Space Marine CODEX Update Applies to CODEX Ultramarines, Angels of Death and Space Wolves.
|
|
- Hester Watson
- 6 years ago
- Views:
Transcription
1 Space Marine CODEX Update Applies to CODEX Ultramarines, Angels of Death and Space Wolves. Contents Captains 1 Bikes 1 Vindicator 1 Razroback 2 Chapter updates Blood Angels 4 Black Templars 5 White Scars 6 Grey Knights 7 Adeptus Custodes 8 Captains The list states 0-1 Terminator Captain and 0-1 Captain. This seems to be an unexplained consequence of both background and the unmodified second edition selection rules. A chapter can field up to ten captains (providing there are at least one unit from their company present!). Up to one of these can be equipped with Terminator Army, and as a result this model will be from the 1 st company. Bikes Biker marines cost 10 points per model and up to two models in a squad may replace the twin bolter combi-weapons with a melta-gun (+5 points) or a Mk1 plasma gun (+5 points). Alternatively these weapons can be carried by hand at the normal points cost, if a flamer is used in this way, treat the front 90 degree arc of the bike as blind for the purposes of choosing a target. Vindicator The Vindicator is added to the Space Marine support section and is chosen like a normal vehicle such as a Rhino or Predator. For being a part of a Vehicle squadron it counts as being based on the Rhino template and so may join similar vehicles. The Vindicator is a siege tank, designed for closing on a fixed enemy location and then annihilating it with its devastating hull mounted Demolisher Cannon. Vindicator 150 points A Codex Space Marine army may have any number of Vindicators. Crew 2 Space Marines. One as driver and the other as the co-ordinator of the Demolisher Cannon. Both are armed with Bolt Pistols and Power Armour. Weapons Demolisher Cannon with a 90-degree fire arc. Has targeter. Note that this weapon is move or fire! May have frag or blind grenades in auto-launchers for +5 pts Ram Value Strength 8, D12 damage, -5 save. SPEEDS; SLOW 6 COMBAT 14 FAST 20 TYPE Tracked HIT LOCATIONS D6 1 Track Front armour: 15 Side/rear: Hull Front armour: 22 Side/rear: 18 d6 Track damage 1 Damaged but keeps running. May only move at slow speed <R> 2-5 Blown off, moves out of control 2D6 and comes to a permanent halt <R> 6 Blown off, flipping the Vindicator. It lands D3 in a random direction causing D6 Str. 10 hits with 4 save on anything it lands on. Crew dead d6 Hull damage 1-3 Large explosion. Each model on board, 4-6 = death 4 Engine explodes, killing crew. Spins to face random direction 5 Fuel tank explodes. Heavy flamer hits on all within 3 6 Ammunition explodes. Models with 3 suffer D6 Str. 10 hits with 4 saving throw modifier
2 Razorback The Razorback is added to the Space Marine support section and is chosen like a normal vehicle such as a Rhino or Predator. Since it was not included in the rules for the standard Space Marine CODEX s we have included it here. For being a part of a Vehicle squadron it counts as being based on the Rhino template and so may join similar size vehicles in squads of 1-3. The Razorback is an APC with supportive firepower capable from its turret on the top. To make way for this additional firepower it can transport less troops than a Rhino. Razorback 150 points A Codex Space Marine army may have any number of Razorbacks. Crew 2 Space Marines. One as driver and the other as the gunner. Both are armed with Bolt Pistols and Power Armour. Weapons One lascannon and two plasma guns linked in a turret mount with targeters and a 360 degree fire arc. May have frag or blind grenades in auto-launchers for +5 pts Transport Up to five marines in power armour. Ram Value Strength 7, D12 damage, -5 save. SPEEDS; SLOW8 COMBAT 18 FAST 25 TYPE Tracked HIT LOCATIONS D6 1 Track Front armour: 15 Side/rear: Hull Front armour: 20 Side/rear: Turret* *On a 4-6 hit gunner instead Front armour: 22 Side/rear: 15 d6 Track damage 1 Damaged but keeps running. May only move at slow speed <R> 2-5 Blown off, moves out of control 2D6 and comes to a permanent halt <R> 6 Blown off, flipping the Vindicator. It lands D3 in a random direction causing D6 Str. 10 hits with 4 save on anything it lands on. Crew dead d6 Hull damage 1-3 Large explosion. Each model on board, 4-6 = death 4 Engine explodes, killing crew. Spins to face random direction 5 Fuel tank explodes. Heavy flamer hits on all within 3 6 Ammunition explodes. Models with 3 suffer D6 Str. 10 hits with 3 saving throw modifier d6 Turret damage table 1 Weapons damaged. May only fire on 4+ 2 Turret damaged, may no longer turn. Weapons fixed at 45 deg. Arc 3 Gunner Killed 4-6 Ammo explodes destroying tank and killing crew. Turret flies off 2D6 in a random direction causing D6 Str. 9 hits with a 6 save modifier on anything it lands on Razorback variants A Razorback may change its turret armament. If so then the tank costs 89 points and may add one of the following: twin heavy bolters (+30 pts), twin lascannons (+90 pts), twin autocannons (+50 pts). You may also choose to have an enclosed turret (this is the case with the newer Razorback models), if so then the turret has armour value 17 all around and the gunner cannot be killed. This has both the disadvantage of weaker frontal armour but also the gunner cannot be killed by small arms fire.
3 Space Marine Chapters Updated lists for previously Vanilla Space Marines Chapters. These lists are to be used in conjunction with CODEX Ultramarines. Blood Angels Black Templars White Scars Grey Knights
4 Blood Angels Blood Angles can make use of Baal Predators. Add these to the support section following the guidelines for standard predators. They are equipped with a twin-linked assault cannon turret (roll all six dice together. In the event of three or more jams assume result 6 on the turret damage chart. The Baal predator may also clear up to two jam counters in one shooting phase) and heavy flamers in the sponsons. These vehicles cost 205 points each. Sub-chapters may not use these Baal Predators! As a modelling note do not glue in the bald guy on the turret, if you do not understand why, check out the Blood Angles background. If you wish to field a Fleshtearers army follow the standard Blood Angels list (as you would for any sub-chapter) but also add chain axes to their assault weapons list for 3 points each. Also Fleshtearers should not have more devastator squads than assault squads in the army.
5 Black Templars Fighting the holy war, the Black Templars use the standard CODEX list with the following changes; Black Templar s are the only chapter that can use the Land Raider Crusader in any number. Normal chapters may use one per 5,000 points. It is treated as a standard Land Raider but with 6-linked bolters on its sponsons and twin assault cannons in its turret. No other chapter can use these modifications in any number. The Crusader is meant for crusades, which other chapters rarely engage upon anymore [on any large scale at least]. The modifications bring the tank up to a cost of 260 points. The Black Templar s can use the Emperor s Champion as a Commander choice (Although he will not lead the army) Cost 156 points M WS BS S T W I A LD Emperors Champion Weapons - Sword of Retribution (+2 Strength), Bolt Pistol, Frag Grenades Armour Power Armour (3+ Save), Emperors Protection (4+ unmodified) does not count as a field Wargear May be armed with a boltgun +3 pts and any grenades from the standard Space Marine list. May not take any wargear cards. Special Immune to Psychology as is any unit of Black Templar s he joins. Note the Emperor s Champion can never join anything but a Black Templar as squad. If the unit includes characters from another chapter or race then the Emperors Champion cannot join it Divine Hatred The Emperor s Champion and any unit he joins hate anything from the following races; Chaos, Eldar, Necrons, Orks, Tau, Tyranids. Note it does not hate Squats. Space Marine Follows all loyalist special rules Challenge If the Emperor s Champion comes within 14 of an enemy character then will declare a challenge. If the opposing player accepts this then the enemy character can do nothing but move towards the Emperor s Champion to engage in combat. He may not shoot and he cannot be engaged in hand-to-hand combat or be intentionally shot at by the Black Templar s player. The model may run even through an enemy squad, as they will allow parting so that the challenge may be fought. If the enemy model cannot leave his squad then the challenge can be ignored (e.g. in the case of a death Company Chaplain) but if the challenge is refused then the model and the squad he is in must make an immediate break test at 1 Leadership The Black Templar s cannot use Grey Knights, the Inquisition views them with the Word Bearers past actions in mind Land Raider Crusader The Black Templars are the only chapter to use these behemoths as a general vehicle. As such replace the standard Land raider entry with the Crusader variant. This has six linked bolters in the sponsons instead of the lascannons and a multi-melta instead of the heavy bolter. It also has driver operated twin-linked assault cannons. It has an enhanced troop capacity of +5 (total of 15 marines or 7 Terminators). Note that this seems rather confusing, Assault cannon, and bolter ammo takes up far more space than a few lascannon battery cells :/. These monsters weigh in at 210 points (yes the weapon armament on the crusader is a lower cost!). Also other chapters may use them but only as special character equivalents to represent their rarity.
6 White Scars White Scars use the standard Codex list with the following changes; Characters As normal with the exception of a Terminator Captain which is removed from the list Squads White Scars armies cannot include more squads of other types than there are bike squads in the army. For example if you had two bike squads then you could also take a tactical and assault squad Replace the Veteran Tactical entry with Veteran Bike Squadron. These are Bikers that cost 53 points each and have the Veteran profile but have the options open to normal Bike Squadrons. You cannot have more Veteran Bikers than there are Standard Bikers in the army. White Scars Bikers and Veteran Bikers add +1 to the roll when making a skid turn however a roll of a 1 still stands as the worst result! Any White Scars Bikers and Veteran Bikers Squad may be upgraded to have Reinforced Armour, this must be purchased for all models in the unit for +10 points per model. In addition this does not incur the usual movement penalty and effectively makes the Bike Squadron have an armour value of 11. While White scars can choose terminators, their first company is also made up of bike squads. When choosing an entire chapter or making a First Company Army (for a scenario or if you r opponent agrees :s), it is made up of 20 pts worth of the following (2 pts per Terminator squad, 1 pt per Veteran bike squad). White Scars prepare lightning assault where there is little indication of attack and so Devastator squads or in less abundance, you may only take devastator combat squads and they must be in the ratio of one per three other squads in the army Support White Scars armies cannot spend more than 25% of their total army points total on Vehicles which are not Attack Bikes, Rhinos or Land Speeders, you can spend up to 50% on the previously named vehicles as normal however White Scars vehicles other than Attack Bikes and Land Speeders and Dreadnoughts subtract 1 from all armour values on the vehicles down to a minimum of 15. The vehicle has been lightly stripped and adds +1 to its Slow Speed, +2 to Combat and +4 to Fast Speed White Scars may not choose reinforced, ceramite or ablative armour for their vehicles White Scars cannot choose Vindicators Wargear Added to White Scars Assault Weapons list - Power Lance Adds +3 to the models Strength when charging, one use only. Multiple hits have the effect of Kebabing rather than multiple strikes. May be taken by models riding bikes only. 8 points
7 Grey Knight Terminators Grey Knights can be bought from the support section as allies (following the normal one squad per support choice restriction. However they are only available to chapters using the standard codex list such as Ultramarines. The Inquisition has enough trouble with the Dark Angels, Space Wolves and Blood Angels to ever lend them such valued troops except in truly extreme circumstance. Note that this actually means that these chapters are denied the use of Grey Knights (this is both characterful and actually gives more of a point to collecting another chapter besides colour scheme). Grey Knights can be fielded against non-chaos opponents, daemons can possess just about anybody and psykers from any source are always high on the Inquisition s purge list. Grey Knights are bought using the standard rules insert in Dark Millennium; note also that Grey Knights are an exception to normal OGC rules in that they are allowed refractor fields and Terminator armour. Te following additions to the rules also apply: Know no fear - Grey Knight Terminators are immune to psychology and will never break. Animotic presence The presence of the daemon hunters can be seen as a bad omen to those on the field with them. Once Grey Knights are on the field and until they have been wiped out all models in the army suffer 1 LD until either an enemy psychic power is used or a daemon is present on the field. You may also choose grey knights in power armour, the same rules apply but each model costs 35 points less each and cannot use psychic powers. They are armed like CODEX tactical squads. Characters denied use of Grey Knights- typically all non-codex chapters as they do not conform to Imperial/Inquisition rule. These are the Blood Angles, Dark Angels and White Scars and any sub-chapters of these. Chapters of your own devising which bend from the CODEX list significantly also form into this list. Oh, and lets not forget the Space Wolves ;p
8 Adeptus Custodes Guardians of the Emperor, defenders of the last bastion of humanity This list is strictly in the interest of 40k flavour. They are not for use in standard games; it would take something very special to see any of the elite warriors in action, ie scenario, battle for the Emperors palace etc Centurion Pts equivalent 179 points M WS BS S T W I A LD Save Centurion WEAPONS Champions Halberd (Strength 7, D3 wounds, 2 hands), bolt pistol, frag grenades ARMOUR Power Armour (3+ save) & Emperors Halo (4+ unmodified save) SPECIAL A Centurion is subject to the Custodes rules Standard Pts equivalent 119 points M WS BS S T W I A LD Save Centurion WEAPONS Mk1 Plasma Gun, bolt pistol, frag grenades ARMOUR SPECIAL Power Armour (3+ save) & Emperors Halo (5+ unmodified save) A Centurion is subject to the Custodes rules Astartes and Custodes units within 18 may re-roll failed break tests Guardians Pts equivalent 119 points M WS BS S T W I A LD Save Custodes Marines SQUAD Consists of 5 Custodes Marines WEAPONS Squad Leader with Mk1 Plasma pistol, 3 with Boltguns and 1 with Mk1 Plasma gun, bolt pistols, frag grenades ARMOUR Power Armour (3+ save) & Emperors Halo (6+ unmodified save) SPECIAL A Centurion is subject to the Custodes rules Adeptus Custodes Special Rules Subject to rules for hatred against Chaos, Inquistion, High Lords of terra and Officio Assassinorium Forces loyal to the Emperor can re-roll break tests on LD10 within 6 of a Custodes Custodes may be accompanied by tech Priests, Ministorum, Telepathica and Servitors, they are allies to Astartes
Burning Alps (Warhammer 40,000 8th Edition) [111 PL, 1999pts]
Burning Alps (Warhammer 40,000 8th Edition) [ PL, 999pts] Patrol Detachment (Imperium - Adeptus Custodes) [50 PL, 995pts] Rules: Aegis of the Emperor, Sworn Guardians, The Emperor's Chosen HQ [0 PL, 250pts]
More information1850 Pts - White Scars - Sascha Edelkraut 9th Overall Nova Open 2016
1850 Pts - White Scars - Sascha Edelkraut 9th Overall Nova Open 2016 Name # Grp WS BS S T Wo I A Ld Save Cost : Gladius Strike Force (90, 1850 pts) Battle Company 1 Core, 1515 (CAA:SM, pg. 174); Chaplain;
More informationKILL TEAM BLOOD ANGELS
KILL TEAM BLOOD ANGELS The Blood Angels fought at the Emperor s side in the very earliest days of the Imperium and now, ten thousand years later, their battle to protect Mankind continues. Yet tales abound
More informationVehicles of the Imperial Guard. For use with Warhammer 40,000 2nd Edition
Vehicles of the Imperial Guard f For use with Warhammer 40,000 2nd Edition Bane Wolf 30 points + weapons Slow Speed: 5 Combat Speed: 0 Fast Speed: 5 Strength: 7, d2 Damage, 4 Save (Armour Penetration d+d2+7)
More informationTeamHappyAaronAleong (7/10/15 8:17:22 AM) (1830pts)
TeamHappyAaronAleong (7/10/15 8:17:22 AM) (1830pts) Dark Angels: Codex (2015) (Combined Arms Detachment) (729pts) HQ (320pts) Chaplain (120pts) Auspex (5pts), Bolt Pistol, Crozius Arcanum, Frag and Krak
More informationPrevent the marines from reaching the Patriarch and kill as many Marines as possible. Stealer players get 1 VP per Marine killed.
Purging of Skaura III Hive Gemn-Thios on Skaura III has erupted in rebellion. Reports are that the workers in the underhive have risen up against the Imperium. Inquisitor Sebastian Frost has seen this
More informationAdeptus Astartes Scions of Iron. Victory Through Heavy Armour
Adeptus Astartes Scions of Iron Victory Through Heavy Armour 1.0 Chapter Brothers. In the beginning we were forced to fight without the support of our Armoured columns. The Orks forced our hands but we
More informationBritish Commando (1934/45)
British Commando (1943/45) While originally formed as a raiding force to maintain a British presence on the Continent, the Commandos were employed as light infantry for the later part of the war. Each
More informationNetEPIC 5.2 Army Book Squats Version of January 12nd, 2009
NetEPIC 5.2 Army Book s Version of January 12nd, 2009 @ : Combine barrage points from all battery : refer table to compute to-hit : BPto-hit 1-2 6+ 3-4 5+ 5-6 4+ 7-8 3+ 9+ 2+ Army indication is between
More informationRUles summary. The TURN TURN SEQUENCE ORDERS MOVEMENT FUBAR CHART. Appendix II TROOP QUALITY AND MORALE OFFICER MORALE MODIFERS
RUles summary The TURN TURN SEQUENCE 1. Orders phase 1. Draw an order die from the dice cup and hand it to the appropriate player. 2. The player chooses one of his units and gives it an order. Place the
More informationNetEPIC 5.0 Army Book Chaos Squats Version of January 17th, 2009
NetEPIC 5.0 Army Book Version of January 17th, 2009 @ : Combine barrage points from all battery : refer table to compute to-hit : BPto-hit 1-2 6+ 3-4 5+ 5-6 4+ 7-8 3+ 9+ 2+ Army indication is between parenthesis
More informationLandships of Mogdonazia by John Bell
Landships of Mogdonazia by John Bell These rules are made to interact with Larry Brom s The Sword and The Flame rules set. Anything not explained here might be found in TSATF. It should be noted that the
More informationImperial Guard Recon Forces
Imperial Guard Recon Forces General Overview: While most people who face the Imperial Guard will see a relatively similar force, the guard is a massive juggernaut of forces made up from millions of planets
More informationADEPTUS MECHANICUS TITAN LEGIONS Divisio Militaris Army List 1.0
ADEPTUS MECHANICUS TITAN LEGIONS Divisio Militaris Army List 1.0 Special Rules Titan Weapons Titans from the same Forge World or Legio will often have a variety of weapons among them. Sometimes these differences
More informationPlanetary Defence Force Fandex
Planetary Defence Force Fandex 02/05/2011 By S. White Introduction and Designer's Notes Right, this is bit where I get to justify why I've spent all my evenings for the past week or two scouring my codex
More informationA SUPPLEMENT FOR BOLT ACTION CANADIANS. Second World War
Second World War 1939 1945 A SUPPLEMENT FOR BOLT ACTION ARMY SPECIAL RULES The following special rule can be seen as an additional National Characteristic for the ones already mentioned in the Armies of
More informationAll pictures show trays relative to a standard sized KR Multicase (1 KRU), 1 standard KR Unit Pre-selected Sets (Custom) WH40K-SM-C
All pictures show trays relative to a standard sized KR Multicase (), 1 standard KR Unit Pre-selected Sets (Custom) WH40K-SM-A WH40K-SM-B WH40K-SM-C WH40K-SM-D WH40K-SM-E Space Marines Set A 2x Rhino/
More informationWARGAME RULES 20mm Scale Russo-German War c. 1943
WARGAME RULES 20mm Scale Russo-German War c. 1943 Mike Adams December 2001 Ver 3 Based on Battle! by Charles Grant Setup The setup is determined by the scenario being played. Troops in cover may begin
More information1850 Pts - Dark Angels - Aaron Aleong 8th Overall LVO 2016
1850 Pts - Dark Angels - Aaron Aleong 8th Overall LVO 2016 Name # Grp WS BS S T Wo I A Ld Save Cost : Combined Arms Detachment (29, 915 pts) Chaplain 1 5 4 4/6 5 2 4 2/3 10 3+/4(i) 115 (CAA:DA, pg. 107);
More informationPlanetary Defence Force Fandex
Planetary Defence Force Fandex 2011/05/08 By S. White Revision History 2011-05-08 - Added Apoc GPV formation datasheet and scout squads. 2011-05-04 -Added GPVs and adjusted Heavy Stubber costs. 2011-05-03
More informationArmies of CHINA. Written by: Paul Beccarelli. Production: Mark Owen. Artwork from Men-At-Arms 424: The Chinese Army Osprey Publishing, Ltd.
Armies of CHINA Written by: Paul Beccarelli Production: Mark Owen Artwork from Men-At-Arms 424: The Chinese Army 1937-49 Osprey Publishing, Ltd. ospreypublishing.com warlordgames.com This get-you-by Bolt
More informationUT30MK2 & MT30 Unmanned and Manned Turrets
ELBIT SYSTEMS - LAND AND C 4 I ARMORED VEHICLES SOLUTIONS UT30MK2 & MT30 Unmanned and Manned Turrets Combat-proven firepower for armored personnel carriers, fully overhead without compromising troop safety
More informationIMPERIAL JAPAN. Armies of. Frontispiece artwork: Peter Dennis. Artwork courtesy of Osprey Publishing. Production and Photography: Mark Owen
Armies of IMPERIAL JAPAN Frontispiece artwork: Peter Dennis Artwork courtesy of Osprey Publishing Production and Photography: Mark Owen Miniatures painted by: Bruce Murray & Andrés Amián Fernández ospreypublishing.com
More informationNetEPIC 5.2 Army Book Tyranids Version of January 12nd, 2009
NetEPIC 5.2 Army Book Tyranids Version of January 12nd, 2009 @ : Combine barrage points from all battery : refer table to compute to-hit : BPto-hit 1-2 6+ 3-4 5+ 5-6 4+ 7-8 3+ 9+ 2+ Army indication is
More informationPanzer Grenadiers 255 MP (45) Munitions Halftrack 200 MP 15 Fuel. Vampire Halftrack 220 MP. Mortar Halftrack 240 MP 40 Fuel
Headquarters Kettenrad 165 MP Panzer Grenadiers 255 MP (45) 2 Panthers 1000 MP Panther Battle Group 120 MP 20 Fuel Panzer Elite Tech Tree Relic Patch v 2.300 Logistik 220 MP 20 Fuel Scout Car 220 MP Munitions
More informationWeight of Fire: 2 at targets up to. Heavy weapon. automatically hit. notes automatically hit. Weight of Fire: 2 at targets up to. turn.
Assault cannon 24" 4 4 Autocannon 48" 4 2 Battle cannon 72" 6 Boltgun 24" 1 Bolt pistol 12" 1 1 Deathwind 12" 2 Demolisher 24" 2 Earthshaker 120" 1 Exorcist missile 48" 8 D6 All figures touching template
More informationWarboss Headquarters 25 pts
Warboss Headquarters 25 pts Big Boss 6 2 4 3 5 8 9 3 3 2 9 +3 +1 Warboss 6 2 5 4 6 8 10 4 3 2 9 +5/++2 +1 Megaboss 6 3 6 5 7 7 11 6 3 2 9 +6 +1 TYPE: Infantry (Character, Independent, Unique) COMPOSITION:
More informationAircraft Weight Hull Hand. Max Gr. Slots Crew Cans Qualities. Spotter Plane Heavy Airborne, Bombs Away
Aircraft Weight Hull Hand. Max Gr. Slots Crew Cans Qualities Combat Helicopter Heavy 8 3 4 6 2 30 Combat Plane Heavy 10 4 6 3 1 40 Gyrocopter (ultralight) Hovercopter (light duty delicopter) Airborne,
More informationKAMPFGRUPPE KERSCHER
By Casey Davies Updated on 2 June 201 1 KAMPFGRUPPE KERSCHER Battlegroup Kerscher Tank Company HEADQUARTERS HEADQUARTERS Kampfgruppe Kerscher HQ 3 You must field one platoon from each box shaded black
More informationOPERATION HANNIBAL THE SEIZURE OF CORINTH CANAL BRIDGE 27 TH APRIL 1941 (GREECE)
OPERATION HANNIBAL THE SEIZURE OF CORINTH CANAL BRIDGE 27 TH APRIL 1941 (GREECE) BASED ON THE ORIGINAL SCENARIO BY COLIN RUMFORD UPDATED BY MARK PIPER. GRAPHICS BY COLIN. Background As the British and
More informationBritish Motor Company
British Motor Company The first Motor Battalions formed part of the experimental pre-war Mobile Division, which would go on to become the British Army s first Armoured Division. Unlike its Infantry Battalion
More informationShips of the Adeptus Astartes by buckx
Ships of the Adeptus Astartes by buckx Battleships Battlebarge Most Space Marine Chapters control two or three battle barges. They are very brutal vessels, with only one purpose behind their design. As
More informationContents. armoured assault AXIS ALLIED. British and Commonwealth Armour Soviet Armour German Armour
Contents Overview Armoured Assault Scenario Tank Battle Scenario Special Rules ALLIED 3 4 5 6 British and Commonwealth Armour Soviet Armour German Armour AXIS GERMAN 28 29 30 BRITISH AND COMMONWEALTH Armoured
More informationZeppelin The German Airship For use in Axis & Allies 1914 Board Game Historical Board Gaming v1.0
1 2 Zeppelin The German Airship For use in Axis & Allies 1914 Board Game Historical Board Gaming v1.0 Overview The German airships were operated by the Army and Navy as two entirely separate organizations.
More informationLATE WAR FORCES FOR IRON CROSS
LATE WAR FORCES FOR IRON CROSS The Orders of Battle in the Iron Cross rule book represent typical ( vanilla ) formations for the Western and Eastern fronts in 1944 and 45. This pdf supplements those forces
More informationG R R A R R M 1 1 E 3 3 R 3 4
G R R R 3 Platoon: Panzer Grenadier Platoon Unit Name: No. 1 Rifle quad dr Name: Weapon M Pen HtH Rifle 12 2 8 1 0 MG 3(2) 6(2) 12 0 +2 MG-2 (MG) 12(2)2(3)8(2) 1-1 MG-2 (MMG) 1(3)30(3)60(3) 1-1 Hand 1
More informationCOMPANY COMMANDER SUPPORT WEAPONS TACTICAL BRIEFING ON SUPPORT WEAPONS
COMPANY COMMANDER SUPPORT WEAPONS TACTICAL BRIEFING ON SUPPORT WEAPONS Although towed artillery weapons are by nature cumbersome and hard to handle, their destructive power is substantial. The quantity
More informationTankplank: You need: (House under construction kits have a second floor and partial roofs. They can easily be painted to look like battledamaged
Tankplank: This game was initially inspired by a diorama in our local hobby shop way back in 1962. To promote sales of Airfix soldiers and ROCO Minitanks, the owners made a diorama. They used model railroading
More informationTable of Contents. Preface... x. Section 1. Assuming the Duties of Game Master Section 2. Generating Characters... 3
Table of Contents Preface... x Introduction...x Intended Audience...x Equipment Needed...x Author s Notes and Acknowledgements... xi Section 1. Assuming the Duties of Game Master... 1 The Spreadsheet...1
More informationITS Forgeworld Compendium
ITS Forgeworld Compendium Sommario Introduction... 9 Army list index... 9 Eldar Corsair... 9 Space Marine Siege Assault Vanguard... 9 Tyrant s Legion... 9 Ork Dread Mob... 9 Death Korps of Krieg Siege
More informationDESERT RATS. Command & Control. Sand & Steel in the Western Desert 1941/42
DESERT RATS Sand & Steel in the Western Desert 1941/42 Introduction These rules are intended to provide a framework for tank battle games set in the Deserts of north Africa in World War 2. The basic groups
More informationFirst Gulf War US vs Iraq
First Gulf War vs Iraq by Jimbo 6000pts attacking strategic town v 3000pts dug in Iraqis I'm on defence and think I ve got the tactics to defeat the invading imperialists!! Here s my army (Iraq) 1 CO (CV8)
More informationv1.1 (c) 2001 Owen Cooper. Permission given to print for personal use. The latest version of this document can be found at
Axles and Alloys Hosted by Wollffe Games v1.1 (c) 2001 Owen Cooper. Permission given to print for personal use. The latest version of this document can be found at http://www.wolfegames.com New to v1.1
More informationThis We'll Defend. Russell Phillips. Shilka Publishing U. S. A R M Y
This We'll Defend T H E W E A P O N S A N D E Q U I P M E N T O F T H E U. S. A R M Y Russell Phillips Shilka Publishing w w w. s h i l k a. c o. u k Copyright 2013 by Russell Phillips. All rights reserved.
More informationThe Toron Dominion. The troopers in the foreground are members of the 82nd Nordonian Strikers, equipped with full armor and medium automatic rifles.
The Toron Dominion PRONGHORN T-48 medium hover tank The Pronghorn is a conventional hover tank designed to combine speed and firepower. Its reliable armament package is mounted in a fully-rotating turret
More informationNew Product Release Information
New Release Information Published: June 8 th 2011 code DWPE09 Prussian Empire Wachter class Escort (6) $9.99 While most escorts are intended to provide anti-aircraft protection or concussion charge protection,
More informationTiger Leader Update Kit August 26, Beta 1.2
Tiger Leader Update Kit August, 0 - Beta. I have been working with Christopher Dean and Rick Martin to assemble this Tiger Leader Update Kit. We are distributing this kit in PDF format for now to get it
More informationSilence The Gun. A scenario for General Glen s Combat Rules For Toy Soldiers
A scenario for General Glen s Combat Rules For Toy Soldiers Silence The Gun One of a dozen gliders sent to carry British airborne troops to Caen took off from a remote airfield in Southern England during
More informationPART II. Designed to play Company to Brigade sized WWII wargames. Simultaneous turns ensuring the players are always involved.
PART II SUPPORT MATERIAL FOR BLAZE AWAY WWII Designed to play Company to Brigade sized WWII wargames. Game time 1-4 hours. Simultaneous turns ensuring the players are always involved. Basic unit is a stand
More informationFuture infantry squads shall be equipped with lighter, Safer, programmable but more lethal ammunition
Future infantry squads shall be equipped with lighter, Safer, programmable but more lethal ammunition U.S. Army small-arms experts recently laid out a blueprint of future small-arms goals that would equip
More informationVersion 1.3 Last Updated June 20 th 2014
This document contains Model statistics for the Operational Asset elements that may be used by all Factions in the game. The statistics are compatible with the Dystopian Wars 2.0 Game Engine. These statistics
More informationFallschirmjäger (1940/43)
Fallschirmjäger (190/3) Fallschirmjäger in German means parachute rifleman. The Luftwaffe (German Airforce)expanded from its initial regiment of airborne troops at the beginning of the war to a Fallschirmjäger
More information(3rd Special Base Force) 1943 FORTIFIED COMPANY (TARAWA)
HEADQUARTERS HEADQUARTERS (2) Regimental HQ COMBAT PLATOONS 1943 FORTIFIED COMPANY (TARAWA) You must field the HQ and two Infantry Platoons. You may choose aditional Tanks, Artillery Support and Reserve.
More informationIV IL-2
The Western Front... 3 The Eastern Front... 5 Who Are the Americans?...10 US Special Rules... 14 US Force Diagram...15 M4 Sherman Tank Company...16 M4 Sherman Tank Company HQ... 17 M4 Sherman (late) Tank
More informationAs described in the Fleet Building chapter of the
FLEET BUILDING As described in the Fleet Building chapter of the rulebook, one of the first things you will need to do before beginning a game of Firestorm Armada is construct your Fleet. To build an Aquan
More informationPart C: World War I Trench Warfare
Part C: World War I Trench Warfare Trench Warfare is a type of fighting where both sides build deep trenches as a defense against the enemy. These trenches can stretch for many miles and make it nearly
More informationThe Sidewinder Wheeled Armoured Personnel Carrier.
The Sidewinder Wheeled Armoured Personnel Carrier. The sidewinder APC is a simple wheeled vehicle I scratch built. This document will provide you with the information to duplicate it for yourself. This
More informationTicket to Don Gamemaster s notes
Ticket to Don Map Ticket to Don Gamemaster s notes Date: Jun 28th, 1942 Time: 0800 Location: East of Harkov, Ukraine Background: Summer of 1942 in the East Front began with huge Russian losses. In two
More informationTHE PIMPLE YOUR ORDERS PREPARING FOR BATTLE
THE PIMPLE BEDA FOMM, LIBYA, 6 th FEBRUARY 1941: After their crushing defeats at their camps near the Egyptian border and at Bardia and Tobruk the Italian 10 th Army was in full retreat. But, units of
More informationDrop Troops of the Algoryn Hazard Vector
Drop Troops of the Algoryn Hazard Vector The strike capsule shook violently as it screamed through the upper ionosphere. Commander Ro Car breathed smoothly, relaxing his mind and body to prepare himself
More information(C-10) (C-13) 6. GUNNERY COMBAT PHASE Players declare firing ships For each fire combat:
MICRONAUTS: THE GAME - WWII COMBAT TABLE CARDS Use this page to keep track of steps involved in each game phase. Tables are grouped on the following pages according to function. 1. INITIATIVE/COHESION
More information1st Armoured Regiment
1st Armoured Regiment The 1st Armoured Regiment was raised on 7 July 1949, as part of the new Australian Regular Army. The regiment s nucleus consisted of personnel from the 1st Australian Armoured Car
More informationOperation Crusader Nov. 18-Dec
Operation Crusader Nov. 18-Dec. 30 1941 Location: Egypt and Lybia Objective: Relieve Tobruk Historical Background Events before the battle Following the successful 'Operation Compass', which drove the
More informationLAND 400 Phase 2. Defending Australia and its National Interests
LAND 400 Phase 2 Defending Australia and its National Interests www.defence.gov.au BAE SYSTEMS AUSTRALIA PATRIA AMV35 RHEINMETALL BOXER CRV LAND 400 With an estimated program cost of between $14 and $20
More informationGunships, Dreadnoughts, Airships, Bombers and other machines of war.
Each Armoured Battle Group box is the building block from which you can assemble your Dystopian Wars land forces. Massive Land Ships, devastating Artillery, deadly Medium Tanks and Small Tank Tokens come
More informationTankette Waltz. Movement:
Tankette Waltz From the 1920s until the late 1930s, tank design was a novelty. Many theories were attempted. A common clash was between proponents of infantry versus cavalry. Infantry design wanted tanks
More informationAfter Action Report: LaserGrenadiers at CMON Expo May 7, 2016
After Action Report: LaserGrenadiers at CMON Expo May 7, 2016 Miniature Building Authority hosted a LaserGrenadiers game at CMON Expo in Atlanta, Georgia, on Saturday afternoon and provided a spectacular
More information(I) The Rules An alternate damage system for the BattleTech Game by Francis Greenaway
(I) The Rules An alternate damage system for the BattleTech Game by Francis Greenaway Table of Contents: Disclaimer... 2 Thanks to... 3 Sources... 3 What This Is... 4 Special Equipment... 23 Appendix A:
More informationImage 1. Wirbelwind based on Pz IV chassis.
During the later years of World War II, the German air force had lost control of the air. This was particularly true on the western front. British and American planes roamed almost at will seeking ground
More informationAction Cards for the Rogue Trader RPG (version 1.03, by Drhoz, 2012)
Action Cards for the Rogue Trader RPG (version 1.03, by Drhoz, 2012) A hopefully useful tool for your players to divide up their actions during ship-toship, or potentially ship-to-ground, combat. Based
More informationThe Cauldron / Gazala, 1942 A Flames of War Mega-Game Scenario
The Cauldron / Gazala, 1942 A Flames of War Mega-Game Scenario After the British success in Operation Crusader at the end of 1941, Rommel had been pushed all the way back to Cyrenaica and the key fortress
More informationVehicle crews Controlling infantry Picking up weapons Weapons requiring deployment Formations Using cover...
Player s manual 1 Contents Abbreviations... 4 Basic concepts... 5 Preparing for a mission... 5 Reinforcements... 7 Unit panel... 8 General controls... 9 Menu... 9 Pause... 9 Quick save and load... 9 Order
More informationOCTOBER 2013 RELEASE
OCTOBER 2013 RELEASE PRUSSIAN DYSTOPIAN EMPIRE WARS DWSC06 DWPE42 - Towns - Raiding and Installations Flotilla Set Models not shown to scale with each other. BOXED SET CONTENTS Highly detailed resin and
More informationTable of Contents. Preface... xi. Section 1. Assuming the Duties of Game Master Section 2. Generating Characters... 5
Table of Contents... xi Introduction... xi Intended Audience... xi Equipment Needed... xi Author s Notes and Acknowledgements... xii Section 1. Assuming the Duties of Game Master... 1 Spreadsheet...2 Section
More informationVERSION 1.0 REPUBLIC OF EGYPT UNIVERSAL RULES
This document contains Model statistics for the Republic of Egypt. The statistics are compatible with the Dystopian Wars V2.5 Game Engine. These statistics have been made available as a free download to
More informationIntelligence Handbook for the Mid-War French Army (July-December 1943)
Intelligence Handbook for the Mid-War French Army (July-December 1943) French Army Company Choices You can choose to base your French Army force on: A French Army Infantry Company, A French Army Mechanised
More informationRESTRICTED AN 01 -SEC - 2 PILOT'S FLIGHT OPERATING INSTRUCTIONS FOR ARMY MODELS. B-24D and J
RESTRICTED AN 01 -SEC - 2 FOR OFFICIAL USE ONLY PILOT'S FLIGHT OPERATING INSTRUCTIONS FOR ARMY MODELS B-24D and J This publication shall not be carried in aircraft on combat missions or when there is a
More informationTo hit Range Hit # Pen. Unit. Armor HE SA Speed Morale PV
PzKw 38(t) A 15/45 5/3 4/2 4/2 4 3 15 PzKw 38(t) E 15/45 5/3 4/2 4/3 4 3 15 PzKw II A 12/36 6/3 2/1 2/2 0 3 12 PzKw II F 12/36 6/3 2/1 3/2 0 3 12 PzKw II L 12/36 6/3 2/1 3/2 0 3 15 PzKw II (F1) 12 -/-
More informationKNIGHTS OF THE ROAD STEVE JACKSON GAMES
KNIGHTS OF THE ROAD "Junction Base to Crazy Eddie. You read me, Eddie?" "Ten-four, Junction. Read you loud and clear. `Scuse me for not answering you before. Got a little dust-up here." "You in trouble,
More informationWhat you will find inside Nachtjäger
Nachtjäger means Night Hunter. What you will find inside Nachtjäger THE BRITISH With the war almost over and the Germans on the run, the British are rated Confident Veteran. Armoured Squadron Comet: The
More informationVersion History and Release Notes
Version History and Release Notes Note: You need an existing Pro PE license to try this. The beta will not run without it. The installer will install this beta in a separate directory so that the current
More informationMICRONAUTS: THE GAME - WWII BONUS SUPPLEMENT 2.0
MICRONAUTS: THE GAME - WWII BONUS SUPPLEMENT 2.0 Designed by Russ Jensen & John Drye Maps from the U.S. Department of the Army. Historical photographs from the Department of the Navy; Naval Historical
More informationArtillery Factors in the Dunnigan System
Artillery Factors in the Dunnigan System By Alan R. Arvold Way back when Panzer- Blitz was first being developed, Dunnigan and crew created a rather complex system of determining the counter values for
More informationmit Simmering Sla.16 Pz.Kpfw. VI Ausf. B (H) Deutschland, 1945 Henschel-Werke German Heavy Tank * «Steel Generals» - series of paper
models of armored vehicles War Thunder «Steel Generals» - series of paper German Heavy Tank Pz.Kpfw. VI Ausf. B (H) mit Simmering Sla.6 Henschel-Werke Deutschland, 945 0 German Heavy Tank King Tiger In
More informationPATH TO GLORY WW2 PACIFIC
PATH TO GLORY WW2 PACIFIC US MARINE CORPS, COMMONWEALTH, & JAPANESE FORCES These enthusiastic fan-based WW2 Army Lists are intended allow gamers to play WW2 Battles with the excellent Warpath v.1 rules
More informationAdditional Units. Written by: Alessio Cavatore. Frontispiece artwork: Peter Dennis. Production and Photography: Mark Owen
TM Additional Units A s our range grows, we might be adding to the Bolt Action game system a few units that are not covered by the already vast list of units in our Armies of supplements. To allow you
More informationAMARA-CLASS MAIN HULL
AMARA-CLASS MAIN HULL TL15 TONS COST (MCR) Hull 59,400 tons, Standard - 2,700 Reinforced - 1,350 Radiation Shielding - 1,350 Armour Bonded Superdense, Armour: 8 3,456 2,592 M-Drive Thrust 6 (assumes 75,000
More informationJane s Fighting Starships. The NEO SOVIET UNION. From Brigade Models. 20 sept Credits and Thanks
Jane s Fighting Starships 20 sept 2016 The NEO SOVIET UNION From Brigade Models Credits and Thanks Original FULL THRUST designed and written by: Jon Tuffley CROSS DIMENSIONS developed by: Hugh Fisher CONTINUUM:
More informationUMPIRE NOTES Circa 1944 (Version of 22 October 2017)
UMPIRE NOTES Circa 1944 (Version of 22 October 2017) The US Army Umpire concept during World War II was first documented in a mimeograph dated February 1941. Subsequently the Army produced two Umpire manuals;
More informationThis document contains Model statistics for the Russian Coalition. The statistics are compatible with the Dystopian Wars 2.0 Game Engine.
This document contains Model statistics for the Russian Coalition. The statistics are compatible with the Dystopian Wars 2.0 Game Engine. These statistics have been made available as a free download to
More informationMarines On Peleliu 1
1 Marines On Peleliu A Pictorial Record Eric Hammel 232 Photos The American campaign in the western Pacific from the late summer 1944 to mid-1945 was a violent undertaking at every turn. The Japanese had
More informationUS 2nd MARINE DIVISION
HEADQUARTERS HEADQUARTERS (2) Regimental HQ COMBAT PLATOONS You must field the HQ and two Marine Platoons and one Transport Platoon. You may choose additional Tanks, Artillery Support and Reserve. INFANTRY(2)
More informationUEDF TACTICAL BRIEFING
UEDF TACTICAL BRIEFING Veritech Valkyries The Valkyrie is the most iconic mecha in the UEDF forces, and the entire Robotech series. It is not surprising then, that this versatile mecha is one of the most
More informationTANK BATTLE AT JUVELIZE 22 nd September 1944 (Lorraine, France) A Rapid Fire scenario V 1.3 By Brad Smith and Mark Piper
TANK BATTLE AT JUVELIZE 22 nd September 1944 (Lorraine, France) Background A Rapid Fire scenario V 1.3 By Brad Smith and Mark Piper In September 1944, Patton s US Third Army fought a series of armoured
More informationWorld War II US Technical Manual
World War II US Technical Manual Author, Editing, Miniature Painting, Layout and Photos Agis Neugebauer Creative Consulting, additional Editing and Proofreading Reuben Molloy Playtesting Thomas and Hagen
More informationTHE NEW WEAPONS OF WORLD WAR I ON LAND
THE NEW WEAPONS OF WORLD WAR I ON LAND The Great War saw the use of many new weapons. Some were available at the beginning of the war while others were invented during the war. The Great War was unlike
More informationThis document contains model statistics for the République of France. The statistics are compatible with the Dystopian Wars 2.0 Game Engine.
This document contains model statistics for the République of France. The statistics are compatible with the Dystopian Wars 2.0 Game Engine. These statistics have been made available as a free download
More informationBattlefront: First Echelon Tables v1.1 PLAYER TURN SEQUENCE
Battlefront: First Echelon Tables v1.1 PLAYER TURN SEQUENCE Phase 1: Chemical Agent Dispersion Check Friendly player rolls on the NonPersistent Chemical Agent Dispersion Table for ALL areas contaminated
More informationTools Required. Saw. Knife. Side cutters. Pin vice. Plastic glue. Superglue.
Page 1 of 6 Guide to Converting an Ork War Buggy From a Trukk Kit. Introduction. At this time (April 2013) the war buggy kit available from Games Workshop is the same kit that was available during the
More informationWEAPONS. M3 Fighting Knife & M6 Scabbard. M1 Garand. Screaming Eagles Living History Group
WEAPONS M3 Fighting Knife & M6 Scabbard The M3 fighting knife was originally issued in March 1943 and designed primarily for use by elite troops such as airborne and Army Rangers. The M3 was initially
More information