PUSHMOBILE RULES Copperhead District

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A Pushmobile Derby is a race using cars built by a Cub Scout Den and their parents and powered by the Cub Scouts. This gives the Scouts and parents an opportunity to work on a project together, which is important in Scouting. The concept is for a DEN of Scouts to race the car. ELIGIBILITY 1. Rank Teams: Lion, Tiger, Wolf, Bear, Webelos I, Webelos II. 2. Pack Teams consist of: 1 Lion, 1 Tiger, 1 Wolf, 1 Bear, 1 Webelos I, and 1 Webelos II. 3. Packs may enter as many Pushmobile teams as they want providing they have cars. Free agent teams may be formed if cars can be found for these teams. 4. A team shall consist of 6 Cub Scouts of the same rank, regardless of gender. You may move a Cub Scout up one rank to complete a team. For example, you may move a Tiger up to have Wolves & 1 Tiger to make a Wolf team. Another example, you may move a Wolf up to have Bears & 1 Wolf to make a Bear team. However, you cannot move a Cub Scout down in rank such as placing a Wolf with Tigers to make a Tiger team.. Free Agent scouts (without teams) will be welcomed the day of the race; however, it is the Free Agents responsibility to find a team to race with. The check-in tent will maintain a list of free agents in order to assist in bringing teams together. 6. It is recommended that each team come complete and have practiced together. However, incomplete teams should also fill out and submit their registration online. With advance notice, we may be able to find other incomplete teams to combine. 7. Scouts can Bring a Buddy (a prospective scout) but the friend must fill out a health form and pay the same entry fee (a scout registration form is preferred). All racers must be in kindergarten through fifth grade. RACE RULES 1. Each team will race 4 times. Each race will be timed. The slowest time will be dropped and 3 remaining times will be averaged. The winner of each rank will be determined by the lowest average time from the 3 best race times. 2. Teams shall pre-determine drivers and pushers for each segment of the race. 3. All participating packs must have car(s) pass inspection before staging. We will follow the BSA Bear handbook diligently. Any violation of the rules which are deemed to give a team a unique competitive advantage will incur a time penalty if allowed to race. The race director will have final decision on this matter. If the car is not deemed ready to race due to safety concerns you may perform repairs and get car re-inspected. Once approved a sticker will be placed on the car and must remain visible during competition. At any time the car may be asked to get re-inspected by race officials or if any part becomes loose and falls on the playing field. 4. The Pit Crew will stage the cars at the starting line. When the racing officials determine that all cars are properly set, the race will be started.. One Scout pushes the car while the other Scout drives to the first changeover zone. The first pusher/driver pair exits the car within the changeover zone and hands the car over to the next 1

team. Exchanges MUST occur in the changeover zone. A -second penalty will be added for all exchanges occurring outside of the changeover zone. **NOTE: Make sure your teams practice entering their car from the right and exiting the car to their left!! This is critical to making sure competitors avoid interfering with or running into each other.** 6. Teams repeat the race/changeover two more times. 7. Races will be run on hard surface such as concrete or the asphalt. The course is a total of 90 yards long and consists of three 2-yard racing zones, two -yard changeover zones, and one - yard turn around zone. Each lane is 10-feet wide. (The race manager reserves the right to shorten the course if needed) 8. In the turnaround zone, the car is turned 180 degrees, the driver and pusher exchange places, and the car returns back down the track. On the return trip, drivers become pushers, and pushers become drivers. To ensure that each racer has an opportunity both push and drive, a 10-second penalty shall be imposed for teams failing to comply with this requirement at each changeover. 9. If a car strays from its assigned lane, a second penalty shall be imposed. If a car strays from its assigned lane and interferes with another car, a 10-second penalty shall be imposed. 10. For safety reasons, a 10-second penalty shall be imposed if a racer exits the car before it stops. 11. There shall be a second penalty for exiting or entering the car on the wrong side. 12. One adult coach is allowed near the course to coach and direct their team. This person must remain in the designated area at all times during the race. The coach is not allowed to touch the car, or move lane markers once the race begins. Coaches also are not allowed to touch the racers unless it is an emergency. A -second penalty shall be imposed on a coach for each time they touch a car, or lane marker or one of the racers. 13. For Lane specifications and Penalty Chart see Appendix A LANE OPERATIONS 1. There will be 4 Race Lanes with 6 volunteers per lane plus 2 scorers. a. Each lane will consist of the following volunteers: i. 3 Judges 1 for each change / Turn around zone ii. 1 Timer iii. 1 Scribe iv. 1 Runner 2. Scoring and Judging a. Each of the 3 judges will have a stack of penalty cards. Each will record penalties as the teams race in their lane and zone. b. When all 4 teams have completed their races, the runner will collect the penalty cards from each of the judges and will collect the score cards from the timer. c. The runner will deliver the 3 penalty cards and the score card to the scorer s tent. d. The scorers will record all 4 times and penalties in the software as a total time and the software will drop the worst score. 2

PUSH MOBILE SPECIFICATIONS 1. The car shall be steered with the feet, which are place on the front axle a. (Fixed-steering devices such as metal bars, bike handles, etc. will not be allowed.) b. CHANGE - Rope fastened to the front axle for hand steering are NOT ALLOWED as this is a tripping hazard when entering and existing the vehicle. c. CHANGE Steering limitation is Required. There must be some sort of device or blocks installed that limit the steering mechanism. This is for safety and to minimize the risk of cars straying out of the lane into another team s lane. 2. The car shall be stable and controllable as determined by the Pit Crew or Inspection Officer during the meet. 3. The car shall be equipped with a handbrake. The rubbing surface of the handbrake shall be faced with a rubber material such as an old tennis shoe or a strip from an old tire. Handbrakes that damage the track shall be disqualified. 4. The maximum overall length of the car shall not exceed feet. THIS INCLUDES THE PUSHBAR. The maximum wheelbase shall not exceed 4 feet.. The maximum width of the car, including wheels, shall not exceed 3 feet. 6. The car shall have a seat with a braced backrest. To maintain stability, it is highly recommended the seat be placed as close to the wheel level as possible. 7. The car shall be fitted with a pushbar. The pushbar shall be used at all times for pushing the car. 8. The pushing team member shall not use any other surface of the car for pushing the car. 9. The maximum diameter of the wheels shall not be greater than 1 inches, outside diameter. 10. Tires may be either solid or inflatable rubber. 11. Sharing of cars is permitted provided that the sharing teams are not of the same rank. 12. Seat belts are NOT allowed as they are a tripping hazard when entering and existing the vehicle. FACTORY MANUFACTURED CHASSIS WILL NOT BE ALLOWED TO RACE. THIS RULE INCLUDES, BUT IS NOT NECESSARILY LIMITED TO GO-CART FRAMES, SHOPPING CART BASES, LAWNMOWER DECKS OR SIMILAR-TYPE MATERIALS. ANY QUESTIONS ABOUT WHETHER ANY OLD OR NEW PUSHMOBILES MEET THESE SPECIFICATIONS SHOULD BE DIRECTED TO THE RACE DIRECTOR Jim Viola jrviola@psilegal.com 3

SAFETY EQUIPMENT PUSHMOBILE RULES 1. Each team shall furnish their own safety equipment for Both the Driver and the Pusher : 2. A bicycle/skateboard helmet REQUIRED 3. Long pants REQUIRED 4. Closed toed shoes w/ socks REQUIRED a. NO Crocs or other slip-on shoes allowed b. Must be lace up or Velcro athletic type shoes. Long sleeve shirt - Suggested 6. Gloves - Full to end of fingers Suggested 7. Knee and elbow pads - Suggested BRING A BUDDY!!! If you have a friend that wants to know more about Cub Scouts, bring them to the race! They can sign up for scouts at the event. PACKS ARE RESPONSIBLE FOR BRINGING HEALTH FORMS FOR EACH PARTICIPANT -Parts A & B must be filled out & turned in at the First Aid on the day of the race. Health forms will be returned at the end of the race. PHOTOGRAPHS Notice! Please be advised that promotional videotaping and/or photography may be in progress at any time at an event for promotional purposes and images or videos may be published by Copperhead District, or Sam Houston Area Council. This is a public event, so local media may also be present. Attendance at or participation in the event constitutes your consent to the above. BRING SHADE & CHAIRS 4

Canopies MUST have weights. Due to serious safety (wind) concerns, you will be asked to remove/dismantle canopies without weights Appendix A: Lane Specifications and Penalty Card LANE SPECIFICATION 2 yards yards 2 yards yards 2 yards yards Race zone Change over Zone Race zone Change over zone Race Zone Turn around zone PENALTY CARD Change Over Zone Violation Exiting or entering the car on the wrong side Coach touch car, lane marker or racer Failure to switch driver and pusher Strays from lane Strays from lane and interferes with another car Exiting the car before it comes to a complete stop 10 10 10

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