Ticket to Don Gamemaster s notes
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- Terence Booker
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1 Ticket to Don Map
2 Ticket to Don Gamemaster s notes Date: Jun 28th, 1942 Time: 0800 Location: East of Harkov, Ukraine Background: Summer of 1942 in the East Front began with huge Russian losses. In two encirclement operations the Germans destroyed six Russian armies, took prisoners and material to suite. This was to follow with the German Operation Blue, whose operative goals where Stalingrad and the oil fields in Caucasus. The German 6 th Army s part in this operation was to encircle the Russian units located around the city of Voroneš, at the river Don. Unbeknownst to the Germans, the Russian STAVKA had managed to convince Stalin to loosen up on the no retreat doctrine and now, using delaying tactics, the Russians would retreat towards Stalingrad, into which area they would gather forces. Designer notes: This scenario is build around the above assumptions. The Russians are supposed to take the edge off the German attack and then retreat in an orderly fashion, while the Germans are looking to destroy the Russians and make a break through into their lines. Another premise in this scenario is the Armoured Train. There are several reports where armoured trains have covered the retreat of friendly units. How it works: - There is a small possibility where for both sides fulfil their victory objective. This is fine, as it presents a short term victory (operation Blue advances) for the Germans and a long term victory (troops avoid encirclement) for the Russians, so effectively it s a Draw. - The Soviets have more Big Men than usual; this is to give them more changes to keep their forces on the move. The Commissar card is missing on purpose as even he knows better than to meddle with STAVKA s new orders. - The Russians are not in any prepared positions as they are supposed to be on the move already. The only cover is what the terrain naturally provides. Card Deck Tea Break Turn Counter Soviet Cards Blinds Move Big Men x 6 Heroic Leader Dynamic Commander Rally Reconnaissance Force Armoured Train Tank x 5 Armoured Car x 2 Rifle Platoon x 2 Train Support Platoon Support Weapons Support Gun Truck German Cards Blinds Move Big Men x 6 Dynamic Commander Blitzkrieg Rally Rapid Deployment Recce Platoon Reconnaissance Force Panzer Platoon x 3 Rifle Platoon x 3 Pioneer Platoon AT Support Vehicle
3 Gamemaster s map
4 Ticket to Don - Russian briefing Date: Jun 28th, 1942 Time: 0800 Location: East of Harkov, Ukraine Background: Summer of 1942 in the East Front began with huge Russian losses. Marshal Timoshenko s counter-offensive at the Kharkov area resulted in the Germans destroying six Russian armies, taking prisoners and material to suite. STAVKA has now given a new doctrine; by using delaying tactics, our forces are to retreat towards Stalingrad, into which area we are gathering forces. Troops are not to engage in prolonged battles with the enemy. Orders: Blunt the German attack and exit to the East with half of your force belonging to the 21 st Army. For major victory, exit also your armoured train to the South. Forces Available Armoured Train Group Big Men 1 x OB-3 Armoured Train Captain Poezd (1D6) Sergeant Teleg (1D4) 1 OV Locomotive (4 crew) 1 Tender with Command Compartment (4 crew) 1 Twin 14.5 mm AA gun nest on top of the Tender (3 crew) 2 OB-3 carriage with one T-26 turret (6 crew) 2 OB-3 carriage with one T-34 (M1941) turret (6 crew) 2 Pusher cars loaded with tools and track parts Rail cars are arranged symmetrically around the locomotive 1 x Recon Platoon 2 BA-10 Armoured Cars 1 x Train Support Platoon Good quality 2 Rifle Squads (10 men each) Squads may travel in the train Parts of the 21. Army Big Men Captain Povozk (1D6, rides a T-34) Lieutenant Bodryj (1D6) Senior Sergeant Uzhas (1D6+2) Yefreitor Smrad (1D4) 1 st Platoon Good quality 3 Rifle Squads (10 men + truck each) 2 nd Platoon Good quality 3 Rifle Squads (10 men + truck each) Support Weapons Tank Platoon 2 Maxim MMGs (3 crew each) 1 SU-12 (Zis-6 with 76mm gun) (5 crew) 5 T-34 (1942) Notes: - Due to the train s communication system, Captain Poezd can activate the whole train on his card. - Trucks of the Infantry squads are parked in the village that is near the railway station. - To determine half of your force, count each tanks as 7 points, each truck as 3 points, and each man as 1 point. Thus your 21 st Army troops are worth 127 points.
5 Russian Map
6 Date: Jun 28th, 1942 Time: 0800 Location: East of Harkov, Ukraine Background Ticket to Don - German briefing Background: Summer of 1942 in the East Front began with huge Russian losses. In two encirclement operations you destroyed six Russian armies, took prisoners and material to suite. Now is the time for the Operation Blue, whose operative goals are Stalingrad and the oil fields in Caucasus. Your Kampfgruppe belongs to the 6 th Army and your part in this operation is to encircle the Russian units located around the city of Voroneš, at the river Don. To achieve this, you need to create a break-through in the Russian lines. Orders: Destroy 2/3 rds of the Russian forces in the area and have mobile forces on the East third of the map. Forces Available Kampfgruppe von Walze 3 rd Panzer Division Big Men Primary Force Panzer Platoon 1 Panzer Platoon 2 Major von Walze (1D6) Hauptmann Flanke (1D6) Leutnant Laufen (1D6) Feldwebel Grausen (1D6+2) Feldwebel Stein (1D6+1) Obergefreiter Mofa (1D4) 4 PzKpfw III H 4 PzKpfw 38t E 1 st Infantry Platoon Good quality 4 Rifle Squads (8 men + SdKfz 251 half-track each) 2 nd Infantry Platoon Good quality 4 Rifle Squads (8 men + SdKfz 251 half-track each) Pioneer half-platoon AT Support Reinforcements Panzer Platoon 3 Good quality 2 Pioneer Squad (8 men + flamethrower team (2 crew) + SdKfz 251 each) 1 SdKfz 251/10 (37mm PaK 36) 4 PzKpfw IV F 3 rd Infantry Platoon Good quality 4 Rifle Squads (8 men + SdKfz 251 half-track each) Flanking Units Recce Platoon 1 SdKfz SdKfz PzKpfw II F Notes: - Flanking units cards are added to the deck when the Turn Counter card has been drawn 4 times. The units will enter from the German Flank Entry line in the next turn. - Reinforcements cards are added to the deck when the Turn Counter card has been drawn 6 times. The units will enter from the German Entry line in the next turn.
7 German Map
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