daimler I armoured car at no cost. Arm Sawn Off Daimler with a PIAT anti-tank projector for +5 points. Armoured Car and Scout Car Patrols operate as separate platoons, each with their own command team. Armoured Car and Scout Patrols are Reconnaissance s. Originally raised from a cadre of English and Welsh barristers, the Inns of Court are known as one of the finest reconnaissance units at the Allies disposal, with an uncanny ability to locate safe routes of passage. When they encountered superior German forces they always got themselves out of danger. We jest that their extraordinary skills in reconnaissance and subterfuge must certainly stem from a pact with the Devil himself! Daimler I Armoured Car Command Daimler Dingo Daimler Dingo Scout Car Patrol Subaltern Subaltern Subaltern Command Daimler I HQ Armoured Car Armoured Car Patrol Corporal Sawn Off Daimler Armoured Car Command Daimler Dingo Daimler Dingo Scout Car Patrol Armoured Car Devil s Own Special Rule An Armoured Car uses all of the British special rules, as well as the Devil s Own special rule found on page 13. Commando HQ Section with: 2 Commando Squads 205 points Captain Captain Command At the start of the game before Deployment you may replace s (aside from the Command team) in each Commando as follows: Replace up to two teams with SMG teams. Replace one team with a Light Mortar team. Replace one team with a PIAT team. Replace one team with a Vickers K Gun LMG team. A Commando is rated Fearless Veteran. FEARLESS VETERAN The 1 st Commando Brigade was essential for keeping the advance across Germany going. As assault specialists, they often led the way across rivers and through towns ahead of the tanks and infantry. Lance Commando Squad Commando Lance Commando Squad Commando Special Rules A Commando uses all of the British special rules, as well as the Know the Plan, Fairbairn-Sykes, and Mind and Heart special rules found on page 13.
Field Battery, Royal Artillery HQ Troop with: Two Gun troops with a total of: 8 OQF 25 pdr 315 points One Gun troop with: 4 OQF 25 pdr 185 points 2 OQF 25 pdr 105 points Options Add Jeep, 15 cwt trucks and Quad tractors for +5 points per Gun Troop. Replace the HQ Troop jeep with a White scout car for +5 points. Replace any or all Observer Rifle teams and their OP Carriers with Observer Sherman OP tanks for +10 points per tank. Each Gun Troop operates as a separate platoon with its own Command team. The Command team and Staff team of the HQ Troop must be attached to a Gun Troop from its battery at the start of the game before deployment (see page 248 of the rulebook). Montgomery assembled over 4000 guns to bombard German defenders at the start of Operation Plunder, more than at El Alamein or any of his Normandy battles. Artillery support is readily available in overwhelming strength to any assaulting unit. The Royal Artillery 25 pdrs can easily range across the Rhine and support attacking units on the eastern bank for several miles beyond the landing sites. They have a high rate of fire and plentiful ammunition. Any German defences will quickly be smashed. Field Battery, Royal Artillery
Medium Battery, Royal Artillery HQ Troop with: Two Gun Troops with a total of: 8 BL 5.5 540 points One Gun Troop with: 4 BL 5.5 310 points 2 BL 5.5 170 points Option Add Jeep, 15 cwt trucks and s for +5 points per Gun Troop. You may not field a Medium Battery, Royal Artillery unless you are also fielding an artillery battery with at least as many s, M1A1 75mm Pack howitzers, or Sexton self-propelled guns. Each Gun Troop operates as a separate platoon with its own Command team. The Command team and Staff team of the HQ Troop must be attached to a Gun Troop from its battery at the start of the game before deployment (see page 248 of the rulebook). When the light 25 pdrs of the field batteries, Royal Artillery are not sufficient, the big guns of corps-level BL 5.5" gun are called in. Their heavy shells will cave in reinforced positions up to ten miles away. A battery can take out anything, even the fearsome German King Tiger. Medium Battery, Royal Artillery
Air Support Priority Air Support Typhoon Limited Air Support Typhoon The Typhoons of the Royal Air Force now reign supreme over Germany with the Luftwaffe vanquished. They attack any exposed German infantry or armour unit with no warning. AOP AOP Air Observation Post 220 points 170 points 25 points The little Auster AOP air observation plane is in its element in the Rhine crossing battles. There is no longer any Luftwaffe to worry about and the Auster is not delayed by the Rhine or its banks. Its crews are able to respond very quickly to fire requests from the ground troops below. Flight Lieutenant Flight Lieutenant Typhoon Flight Air Support Flight Lieutenant Flight Lieutenant Auster AOP AOP Air Observation Post Special Rules Airborne Special Rules An uses the following special rules in addition to the normal British special rules (see pages 246 to 248 of the rulebook). Gammon Bombs Lieutenant Gammon devised one of the airborne force s most useful weapons, the No. 82 Gammon Grenade. This clever but simple device consists of a cloth bag with a fuse attached. Since every para carries sticks of plastic explosives that can be pooled for demolition work when needed (or used to start cooking fires!), all they require for a devastating anti-tank grenade is a way to detonate it. With the Gammon bomb they insert sticks of explosive, close the bag, pull the fuse, and throw. All s in a Parachute and Airlanding carry Gammon Bombs giving them Tank Assault 3. Section Mortars British parachute platoons carried a lightweight ML 2 light mortar in each section as a grenade launcher, along with a few rounds of smoke ammunition. The plan was to use the mortars to screen German machine-guns as they bypassed or assaulted them. Each turn one of the Parachute s s may fire as a Light Mortar team firing Smoke., Debus! The 6 th Armoured Brigade made exceptional time on its advances into Germany. This was due, in large part, to the close cooperation with the infantry they were assigned. British riflemen and paratroopers and US airborne platoons made an excellent team with the hard-fighting Guardsmen. Infantry teams have a 3+ Save while Mounted on a Churchill tank team as Passengers instead of the normal 5+ Save (see page 101 of the rulebook).
Devil s Own Originally raised from a cadre of English and Welsh barristers, the Inns of Court are known as one of the finest reconnaissance units at the Allies disposal, with an uncanny ability to locate safe routes of passage. When they encounter superior German forces they always got themselves out of danger. We jest that their extraordinary skills in reconnaissance and subterfuge must certainly stem from a pact with the Devil himself! Vehicles from the Armoured Car Squadron HQ and Armoured Car s may re-roll failed Skill Tests to Disengage (see page 194 of the rulebook). Know the Plan: Commando Sections use the German Mission Tactics special rule on page 242 of the rulebook. Fairbairn-Sykes: Commando Infantry teams hit on a roll of 2+ in assaults. Mind and Heart: Commando Infantry and Man-packed Gun teams are Mountaineers (see page 61 of the rulebook). Guards Special Rules Unflappable The Guards are the most prestigious regiments in the British Army. They are well known as being unflappable, retaining their discipline when things go wrong. Under circumstances where other units might get themselves in a flap and become unsettled. Guards Tank s may re-roll any failed Morale Checks. Canadian Special Rules Assault troops The Canadians have maintained their enviable reputation as aggressive assault troops, unwilling to be stopped by enemy fire, no matter how heavy. Canadian s do not use the British Bulldog special rule. Instead any Canadian that is Pinned Down may re-roll failed Motivation tests to rally from being Pinned Down. Commando Rules Commandos are the elite shock troops of the British Army and Navy. Woodsmen Although Canada has been settled for centuries, it was not until the Nineteenth Century that its population underwent significant growth and it remains a largely rural country. Canadian soldiers are typically a little more independent (and unruly) than British soldiers. Canadian s use the German Mission Tactics special rule.
British Arsenal Tank Teams Armour Name Mobility Front Side Top Equipment and Notes Weapon Range ROF Anti-tank Firepower Light Tanks Locust Light Tank 1 1 1 Co-ax MG, Wide-tracks. M6 37mm gun 24 /60cm 2 7 4+ Medium Tanks Cromwell IV Light Tank 6 4 1 Co-ax MG, Hull MG, Protected ammo, Tow hook. OQF 75mm gun 32 /80cm 2 10 3+ Semi-indirect fire, Smoke. Infantry Tanks Churchill IV Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks. OQF 6 pdr gun (late) 24 /60cm 3 11 4+ Churchill VI Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks. OQF 75mm gun 32 /80cm 2 10 3+ Semi-indirect fire, Smoke. Churchill VII Slow Tank 13 8 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks. OQF 75mm gun 32 /80cm 2 10 3+ Semi-indirect fire, Slow traverse, Smoke. Observer Tanks Sherman OP Standard Tank 6 4 1 Hull MG. Infantry Support Vickers MMG Carrier Half-tracked 0 0 0 Vickers MG 24 /60cm 6 2 6 Hull-mounted. Self-propelled Anti-tank Guns M10C 17 pdr SP Standard Tank 4 2 0.50 cal AA MG. OQF 17 pdr gun (late) 32 /80cm 2 15 3+ No HE, Slow traverse. Reconnaissance White Scout Car (Recce) Jeep 1 0 0 AA MG, Recce. Daimler I Wheeled 1 0 0 Co-ax MG, Recce. OQF 2 pdr gun 24 /60cm 2 7 4+ With Littlejohn adaptor 24 /60cm 2 9 5+ No HE. Sawn Off Daimler Jeep 1 0 0 AA MG, Recce. With PIAT anti-tank projector 8 /20cm 1 10 5+ Hull-mounted. Daimler Dingo Jeep 1 0 0 AA MG, Recce. Universal Carrier Half-tracked 0 0 0 Hull MG, Recce. With PIAT anti-tank projector 8 /20cm 1 10 5+ Hull-mounted. Boys anti-tank rifle 16 /40cm 2 4 5+ Hull mounted. With.50 cal MG 16 /40cm 3 4 5+ Hull-mounted. Motorcycle Pioneer Rifle team Jeep - - - Motorcycle Reconnaissance, Dismount as Pioneer Rifle team. Rifle 16 /40cm 1 2 6 Awkward layout, Hull-mounted. Vehicle Machine-guns Vehicle MG 16 /40cm 3 2 6 ROF 1 if other weapons fire..50 cal Vehicle MG 16 /40cm 3 4 5+ ROF 1 if other weapons fire.
Gun Teams Weapon Mobility Range ROF Anti-tank Firepower Notes Machine-guns Vickers K Gun LMG Man-packed 16 /40cm 5 2 6 ROF 2 when pinned down or moving. Mortars ML 4.2 mortar Light 48 /120cm - 3 4+ Smoke bombardment. Anti-tank Guns OQF 6 pdr gun (late) Medium 24 /60cm 3 11 4+ Gun shield. OQF 17 pdr gun (late) Immobile 32 /80cm 2 15 3+ Gun shield, No HE. Artillery M1A1 75mm pack howitzer Light 16 /40cm 2 6 3+ Smoke. Firing bombardments 64 /160cm - 3 6 Smoke bombardment. Heavy 24 /60cm 2 9 3+ Gun shield, Smoke, Turntable. Firing bombardments 80 /200cm - 4 5+ Smoke bombardment. Immobile 32 /80cm 1 13 1+ Bunker buster. Firing bombardments 88 /220cm - 5 2+ Infantry Teams Team Range ROF Anti-tank Firepower Notes Rifle team 16 /40cm 1 2 6 16 /40cm 2 2 6 SMG team 4 /10cm 3 1 6 Full ROF when moving. Light Mortar team 16 /40cm 1 1 4+ Smoke, Can fire over friendly teams. PIAT team 8 /20cm 1 10 5+ Tank Assault 4. Staff team 16 /40cm 1 2 6 Moves as a Heavy Gun team. Additional Training and Equipment Panzerfaust 4 /10cm 1 12 5+ Tank Assault 6, Cannot shoot in the Shooting Step if moved in the Movement Step. Pioneer teams and teams equipped with Gammon Bombs are rated as Tank Assault 3. Transport Teams Armour Vehicle Mobility Front Side Top Equipment and Notes Jeeps, Trucks, and Tractors Jeep or Jeep with trailer Jeep - - - Cut-down 15 cwt truck Wheeled - - - 15 cwt truck Wheeled - - - Matador or Quad tractor Wheeled - - - Armoured Personnel Carriers White scout car Jeep 1 0 0 OP Carrier Half-tracked 0 0 0 Aircraft Aircraft Weapon To Hit Anti-tank Firepower Notes Typhoon Cannon 3+ 8 5+ Rockets 3+ 6 3+